mirror of https://github.com/axmolengine/axmol.git
1295 lines
41 KiB
C++
1295 lines
41 KiB
C++
//
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// Copyright (c) 2014-2020 Simdsoft Limited - All Rights Reserved
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//
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#include "ui/LayoutHelper.h"
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USING_NS_AX;
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Vec2 LayoutHelper::s_designSize;
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float LayoutHelper::s_adjustedScale = 1.0f;
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void LayoutHelper::setDesignSizeFixedEdge(const Vec2& designSize)
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{
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LayoutHelper::s_designSize = designSize;
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// Set the design resolution//分辨率的大小
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GLView* pEGLView = Director::getInstance()->getOpenGLView();
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const Vec2& frameSize = pEGLView->getFrameSize();
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// Vec2 lsSize = lsaSize;
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float scaleX = (float)frameSize.width / designSize.width;
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float scaleY = (float)frameSize.height / designSize.height;
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// adjustedScale = 0.0f; // MAX(scaleX, scaleY);
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if (scaleX < scaleY)
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{
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pEGLView->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::FIXED_WIDTH);
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}
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else
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{
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pEGLView->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::FIXED_HEIGHT);
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}
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}
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void LayoutHelper::setDesignSizeNoBorder(const Vec2& designSize)
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{
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// save smart size
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LayoutHelper::s_designSize = designSize;
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// Set the design resolution//分辨率的大小
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GLView* pEGLView = Director::getInstance()->getOpenGLView();
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const Vec2& frameSize = pEGLView->getFrameSize();
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// Vec2 lsSize = lsaSize;
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float scaleX = (float)frameSize.width / LayoutHelper::s_designSize.width;
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float scaleY = (float)frameSize.height / LayoutHelper::s_designSize.height;
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LayoutHelper::s_adjustedScale = 0.0f; // MAX(scaleX, scaleY);
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if (scaleX > scaleY)
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{
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LayoutHelper::s_adjustedScale = scaleX / (frameSize.height / LayoutHelper::s_designSize.height);
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}
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else
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{
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LayoutHelper::s_adjustedScale = scaleY / (frameSize.width / LayoutHelper::s_designSize.width);
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}
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ax::log("x: %f; y: %f; scale: %f", scaleX, scaleY, s_adjustedScale);
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pEGLView->setDesignResolutionSize(LayoutHelper::s_designSize.width * s_adjustedScale,
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LayoutHelper::s_designSize.height * s_adjustedScale, ResolutionPolicy::NO_BORDER);
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}
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ax::Vec2 LayoutHelper::getVisibleOrigin(void)
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{
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const auto& adjustedDesignSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
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return ax::Vec2((adjustedDesignSize.width - LayoutHelper::s_designSize.width) * .5f,
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(adjustedDesignSize.height - LayoutHelper::s_designSize.height) * .5f);
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}
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Vec2 LayoutHelper::getVisibleSize(void)
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{
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return LayoutHelper::s_designSize;
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}
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/// Get node group size
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Vec2 LayoutHelper::getNodeGroupSize(const std::vector<Node*>& nodes)
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{
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if (nodes.empty())
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{
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return Vec2::ZERO;
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}
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// group nodes locators
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float minX = getNodeLeft(nodes[0]),
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maxX = getNodeLeft(nodes[0]) + nodes[0]->getContentSize().width /* * nodes[0]->getScaleX()*/;
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float minY = getNodeTop(nodes[0]),
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maxY = getNodeTop(nodes[0]) + nodes[0]->getContentSize().height /* * nodes[0]->getScaleY()*/;
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float x = 0.0f, y = 0.0f;
