mirror of https://github.com/axmolengine/axmol.git
583 lines
23 KiB
CMake
583 lines
23 KiB
CMake
include(CMakeParseArguments)
|
|
|
|
# copy resource `FILES` and `FOLDERS` to TARGET_FILE_DIR/Resources
|
|
function(ax_sync_target_res ax_target)
|
|
set(options SYM_LINK)
|
|
set(oneValueArgs LINK_TO SYNC_TARGET_ID)
|
|
set(multiValueArgs FOLDERS)
|
|
cmake_parse_arguments(opt "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
|
|
|
|
if (NOT DEFINED opt_SYNC_TARGET_ID)
|
|
set(sync_target_name "SYNC_RESOURCE-${ax_target}")
|
|
else()
|
|
set(sync_target_name "SYNC_RESOURCE-${ax_target}-${opt_SYNC_TARGET_ID}")
|
|
endif()
|
|
|
|
ax_def_sync_resource_target(${ax_target} ${sync_target_name})
|
|
|
|
if(NOT TARGET ${sync_target_name})
|
|
message(WARNING "SyncResource targe for ${ax_target} is not defined")
|
|
return()
|
|
endif()
|
|
|
|
# linking folders
|
|
foreach(cc_folder ${opt_FOLDERS})
|
|
#get_filename_component(link_folder ${opt_LINK_TO} DIRECTORY)
|
|
get_filename_component(link_folder_abs ${opt_LINK_TO} ABSOLUTE)
|
|
add_custom_command(TARGET ${sync_target_name} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E echo " Syncing to ${link_folder_abs}"
|
|
COMMAND ${PYTHON_COMMAND} ARGS ${_AX_ROOT_PATH}/cmake/scripts/sync_folder.py
|
|
-s ${cc_folder} -d ${link_folder_abs} -l ${opt_SYM_LINK}
|
|
)
|
|
endforeach()
|
|
endfunction()
|
|
|
|
## create a virtual target SYNC_RESOURCE-${ax_target}
|
|
## Update resource files in Resources/ folder everytime when `Run/Debug` target.
|
|
function(ax_def_sync_resource_target ax_target sync_target_name)
|
|
add_custom_target(${sync_target_name} ALL
|
|
COMMAND ${CMAKE_COMMAND} -E echo "Syncing resources for ${ax_target} ..."
|
|
)
|
|
add_dependencies(${ax_target} ${sync_target_name})
|
|
set_target_properties(${sync_target_name} PROPERTIES
|
|
FOLDER Utils
|
|
)
|
|
endfunction()
|
|
|
|
|
|
function(ax_sync_lua_scripts ax_target src_dir dst_dir)
|
|
set(luacompile_target COPY_LUA-${ax_target})
|
|
if(NOT TARGET ${luacompile_target})
|
|
add_custom_target(${luacompile_target} ALL
|
|
COMMAND ${CMAKE_COMMAND} -E echo "Syncing lua scripts ..."
