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backend
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Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
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2020-02-24 17:09:25 +08:00 |
shaders
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Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
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2020-02-24 17:09:25 +08:00 |
CCCallbackCommand.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCCallbackCommand.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCCustomCommand.cpp
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fix memory leak issue (#20440)
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2020-01-18 20:40:30 +08:00 |
CCCustomCommand.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCGroupCommand.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCGroupCommand.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCMaterial.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCMaterial.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCMeshCommand.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCMeshCommand.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCPass.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCPass.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCPipelineDescriptor.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCQuadCommand.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCQuadCommand.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCRenderCommand.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCRenderCommand.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCRenderCommandPool.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCRenderState.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCRenderState.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCRenderer.cpp
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fix indent
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2020-02-23 21:31:55 +08:00 |
CCRenderer.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCTechnique.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCTechnique.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCTexture2D.cpp
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Merge: f7330a9b3c e2c4b786b8
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2020-02-15 20:51:20 +08:00 |
CCTexture2D.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCTextureAtlas.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCTextureAtlas.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCTextureCache.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCTextureCache.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCTextureCube.cpp
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no need to convert to RGBA8888 when it is DEFAULT (#20397)
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2019-12-12 23:49:08 +08:00 |
CCTextureCube.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCTextureUtils.cpp
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCTextureUtils.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |
CCTrianglesCommand.cpp
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fix incorrect hash structure for RenderPipeline (#20373)
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2019-11-30 16:54:50 +08:00 |
CCTrianglesCommand.h
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fix incorrect hash structure for RenderPipeline (#20373)
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2019-11-30 16:54:50 +08:00 |
CMakeLists.txt
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Init Commit
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2019-11-23 20:27:39 +08:00 |
ccShaders.cpp
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Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256
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2020-02-24 16:22:40 +08:00 |
ccShaders.h
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Init Commit
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2019-11-23 20:27:39 +08:00 |