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// float width = 0.0f, height = 0.f;
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for (size_t index = 1; index < nodes.size(); ++index)
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{
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Node* child = nodes[index];
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if (minX > (x = getNodeLeft(child)))
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{
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minX = x;
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}
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if (maxX < x + child->getContentSize().width /* * child->getScaleX()*/)
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{
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maxX = x + child->getContentSize().width /* * child->getScaleX()*/;
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}
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if (minY > (y = getNodeTop(child)))
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{
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minY = y;
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}
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if (maxY < y + child->getContentSize().height /* + child->getScaleY()*/)
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{
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maxY = y + child->getContentSize().height /* + child->getScaleY()*/;
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}
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}
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float groupWidth = maxX - minX;
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float groupHeight = maxY - minY;
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return Vec2(groupWidth, groupHeight);
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}
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/// Set nodes group size
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void LayoutHelper::setNodeGroupSize(const std::vector<Node*>& nodes, const Vec2& newSize)
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{
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Vec2 groupSize = getNodeGroupScaledSize(nodes);
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if (groupSize.height == 0 || groupSize.width == 0 || newSize.width == 0 || newSize.height == 0)
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{
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return;
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}
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float scaleX = newSize.width / groupSize.width;
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float scaleY = newSize.height / groupSize.height;
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for (auto iter = nodes.begin(); iter != nodes.end(); ++iter)
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{
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auto detail = dynamic_cast<ax::Sprite*>(*iter);
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if (detail != nullptr)
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{
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/*auto scaledWidth = (detail->getContentWidth() * detail->getScaleX());
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auto scaledHeight = (detail->getContentHeight() * detail->getScaleY());
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scaledWidth *= scaleX;
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scaledHeight *= scaleY;*/
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detail->setScale(detail->getScaleX() * scaleX, detail->getScaleY() * scaleY);
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}
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else
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{
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(*iter)->setContentSize(
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Vec2((*iter)->getContentSize().width * scaleX, (*iter)->getContentSize().height * scaleY));
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}
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}
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}
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Vec2 LayoutHelper::getNodeGroupScaledSize(const std::vector<Node*>& nodes)
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{
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if (nodes.empty())
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{
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return Vec2::ZERO;
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}
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auto scale = getScale2D(nodes[0]);
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// group nodes locators
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float minX = LayoutHelper::getNodeLeft(nodes[0]),
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maxX = LayoutHelper::getNodeLeft(nodes[0]) + nodes[0]->getContentSize().width * scale.x;
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float minY = LayoutHelper::getNodeTop(nodes[0]),
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maxY = LayoutHelper::getNodeTop(nodes[0]) + nodes[0]->getContentSize().height * scale.y;
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float x = 0.0f, y = 0.0f;
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// float width = 0.0f, height = 0.f;
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for (size_t index = 1; index < nodes.size(); ++index)
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{
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Node* child = nodes[index];
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scale = getScale2D(child);
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if (minX > (x = LayoutHelper::getNodeLeft(child)))
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{
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minX = x;
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}
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if (maxX < x + child->getContentSize().width * scale.x)
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{