|
|
)
|
|
add_dependencies(${ax_target} ${luacompile_target})
|
|
set_target_properties(${luacompile_target} PROPERTIES
|
|
FOLDER Utils
|
|
)
|
|
endif()
|
|
if(MSVC)
|
|
add_custom_command(TARGET ${luacompile_target} POST_BUILD
|
|
COMMAND ${PYTHON_COMMAND} ARGS ${_AX_ROOT_PATH}/cmake/scripts/sync_folder.py
|
|
-s ${src_dir} -d ${dst_dir} -m $<CONFIG>
|
|
)
|
|
else()
|
|
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
|
|
add_custom_command(TARGET ${luacompile_target} POST_BUILD
|
|
COMMAND ${PYTHON_COMMAND} ARGS ${_AX_ROOT_PATH}/cmake/scripts/sync_folder.py
|
|
-s ${src_dir} -d ${dst_dir}
|
|
)
|
|
else()
|
|
add_custom_command(TARGET ${luacompile_target} POST_BUILD
|
|
COMMAND ${PYTHON_COMMAND} ARGS ${_AX_ROOT_PATH}/cmake/scripts/sync_folder.py
|
|
-s ${src_dir} -d ${dst_dir} -m ${CMAKE_BUILD_TYPE}
|
|
)
|
|
endif()
|
|
endif()
|
|
endfunction()
|
|
|
|
|
|
function(ax_get_resource_path output ax_target)
|
|
get_target_property(rt_output ${ax_target} RUNTIME_OUTPUT_DIRECTORY)
|
|
set(${output} "${rt_output}/${CMAKE_CFG_INTDIR}/Content" PARENT_SCOPE)
|
|
endfunction()
|
|
|
|
|
|
# mark `FILES` and files in `FOLDERS` as resource files, the destination is `RES_TO` folder
|
|
# save all marked files in `res_out`
|
|
function(ax_mark_multi_resources res_out)
|
|
set(oneValueArgs RES_TO)
|
|
set(multiValueArgs FILES FOLDERS)
|
|
cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
|
|
|
|
set(tmp_file_list)
|
|
foreach(cc_file ${opt_FILES})
|
|
get_filename_component(cc_file_abs ${cc_file} ABSOLUTE)
|
|
get_filename_component(file_dir ${cc_file_abs} DIRECTORY)
|
|
ax_mark_resources(FILES ${cc_file_abs} BASEDIR ${file_dir} RESOURCEBASE ${opt_RES_TO})
|
|
endforeach()
|
|
list(APPEND tmp_file_list ${opt_FILES})
|
|
|
|
foreach(cc_folder ${opt_FOLDERS})
|
|
file(GLOB_RECURSE folder_files "${cc_folder}/*")
|
|
list(APPEND tmp_file_list ${folder_files})
|
|
ax_mark_resources(FILES ${folder_files} BASEDIR ${cc_folder} RESOURCEBASE ${opt_RES_TO})
|
|
endforeach()
|
|
set(${res_out} ${tmp_file_list} PARENT_SCOPE)
|
|
endfunction()
|
|
|
|
# get all linked libraries including transitive ones, recursive
|
|
function(search_depend_libs_recursive ax_target all_depends_out)
|
|
set(all_depends_inner)
|
|
set(targets_prepare_search ${ax_target})
|
|
while(true)
|
|
foreach(tmp_target ${targets_prepare_search})
|
|
get_target_property(target_type ${tmp_target} TYPE)
|
|
if(${target_type} STREQUAL "SHARED_LIBRARY" OR ${target_type} STREQUAL "STATIC_LIBRARY" OR ${target_type} STREQUAL "MODULE_LIBRARY" OR ${target_type} STREQUAL "EXECUTABLE")
|
|
get_target_property(tmp_depend_libs ${tmp_target} LINK_LIBRARIES)
|
|
list(REMOVE_ITEM targets_prepare_search ${tmp_target})
|
|
list(APPEND tmp_depend_libs ${tmp_target})
|
|
foreach(depend_lib ${tmp_depend_libs})
|
|
if(TARGET ${depend_lib})
|
|
list(APPEND all_depends_inner ${depend_lib})
|
|
if(NOT (depend_lib STREQUAL tmp_target))
|
|
list(APPEND targets_prepare_search ${depend_lib})
|
|
endif()
|
|
endif()
|
|
endforeach()
|
|
else()
|
|
list(REMOVE_ITEM targets_prepare_search ${tmp_target})
|
|
