mirror of https://github.com/axmolengine/axmol.git
181 lines
6.0 KiB
C++
181 lines
6.0 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUParticle3DCircleEmitterTranslator.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttribute.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DDynamicAttributeTranslator.h"
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NS_CC_BEGIN
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PUParticle3DCircleEmitterTranslator::PUParticle3DCircleEmitterTranslator()
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{
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}
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//-------------------------------------------------------------------------
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bool PUParticle3DCircleEmitterTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
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{
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PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
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PUParticle3DEmitter* em = static_cast<PUParticle3DEmitter*>(prop->parent->context);
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PUParticle3DCircleEmitter* emitter = static_cast<PUParticle3DCircleEmitter*>(em);
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if (prop->name == token[TOKEN_RADIUS])
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{
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// Property: radius
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if (passValidateProperty(compiler, prop, token[TOKEN_RADIUS], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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emitter->setRadius(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_CIRCLE_RADIUS])
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{
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// Property: circle_em_radius (deprecated and replaced by radius)
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if (passValidateProperty(compiler, prop, token[TOKEN_CIRCLE_RADIUS], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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emitter->setRadius(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_STEP])
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{
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// Property: step
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if (passValidateProperty(compiler, prop, token[TOKEN_STEP], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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emitter->setStep(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_CIRCLE_STEP])
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{
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// Property: circle_em_step (deprecated and replaced by 'step')
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if (passValidateProperty(compiler, prop, token[TOKEN_CIRCLE_STEP], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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emitter->setStep(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_ANGLE])
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{
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// Property: angle
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if (passValidateProperty(compiler, prop, token[TOKEN_ANGLE], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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emitter->setCircleAngle(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_CIRCLE_ANGLE])
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{
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// Property: circle_em_angle
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if (passValidateProperty(compiler, prop, token[TOKEN_CIRCLE_ANGLE], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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emitter->setCircleAngle(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_EMIT_RANDOM])
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{
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// Property: emit_random
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if (passValidateProperty(compiler, prop, token[TOKEN_EMIT_RANDOM], VAL_BOOL))
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{
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bool val;
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if(getBoolean(*prop->values.front(), &val))
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{
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emitter->setRandom(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_CIRCLE_RANDOM])
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{
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// Property: circle_em_random (deprecated and replaced by 'emit_random'))
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if (passValidateProperty(compiler, prop, token[TOKEN_CIRCLE_RANDOM], VAL_BOOL))
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{
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bool val;
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if(getBoolean(*prop->values.front(), &val))
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{
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emitter->setRandom(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_NORMAL])
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{
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// Property: normal
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{
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Vec3 val;
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if(getVector3(prop->values.begin(), prop->values.end(), &val))
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{
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emitter->setNormal(val);
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return true;
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}
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}
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}
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else if (prop->name == token[TOKEN_CIRCLE_NORMAL])
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{
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// Property: circle_em_normal (deprecated and replaced by 'normal')
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{
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Vec3 val;
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if(getVector3(prop->values.begin(), prop->values.end(), &val))
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{
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emitter->setNormal(val);
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return true;
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}
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}
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}
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return false;
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}
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bool PUParticle3DCircleEmitterTranslator::translateChildObject( PUScriptCompiler* compiler, PUAbstractNode *node )
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{
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// No objects
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return false;
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}
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NS_CC_END |