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maxX = x + child->getContentSize().width * scale.x;
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}
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if (minY > (y = LayoutHelper::getNodeTop(child)))
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{
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minY = y;
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}
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if (maxY < y + child->getContentSize().height * scale.y)
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{
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maxY = y + child->getContentSize().height * scale.y;
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}
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}
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float groupWidth = maxX - minX;
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float groupHeight = maxY - minY;
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return Vec2(groupWidth, groupHeight);
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}
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/// Get Node group left
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float LayoutHelper::getNodeGroupLeft(const std::vector<Node*>& nodes)
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{
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size_t index = 0;
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float minLeft = getNodeLeft(nodes[index]);
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for (index = 1; index < nodes.size(); ++index)
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{
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if (minLeft > getNodeLeft(nodes[index]))
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{
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minLeft = getNodeLeft(nodes[index]);
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}
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}
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return minLeft;
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}
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/// Get node group top
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float LayoutHelper::getNodeGroupTop(const std::vector<Node*>& nodes)
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{
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size_t index = 0;
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float minTop = getNodeTop(nodes[index]);
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for (index = 1; index < nodes.size(); ++index)
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{
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if (minTop > getNodeTop(nodes[index]))
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{
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minTop = getNodeTop(nodes[index]);
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}
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}
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return minTop;
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}
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/// Get node group right
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float LayoutHelper::getNodeGroupRight(const std::vector<Node*>& nodes)
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{
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size_t index = 0;
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float minRight = getNodeRight(nodes[index]);
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for (index = 1; index < nodes.size(); ++index)
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{
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if (minRight > getNodeRight(nodes[index]))
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{
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minRight = getNodeRight(nodes[index]);
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}
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}
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return minRight;
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}
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/// Get node group bottom
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float LayoutHelper::getNodeGroupBottom(const std::vector<Node*>& nodes)
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{
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size_t index = 0;
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float minBottom = getNodeBottom(nodes[index]);
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for (index = 1; index < nodes.size(); ++index)
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{
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if (minBottom > getNodeBottom(nodes[index]))
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{
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minBottom = getNodeBottom(nodes[index]);
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}
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}
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return minBottom;
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}
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/*
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** setNodeGroupLeft
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**
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*/
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void LayoutHelper::setNodeGroupLeft(const std::vector<Node*>& nodes, float left)
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{
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float delta = left - getNodeGroupLeft(nodes);
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for (auto iter = nodes.begin(); iter != nodes.end(); ++iter)
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{
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setNodeLeft((*iter), getNodeLeft((*iter)) + delta);
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}
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}
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/*
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** setNodeGroupLeft
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**
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*/