endif()
|
|
endforeach()
|
|
list(LENGTH targets_prepare_search targets_prepare_search_size)
|
|
if(targets_prepare_search_size LESS 1)
|
|
break()
|
|
endif()
|
|
endwhile(true)
|
|
list(REMOVE_DUPLICATES all_depends_inner)
|
|
set(${all_depends_out} ${all_depends_inner} PARENT_SCOPE)
|
|
endfunction()
|
|
|
|
# get `ax_target` depend all dlls, save the result in `all_depend_dlls_out`
|
|
function(get_target_depends_ext_dlls ax_target all_depend_dlls_out)
|
|
|
|
set(depend_libs)
|
|
set(all_depend_ext_dlls)
|
|
search_depend_libs_recursive(${ax_target} depend_libs)
|
|
foreach(depend_lib ${depend_libs})
|
|
if(TARGET ${depend_lib})
|
|
get_target_property(target_type ${depend_lib} TYPE)
|
|
if(${target_type} STREQUAL "SHARED_LIBRARY" OR ${target_type} STREQUAL "STATIC_LIBRARY" OR ${target_type} STREQUAL "MODULE_LIBRARY" OR ${target_type} STREQUAL "EXECUTABLE")
|
|
get_target_property(found_shared_lib ${depend_lib} IMPORTED_IMPLIB)
|
|
if(found_shared_lib)
|
|
get_target_property(tmp_dlls ${depend_lib} IMPORTED_LOCATION)
|
|
list(APPEND all_depend_ext_dlls ${tmp_dlls})
|
|
endif()
|
|
endif()
|
|
endif()
|
|
endforeach()
|
|
list(REMOVE_DUPLICATES all_depend_ext_dlls)
|
|
set(${all_depend_dlls_out} ${all_depend_ext_dlls} PARENT_SCOPE)
|
|
endfunction()
|
|
|
|
|
|
# copy the `ax_target` needed dlls into TARGET_FILE_DIR
|
|
function(ax_copy_target_dll ax_target)
|
|
get_target_depends_ext_dlls(${ax_target} all_depend_dlls)
|
|
|
|
# remove repeat items
|
|
if(all_depend_dlls)
|
|
list(REMOVE_DUPLICATES all_depend_dlls)
|
|
endif()
|
|
foreach(cc_dll_file ${all_depend_dlls})
|
|
get_filename_component(cc_dll_name ${cc_dll_file} NAME)
|
|
add_custom_command(TARGET ${ax_target} POST_BUILD
|
|
#COMMAND ${CMAKE_COMMAND} -E echo "copy dll into target file dir: ${cc_dll_name} ..."
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${cc_dll_file} "$<TARGET_FILE_DIR:${ax_target}>/${cc_dll_name}"
|
|
)
|
|
endforeach()
|
|
|
|
# copy thirdparty dlls to target bin dir
|
|
if(NOT CMAKE_GENERATOR MATCHES "Ninja")
|
|
set(BUILD_CONFIG_DIR "\$\(Configuration\)/")
|
|
endif()
|
|
|
|
add_custom_command(TARGET ${ax_target} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:${ax_target}> $<TARGET_FILE_DIR:${ax_target}>
|
|
COMMAND_EXPAND_LISTS
|
|
)
|
|
|
|
# Copy windows angle binaries
|
|
if (AX_USE_COMPAT_GL)
|
|
add_custom_command(TARGET ${ax_target} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
${_AX_ROOT_PATH}/${_AX_THIRDPARTY_NAME}/angle/prebuilt/windows/${ARCH_ALIAS}/libGLESv2.dll
|
|
${_AX_ROOT_PATH}/${_AX_THIRDPARTY_NAME}/angle/prebuilt/windows/${ARCH_ALIAS}/libEGL.dll
|
|
${_AX_ROOT_PATH}/${_AX_THIRDPARTY_NAME}/angle/prebuilt/windows/${ARCH_ALIAS}/d3dcompiler_47.dll
|
|
$<TARGET_FILE_DIR:${ax_target}>
|
|
)
|
|
endif()
|
|
|
|
# Copy webview2 for ninja
|
|
if(AX_ENABLE_MSEDGE_WEBVIEW2)
|
|
if(CMAKE_GENERATOR MATCHES "Ninja")
|
|
add_custom_command(TARGET ${ax_target} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
"${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll"
|
|
$<TARGET_FILE_DIR:${ax_target}>)
|
|
endif()
|
|