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void LayoutHelper::setNodeGroupTop(const std::vector<Node*>& nodes, float top)
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{
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float delta = top - getNodeGroupTop(nodes);
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for (auto iter = nodes.begin(); iter != nodes.end(); ++iter)
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{
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setNodeTop((*iter), getNodeTop((*iter)) + delta);
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}
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}
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void LayoutHelper::setNodeGroupLT(const std::vector<Node*>& nodes, const ax::Vec2& p)
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{
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float deltaL = p.x - getNodeGroupLeft(nodes);
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float deltaT = p.y - getNodeGroupTop(nodes);
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for (auto iter = nodes.begin(); iter != nodes.end(); ++iter)
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{
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setNodeLT((*iter), ax::Vec2(getNodeLeft((*iter)) + deltaL, getNodeTop((*iter)) + deltaT));
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}
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}
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/*
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** setNodeGroupRight
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**
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*/
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void LayoutHelper::setNodeGroupRight(const std::vector<Node*>& nodes, float right)
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{
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float delta = right - getNodeGroupRight(nodes);
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for (auto iter = nodes.begin(); iter != nodes.end(); ++iter)
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{
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setNodeRight((*iter), getNodeRight((*iter)) + delta);
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}
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}
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/*
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** setNodeGroupRight
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**
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*/
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void LayoutHelper::setNodeGroupBottom(const std::vector<Node*>& nodes, float bottom)
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{
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float delta = bottom - getNodeGroupBottom(nodes);
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for (auto iter = nodes.begin(); iter != nodes.end(); ++iter)
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{
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setNodeBottom((*iter), getNodeBottom((*iter)) + delta);
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}
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}
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void LayoutHelper::moveNodeGroupHorizontally(const std::vector<Node*>& nodes, float delta)
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{
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for (auto&& node : nodes)
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{
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node->setPositionX(node->getPositionX() + delta);
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}
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}
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void LayoutHelper::moveNodeGroupVertically(const std::vector<Node*>& nodes, float delta)
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{
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for (auto&& node : nodes)
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{
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node->setPositionY(node->getPositionY() - delta);
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}
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}
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/* @brief: group layout and alignment
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** @remark:
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*/
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/// <summary>
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/// 水平居中
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/// </summary>
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/// <param name="nodes"></param>
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void LayoutHelper::centerHorizontally(const std::vector<Node*>& nodes)
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{
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if (nodes.empty())
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{
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return;
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}
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else if (nodes.size() == 1)
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{
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centerNodeX(nodes[0]);
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return;
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}
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// group nodes locators
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float minX = getNodeLeft(nodes[0]), maxX = getNodeLeft(nodes[0]) + nodes[0]->getContentSize().width;
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float x = 0.0f;
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float width = 0.0f;
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#if (defined(_WIN32) && _MSC_VER >= 1700) || !defined(_WIN32)
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std::for_each(nodes.begin() + 1, nodes.end(), [&](Node* child) -> void {
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if (minX > (x = getNodeLeft(child)))
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{
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minX = x;
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}
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if (maxX < x + child->getContentSize().width)
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{
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maxX = x + child->getContentSize().width;
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}
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});
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#else
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for (size_t index = 1; index < nodes.size(); ++index)
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{
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Node* child = nodes[index];
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if (minX > (x = getNodeLeft(child)))
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{
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minX = x;
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}
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if (maxX < x + child->getContentSize().width)
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{
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maxX = x + child->getContentSize().width;
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}
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}
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#endif
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float groupWidth = maxX - minX;
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float dist = ((nodes[0]->getParent()->getContentSize().width - groupWidth) / 2.0f) - minX;
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#if (defined(_WIN32) && _MSC_VER >= 1700) || !defined(_WIN32)
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std::for_each(nodes.begin(), nodes.end(),
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[dist](Node* child) -> void { setNodeLeft(child, getNodeLeft(child) + dist); });
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#else
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for (size_t index = 0; index < nodes.size(); ++index)
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{
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Node* child = nodes[index];
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setNodeLeft(child, getNodeLeft(child) + dist, 0);
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}
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#endif
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}
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/// <summary>
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/// 垂直居中
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/// </summary>
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/// <param name="nodes"></param>
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void LayoutHelper::centerVertically(const std::vector<Node*>& nodes)
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{
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if (nodes.empty())
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{
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return;
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}
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else if (nodes.size() == 1)
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{
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centerNodeY(nodes[0]);
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return;
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}
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// group nodes locators
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float minY = getNodeTop(nodes[0]), maxY = getNodeTop(nodes[0]) + nodes[0]->getContentSize().height;
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float y = 0.0f;
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float height = 0.0f;
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#if (defined(_WIN32) && _MSC_VER >= 1700) || !defined(_WIN32)
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std::for_each(nodes.begin() + 1, nodes.end(), [&](Node* child) -> void {
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if (minY > (y = getNodeTop(child)))
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{
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minY = y;
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}
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if (maxY < y + child->getContentSize().height)
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{
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maxY = y + child->getContentSize().height;
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}
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});
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#else
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#endif
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float groupHeight = maxY - minY;
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float dist = ((nodes[0]->getParent()->getContentSize().height - groupHeight) / 2.0f) - minY;
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#if (defined(_WIN32) && _MSC_VER >= 1700) || !defined(_WIN32)
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std::for_each(nodes.begin(), nodes.end(),
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[dist](Node* child) -> void { setNodeTop(child, getNodeTop(child) + dist); });
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#else
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#endif
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}
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/// <summary>
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/// 居中
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/// </summary>
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/// <param name="nodes"></param>
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void LayoutHelper::centerToParent(const std::vector<Node*>& nodes)
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{
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if (nodes.empty())
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{
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return;
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}