endif()
|
|
endfunction()
|
|
|
|
function(ax_copy_lua_dlls ax_target)
|
|
if(NOT AX_USE_LUAJIT)
|
|
if(NOT CMAKE_GENERATOR MATCHES "Ninja")
|
|
set(BUILD_CONFIG_DIR "\$\(Configuration\)/")
|
|
endif()
|
|
if (MSVC)
|
|
add_custom_command(TARGET ${ax_target} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
"${CMAKE_BINARY_DIR}/bin/${BUILD_CONFIG_DIR}plainlua.dll"
|
|
$<TARGET_FILE_DIR:${ax_target}>)
|
|
endif()
|
|
endif()
|
|
endfunction()
|
|
|
|
# mark `FILES` as resources, files will be put into sub-dir tree depend on its absolute path
|
|
function(ax_mark_resources)
|
|
set(oneValueArgs BASEDIR RESOURCEBASE)
|
|
set(multiValueArgs FILES)
|
|
cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
|
|
|
|
if(NOT opt_RESOURCEBASE)
|
|
set(opt_RESOURCEBASE Resources)
|
|
endif()
|
|
|
|
get_filename_component(BASEDIR_ABS ${opt_BASEDIR} ABSOLUTE)
|
|
foreach(RES_FILE ${opt_FILES} ${opt_UNPARSED_ARGUMENTS})
|
|
get_filename_component(RES_FILE_ABS ${RES_FILE} ABSOLUTE)
|
|
file(RELATIVE_PATH RES ${BASEDIR_ABS} ${RES_FILE_ABS})
|
|
get_filename_component(RES_LOC ${RES} PATH)
|
|
if (APPLE)
|
|
set_source_files_properties(${RES_FILE} PROPERTIES
|
|
MACOSX_PACKAGE_LOCATION "${opt_RESOURCEBASE}/${RES_LOC}"
|
|
HEADER_FILE_ONLY 1
|
|
)
|
|
elseif(WINRT)
|
|
# MakeAppx.exe require deployment location path rule
|
|
# - must full quailfied windows style path
|
|
# - can't start with .\xxx.txt, must be xxx.txt
|
|
#
|
|
# Otherwise, will fail with:
|
|
# MakeAppx : error : 0x8007007b - The filename, directory name, or volume label syntax is incorrect.
|
|
if (opt_RESOURCEBASE STREQUAL ".")
|
|
set(basedir "")
|
|
if (NOT DEFINED basedir)
|
|
message(FATAL_ERROR "empty string as false")
|
|
endif()
|
|
else()
|
|
set(basedir "${opt_RESOURCEBASE}\\")
|
|
endif()
|
|
get_filename_component(RES_EXTENSION ${RES_FILE} LAST_EXT)
|
|
string(TOLOWER "${RES_EXTENSION}" RES_EXTENSION)
|
|
if (RES_EXTENSION STREQUAL ".obj")
|
|
set_source_files_properties(${RES_FILE} PROPERTIES HEADER_FILE_ONLY 1)
|
|
endif()
|
|
string(REPLACE "/" "\\" VSDEPLOY_LOC "${basedir}${RES_LOC}")
|
|
# dir path can have one trailing / -> remove
|
|
string(REGEX REPLACE "(.)\\\\$" "\\1" VSDEPLOY_LOC "${VSDEPLOY_LOC}")
|
|
set_source_files_properties(${RES_FILE} PROPERTIES
|
|
VS_DEPLOYMENT_CONTENT 1
|
|
VS_DEPLOYMENT_LOCATION "${VSDEPLOY_LOC}"
|
|
)
|
|
else()
|
|
set_source_files_properties(${RES_FILE} PROPERTIES
|
|
HEADER_FILE_ONLY 1
|
|
)
|
|
endif()
|
|
|
|
if(XCODE OR VS)
|
|
string(REPLACE "/" "\\" ide_source_group "${opt_RESOURCEBASE}/${RES_LOC}")
|
|
source_group("${ide_source_group}" FILES ${RES_FILE})
|
|
endif()
|
|
endforeach()
|
|
endfunction()
|
|
|
|
# mark the code sources of `ax_target` into sub-dir tree
|
|
function(ax_mark_code_files ax_target)
|
|
set(oneValueArgs GROUPBASE)
|
|
cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
|
|
if(NOT opt_GROUPBASE)
|
|
set(root_dir ${CMAKE_CURRENT_SOURCE_DIR})
|
|
else()
|
|
set(root_dir ${opt_GROUPBASE})
|
|
message(STATUS "target ${ax_target} code group base is: ${root_dir}")
|
|
endif()
|
|
|
|