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else if (nodes.size() == 1)
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{
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LayoutHelper::centerNode(nodes[0]);
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return;
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}
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// group nodes locators
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float minX = getNodeLeft(nodes[0]), maxX = getNodeLeft(nodes[0]) + nodes[0]->getContentSize().width;
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float x = 0.0f;
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float width = 0.0f;
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float minY = getNodeTop(nodes[0]), maxY = getNodeTop(nodes[0]) + nodes[0]->getContentSize().height;
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float y = 0.0f;
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float height = 0.0f;
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std::for_each(nodes.begin() + 1, nodes.end(), [&](Node* child) -> void {
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if (minX > (x = getNodeLeft(child)))
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{
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minX = x;
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}
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if (maxX < x + child->getContentSize().width)
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{
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maxX = x + child->getContentSize().width;
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}
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if (minY > (y = getNodeTop(child)))
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{
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minY = y;
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}
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if (maxY < y + child->getContentSize().height)
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{
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maxY = y + child->getContentSize().height;
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}
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});
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float groupWidth = maxX - minX;
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float groupHeight = maxY - minY;
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float distX = ((nodes[0]->getParent()->getContentSize().width - groupWidth) / 2.0f) - minX;
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float distY = ((nodes[0]->getParent()->getContentSize().height - groupHeight) / 2.0f) - minY;
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std::for_each(nodes.begin(), nodes.end(), [distX, distY](Node* child) -> void {
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setNodeLT(child, ax::Point(getNodeLeft(child) + distX, getNodeTop(child) + distY));
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});
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}
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/// <summary>
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/// 左对齐
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/// </summary>
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/// <param name="nodes"></param>
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void LayoutHelper::alignLefts(const std::vector<Node*>& nodes)
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{
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if (nodes.size() < 2)
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return;
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size_t index = 0;
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float minLeft = getNodeLeft(nodes[index]);
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for (index = 1; index < nodes.size(); ++index)
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{
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if (minLeft > getNodeLeft(nodes[index]))
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{
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minLeft = getNodeLeft(nodes[index]);
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}
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}
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#if (defined(_WIN32) && _MSC_VER >= 1700) || !defined(_WIN32)
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std::for_each(nodes.begin(), nodes.end(), [minLeft](Node* child) -> void { setNodeLeft(child, minLeft); });
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#else
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#endif
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}
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/// <summary>
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/// 右对齐
|
|
/// </summary>
|
|
/// <param name="nodes"></param>
|
|
void LayoutHelper::alignRights(const std::vector<Node*>& nodes)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return;
|
|
|
|
size_t index = 0;
|
|
float maxRight = getNodeLeft(nodes[index]) + nodes[index]->getContentSize().width;
|
|
for (index = 1; index < nodes.size(); ++index)
|
|
{
|
|
if (maxRight < (getNodeLeft(nodes[index]) + nodes[index]->getContentSize().width))
|
|
{
|
|
maxRight = getNodeLeft(nodes[index]) + nodes[index]->getContentSize().width;
|
|
}
|
|
}
|
|
|
|
#if (defined(_WIN32) && _MSC_VER >= 1700) || !defined(_WIN32)
|
|
std::for_each(nodes.begin(), nodes.end(),
|
|
[maxRight](Node* child) -> void { setNodeLeft(child, maxRight - child->getContentSize().width); });
|
|
#else
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// 顶端对齐
|
|
/// </summary>
|
|
/// <param name="nodes"></param>
|
|
void LayoutHelper::alignTops(const std::vector<Node*>& nodes)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return;
|
|
|
|
size_t index = 0;
|
|
float minTop = getNodeTop(nodes[index]);
|
|
for (index = 1; index < nodes.size(); ++index)
|
|
{
|
|
if (minTop > getNodeTop(nodes[index]))
|
|
{
|
|
minTop = getNodeTop(nodes[index]);
|
|
}
|
|
}
|
|
#if (defined(_WIN32) && _MSC_VER >= 1700) || !defined(_WIN32)
|
|
std::for_each(nodes.begin(), nodes.end(), [minTop](Node* child) -> void { setNodeTop(child, minTop); });
|
|
#else