# message(STATUS "ax_mark_code_files: ${ax_target}")
|
|
|
|
get_property(file_list TARGET ${ax_target} PROPERTY SOURCES)
|
|
|
|
foreach(single_file ${file_list})
|
|
source_group_single_file(${single_file} GROUP_TO "Source Files" BASE_PATH "${root_dir}")
|
|
endforeach()
|
|
|
|
endfunction()
|
|
|
|
# source group one file
|
|
# cut the `single_file` absolute path from `BASE_PATH`, then mark file to `GROUP_TO`
|
|
function(source_group_single_file single_file)
|
|
set(oneValueArgs GROUP_TO BASE_PATH)
|
|
cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
|
|
# get relative_path
|
|
get_filename_component(abs_path ${single_file} ABSOLUTE)
|
|
file(RELATIVE_PATH relative_path_with_name ${opt_BASE_PATH} ${abs_path})
|
|
get_filename_component(relative_path ${relative_path_with_name} PATH)
|
|
# set source_group, consider sub source group
|
|
string(REPLACE "/" "\\" ide_file_group "${opt_GROUP_TO}/${relative_path}")
|
|
source_group("${ide_file_group}" FILES ${single_file})
|
|
endfunction()
|
|
|
|
# setup a ax application
|
|
function(ax_setup_app_config app_name)
|
|
if (WINRT)
|
|
target_include_directories(${APP_NAME}
|
|
PRIVATE "proj.winrt"
|
|
)
|
|
endif()
|
|
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
|
|
target_link_options(${APP_NAME} PRIVATE "/STACK:4194304")
|
|
endif()
|
|
# put all output app into bin/${app_name}
|
|
set_target_properties(${app_name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/${app_name}")
|
|
if(APPLE)
|
|
# output macOS/iOS .app
|
|
set_target_properties(${app_name} PROPERTIES MACOSX_BUNDLE 1)
|
|
if(IOS AND (NOT ("${CMAKE_OSX_SYSROOT}" MATCHES ".*simulator.*")))
|
|
set_xcode_property(${APP_NAME} CODE_SIGNING_REQUIRED "YES")
|
|
set_xcode_property(${APP_NAME} CODE_SIGNING_ALLOWED "YES")
|
|
else()
|
|
# By default, explicit disable codesign for macOS PC
|
|
set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "")
|
|
set_xcode_property(${APP_NAME} CODE_SIGNING_ALLOWED "NO")
|
|
set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "NO")
|
|
endif()
|
|
elseif(WINDOWS)
|
|
# windows: visual studio/LLVM-clang default is Console app, but we need Windows app
|
|
if(MSVC)
|
|
set_property(TARGET ${app_name} APPEND PROPERTY LINK_FLAGS "/SUBSYSTEM:WINDOWS")
|
|
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
|
set_property(TARGET ${app_name} APPEND PROPERTY LINK_FLAGS "-Xlinker /subsystem:windows")
|
|
endif()
|
|
endif()
|
|
# auto mark code files for IDE when mark app
|
|
if(XCODE OR VS)
|
|
ax_mark_code_files(${app_name})
|
|
endif()
|
|
|
|
if (XCODE)
|
|
ax_config_app_xcode_property(${app_name})
|
|
endif()
|
|
|
|
if(BUILD_SHARED_LIBS)
|
|
target_compile_definitions(${app_name} PRIVATE SPINEPLUGIN_API=DLLIMPORT) # spine dll
|
|
endif()
|
|
target_link_libraries(${app_name} ${_AX_EXTENSION_LIBS})
|
|
|
|
if(XCODE AND AX_USE_ALSOFT AND ALSOFT_OSX_FRAMEWORK)
|
|
# Embedded soft_oal embedded framework
|
|
# XCODE_LINK_BUILD_PHASE_MODE BUILT_ONLY
|
|
# ???CMake BUG: XCODE_EMBED_FRAMEWORKS_CODE_SIGN_ON_COPY works for first app
|
|
message(STATUS "Embedding framework soft_oal to ${app_name}...")
|
|
set_target_properties(${app_name} PROPERTIES
|
|
XCODE_LINK_BUILD_PHASE_MODE KNOWN_LOCATION
|
|
XCODE_EMBED_FRAMEWORKS OpenAL
|
|
XCODE_EMBED_FRAMEWORKS_CODE_SIGN_ON_COPY ON
|
|
XCODE_EMBED_FRAMEWORKS_REMOVE_HEADERS_ON_COPY ON
|
|
)
|
|
endif()
|
|
endfunction()
|
|
|
|
# if cc_variable not set, then set it cc_value
|
|
macro(ax_set_default_value cc_variable cc_value)
|
|
if(NOT DEFINED ${cc_variable})
|
|
set(${cc_variable} ${cc_value})
|
|
endif()
|
|
endmacro()
|
|
|
|
macro(ax_setup_winrt_sources )
|
|
set_property(SOURCE "proj.winrt/App.xaml" PROPERTY VS_XAML_TYPE "ApplicationDefinition")
|
|
|
|
ax_mark_multi_resources(platform_content_files RES_TO "Content" FOLDERS "${CMAKE_CURRENT_SOURCE_DIR}/proj.winrt/Content")
|
|
|
|
get_target_depends_ext_dlls(thirdparty prebuilt_dlls)
|
|
ax_mark_multi_resources(prebuilt_dlls RES_TO "." FILES ${prebuilt_dlls})
|
|
|
|
list(APPEND PLATFORM_SOURCES
|
|
proj.winrt/App.xaml
|
|
proj.winrt/App.xaml.h
|
|
proj.winrt/App.xaml.cpp
|
|
proj.winrt/Package.appxmanifest
|
|
${_AX_ROOT_PATH}/core/platform/winrt/xaml/OpenGLES.h
|
|
${_AX_ROOT_PATH}/core/platform/winrt/xaml/OpenGLES.cpp
|
|
${_AX_ROOT_PATH}/core/platform/winrt/xaml/OpenGLESPage.xaml
|
|
${_AX_ROOT_PATH}/core/platform/winrt/xaml/OpenGLESPage.xaml.h
|
|
${_AX_ROOT_PATH}/core/platform/winrt/xaml/OpenGLESPage.xaml.cpp
|
|
${_AX_ROOT_PATH}/core/platform/winrt/xaml/AxmolRenderer.h
|
|
${_AX_ROOT_PATH}/core/platform/winrt/xaml/AxmolRenderer.cpp
|
|
)
|
|
|
|
list(APPEND GAME_INC_DIRS ${_AX_ROOT_PATH}/core/platform/winrt/xaml)
|
|
|
|
list(APPEND GAME_HEADER
|
|
${PLATFORM_HEADERS}
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
${PLATFORM_SOURCES}
|
|
${platform_content_files}
|
|
${prebuilt_dlls}
|
|
)
|
|
endmacro()
|
|
|
|
# must call last line
|
|
function(get_all_targets var)
|
|
set(targets)
|
|
get_all_targets_recursive(targets ${CMAKE_CURRENT_SOURCE_DIR})
|
|
set(${var} ${targets} PARENT_SCOPE)
|
|
endfunction()
|
|
|
|
macro(get_all_targets_recursive targets dir)
|
|
get_property(subdirectories DIRECTORY ${dir} PROPERTY SUBDIRECTORIES)
|
|
foreach(subdir ${subdirectories})
|
|
get_all_targets_recursive(${targets} ${subdir})
|
|
endforeach()
|
|
|
|
get_property(current_targets DIRECTORY ${dir} PROPERTY BUILDSYSTEM_TARGETS)
|
|
list(APPEND ${targets} ${current_targets})
|
|
endmacro()
|
|
|
|
function (ax_uwp_set_all_targets_deploy_min_version)
|
|
if (WINRT)
|
|
if (DEFINED CMAKE_VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION)
|
|
message(STATUS "You are using a cmake version which is support CMAKE_VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION=${CMAKE_VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION}, \nskip set VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION for targets one by one.")
|
|
else()
|
|
set(oneValueArgs TARGET_PLATFORM_MIN_VERSION)
|
|
cmake_parse_arguments(opt "" "${oneValueArgs}" "" ${ARGN})
|
|
if (NOT opt_TARGET_PLATFORM_MIN_VERSION)
|
|
# The minmal deploy target version: Windows 10, version 1809 (Build 10.0.17763) for building msix package
|
|
# refer to: https://learn.microsoft.com/en-us/windows/msix/supported-platforms?source=recommendations
|
|
set(opt_TARGET_PLATFORM_MIN_VERSION ${AX_VS_DEPLOYMENT_TARGET})
|
|
endif()
|
|
|
|
get_all_targets(all_targets)
|
|
|
|
foreach(target ${all_targets})
|
|
set_target_properties(${target} PROPERTIES VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION "${opt_TARGET_PLATFORM_MIN_VERSION}")
|
|
endforeach()
|
|
endif()
|
|
endif()
|
|
endfunction()
|
|
|
|
# set Xcode property for application, include all depend target
|
|
macro(ax_config_app_xcode_property ax_app)
|
|
set(depend_libs)
|
|
search_depend_libs_recursive(${ax_app} depend_libs)
|
|
foreach(depend_lib ${depend_libs})
|
|
if(TARGET ${depend_lib})
|
|
ax_config_target_xcode_property(${depend_lib})
|
|
endif()
|
|
endforeach()
|
|
endmacro()
|
|
|
|
# custom Xcode property for iOS target
|
|
macro(ax_config_target_xcode_property ax_target)
|
|
if(IOS)
|
|
set(real_target)
|
|
get_property(real_target TARGET ${ax_target} PROPERTY ALIASED_TARGET)
|
|
if (NOT real_target)
|
|
set(real_target ${ax_target})
|
|
endif()
|
|
set_xcode_property(${real_target} ENABLE_BITCODE "NO")
|
|
set_xcode_property(${real_target} ONLY_ACTIVE_ARCH "YES")
|
|
endif()
|
|
endmacro()
|
|
|
|
# This little macro lets you set any XCode specific property, from ios.toolchain.cmake
|
|
function(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
|
|
set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
|
|
endfunction(set_xcode_property)
|
|
|
|
# works same as find_package, but do additional care to properly find
|
|
macro(ax_find_package pkg_name pkg_prefix)
|
|
if(NOT ${pkg_prefix}_FOUND)
|
|
find_package(${pkg_name} ${ARGN})
|
|
endif()
|
|
if(NOT ${pkg_prefix}_INCLUDE_DIRS AND ${pkg_prefix}_INCLUDE_DIR)
|
|
set(${pkg_prefix}_INCLUDE_DIRS ${${pkg_prefix}_INCLUDE_DIR})
|
|
endif()
|
|
if(NOT ${pkg_prefix}_LIBRARIES AND ${pkg_prefix}_LIBRARY)
|
|
set(${pkg_prefix}_LIBRARIES ${${pkg_prefix}_LIBRARY})
|
|
endif()
|
|
|
|
message(STATUS "${pkg_name} include dirs: ${${pkg_prefix}_INCLUDE_DIRS}")
|
|
endmacro()
|
|
|
|
# ax_use_pkg(pkg) function.
|
|
# This function applies standard package variables (after find_package(pkg) call) to current scope
|
|
# Recognized variables: <pkg>_INCLUDE_DIRS, <pkg>_LIBRARIES, <pkg>_LIBRARY_DIRS
|
|
# Also if BUILD_SHARED_LIBS variable off, it is try to use <pkg>_STATIC_* vars before
|
|
function(ax_use_pkg target pkg)
|
|
set(prefix ${pkg})
|
|
|
|
set(_include_dirs)
|
|
if(NOT _include_dirs)
|
|
set(_include_dirs ${${prefix}_INCLUDE_DIRS})
|
|
endif()
|
|
if(NOT _include_dirs)
|
|
# backward compat with old package-find scripts
|
|
set(_include_dirs ${${prefix}_INCLUDE_DIR})
|
|
endif()
|
|
if(_include_dirs)
|
|
include_directories(${_include_dirs})
|
|
message(STATUS "${pkg} add to include_dirs: ${_include_dirs}")
|
|
endif()
|
|
|
|
set(_library_dirs)
|
|
if(NOT _library_dirs)
|
|
set(_library_dirs ${${prefix}_LIBRARY_DIRS})
|
|
endif()
|
|
if(_library_dirs)
|
|
link_directories(${_library_dirs})
|
|
# message(STATUS "${pkg} add to link_dirs: ${_library_dirs}")
|
|
endif()
|
|
|
|
set(_libs)
|
|
if(NOT _libs)
|
|
set(_libs ${${prefix}_LIBRARIES})
|
|
endif()
|
|
if(NOT _libs)
|
|
set(_libs ${${prefix}_LIBRARY})
|
|
endif()
|
|
if(_libs)
|
|
target_link_libraries(${target} ${_libs})
|
|
message(STATUS "${pkg} libs added to '${target}': ${_libs}")
|
|
endif()
|
|
|
|
set(_defs)
|
|
if(NOT _defs)
|
|
set(_defs ${${prefix}_DEFINITIONS})
|
|
endif()
|
|
if(_defs)
|
|
add_definitions(${_defs})
|
|
message(STATUS "${pkg} add definitions: ${_defs}")
|
|
endif()
|
|
|
|
set(_dlls)
|
|
if(NOT _dlls)
|
|
set(_dlls ${${prefix}_DLLS})
|
|
endif()
|
|
if(_dlls)
|
|
if(MSVC)
|
|
# message(STATUS "${target} add dll: ${_dlls}")
|
|
get_property(pre_dlls
|
|
TARGET ${target}
|
|
PROPERTY AX_DEPEND_DLLS)
|
|
if(pre_dlls)
|
|
set(_dlls ${pre_dlls} ${_dlls})
|
|
endif()
|
|
set_property(TARGET ${target}
|
|
PROPERTY
|
|
AX_DEPEND_DLLS ${_dlls}
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
endfunction()
|
|
|
|
# The axmol preprocessors config helper macro
|
|
macro(ax_config_pred target_name pred)
|
|
if(${pred})
|
|
target_compile_definitions(${target_name} PUBLIC ${pred}=1)
|
|
endif()
|
|
endmacro()
|