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// 底端对齐
|
|
/// </summary>
|
|
/// <param name="nodes"></param>
|
|
void LayoutHelper::alignBottoms(const std::vector<Node*>& nodes)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return;
|
|
|
|
size_t index = 0;
|
|
float maxBottom = getNodeTop(nodes[index]) + nodes[index]->getContentSize().height;
|
|
for (index = 1; index < nodes.size(); ++index)
|
|
{
|
|
if (maxBottom < (getNodeTop(nodes[index]) + nodes[index]->getContentSize().height))
|
|
{
|
|
maxBottom = getNodeTop(nodes[index]) + nodes[index]->getContentSize().height;
|
|
}
|
|
}
|
|
#if (defined(_WIN32) && _MSC_VER >= 1700) || !defined(_WIN32)
|
|
std::for_each(nodes.begin(), nodes.end(),
|
|
[maxBottom](Node* child) -> void { setNodeTop(child, maxBottom - child->getContentSize().height); });
|
|
#else
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// 水平对齐
|
|
/// </summary>
|
|
/// <param name="nodes"></param>
|
|
void LayoutHelper::alignHorizontals(const std::vector<Node*>& nodes)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return;
|
|
|
|
size_t index = 0;
|
|
float minCenterY, maxCenterY, centerY;
|
|
Node* child = nodes[index];
|
|
minCenterY = maxCenterY = getNodeBottom(child, 0.5f); // child.GetX(0.5f);
|
|
|
|
for (index = 1; index < nodes.size(); ++index)
|
|
{
|
|
child = nodes[index];
|
|
centerY = getNodeBottom(child, 0.5f); // child.GetX(0.5f);
|
|
if (minCenterY > centerY)
|
|
{
|
|
minCenterY = centerY;
|
|
}
|
|
if (maxCenterY < centerY)
|
|
{
|
|
maxCenterY = centerY;
|
|
}
|
|
}
|
|
|
|
std::for_each(nodes.begin(), nodes.end(), [minCenterY, maxCenterY](Node* child) -> void {
|
|
setNodeBottom(child, (minCenterY + maxCenterY) * 0.5f,
|
|
0.5f); // child.SetX((minCenterX + maxCenterX) * 0.5f, 0.5f);
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// 垂直对齐
|
|
/// </summary>
|
|
/// <param name="nodes"></param>
|
|
void LayoutHelper::alignVerticals(const std::vector<Node*>& nodes)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return;
|
|
|
|
size_t index = 0;
|
|
float minCenterX, maxCenterX, centerX;
|
|
Node* child = nodes[index];
|
|
minCenterX = maxCenterX = getNodeLeft(child, 0.5f); // child.GetX(0.5f);
|
|
|
|
for (index = 1; index < nodes.size(); ++index)
|
|
{
|
|
child = nodes[index];
|
|
centerX = getNodeLeft(child, 0.5f); // child.GetX(0.5f);
|
|
if (minCenterX > centerX)
|
|
{
|
|
minCenterX = centerX;
|
|
}
|
|
if (maxCenterX < centerX)
|
|
{
|
|
maxCenterX = centerX;
|
|
}
|
|
}
|
|
|
|
std::for_each(nodes.begin(), nodes.end(), [minCenterX, maxCenterX](Node* child) -> void {
|
|
setNodeLeft(child, (minCenterX + maxCenterX) * 0.5f,
|
|
0.5f); // child.SetX((minCenterX + maxCenterX) * 0.5f, 0.5f);
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// 中心原点对齐
|
|
/// </summary>
|
|
/// <param name="nodes"></param>
|
|
void LayoutHelper::alignCenters(const std::vector<Node*>& nodes)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return;
|
|
|
|
alignHorizontals(nodes);
|
|
alignVerticals(nodes);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 使宽度相等
|
|
/// </summary>
|
|
/// <param name="nodes"></param>
|
|
void LayoutHelper::makeSameWidth(const std::vector<Node*>& nodes)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return;
|
|
|
|
size_t index = 0;
|
|
float maxWidth = nodes[index]->getContentSize().width;
|
|
for (index = 1; index < nodes.size(); ++index)
|
|
{
|
|
if (maxWidth < nodes[index]->getContentSize().width)
|
|
{
|
|
maxWidth = nodes[index]->getContentSize().width;
|
|
}
|
|
}
|
|
#if (defined(_WIN32) && _MSC_VER >= 1700) || !defined(_WIN32)
|
|
std::for_each(nodes.begin(), nodes.end(), [maxWidth](Node* child) -> void {
|
|
child->setContentSize(Vec2(maxWidth, child->getContentSize().height));
|
|
});
|
|
#else
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// 使高度相等
|
|
/// </summary>
|
|
/// <param name="nodes"></param>
|
|
void LayoutHelper::makeSameHeight(const std::vector<Node*>& nodes)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return;
|
|
|
|
size_t index = 0;
|
|
float minHeight = nodes[index]->getContentSize().height;
|
|
for (index = 1; index < nodes.size(); ++index)
|
|
{
|
|
if (minHeight > nodes[index]->getContentSize().height)
|
|
{
|
|
minHeight = nodes[index]->getContentSize().height;
|
|
}
|
|
}
|
|
#if (defined(_WIN32) && _MSC_VER >= 1700) || !defined(_WIN32)
|
|
std::for_each(nodes.begin(), nodes.end(), [minHeight](Node* child) -> void {
|
|
child->setContentSize(Vec2(child->getContentSize().width, minHeight));
|
|
});
|
|
#else
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// 使得大小相等
|
|
/// </summary>
|
|
/// <param name="nodes"></param>
|
|
void LayoutHelper::makeSameSize(const std::vector<Node*>& nodes)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return;
|
|
|
|
makeSameHeight(nodes);
|
|
makeSameWidth(nodes);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 使水平间距相等
|
|
/// </summary>
|
|
/// <param name="nodes"></param>
|
|
void LayoutHelper::makeHorizontalSpacingEqual(std::vector<Node*>& nodes)
|
|
{
|
|
if (nodes.size() < 3)
|
|
return;
|
|
|
|
float avgHSpacing = 0;
|
|
Node *child, *childNext;
|
|
if (nodes.size() < 3)
|
|
return;
|
|
#if (defined(_WIN32) && _MSC_VER >= 1700) || !defined(_WIN32)
|
|
// sort by x firstly
|
|
std::sort(nodes.begin(), nodes.end(),
|
|
[](Node* const left, Node* const right) { return getNodeLeft(left) < getNodeLeft(right); });
|
|
#else
|
|
#endif
|
|
|
|
for (size_t index = 0; index < nodes.size() - 1; ++index)
|
|
{
|
|
child = nodes[index];
|
|
childNext = nodes[index + 1];
|
|
avgHSpacing += (getNodeLeft(childNext) - getNodeLeft(child) - child->getContentSize().width);
|
|
}
|
|
|
|
avgHSpacing /= (nodes.size() - 1);
|
|
|
|
if (avgHSpacing < 0.0f)
|
|
avgHSpacing = 0.0f;
|
|
|
|
LayoutHelper::makeHorizontalSpacingEqual(nodes, avgHSpacing);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 使水平间距相等
|
|
/// </summary>
|
|
/// <param name="nodes"></param>
|
|
void LayoutHelper::makeHorizontalSpacingEqual(const std::vector<Node*>& nodes, float theSpacing)
|
|
{
|
|
Node *child, *childNext;
|
|
for (size_t index = 0; index < nodes.size() - 1; ++index)
|
|
{
|
|
child = nodes[index];
|
|
childNext = nodes[index + 1];
|
|
setNodeLeft(childNext, theSpacing + getNodeLeft(child) + child->getContentSize().width);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 使垂直间距相等
|
|
/// </summary>
|
|
/// <param name="nodes"></param>
|
|
void LayoutHelper::makeVerticalSpacingEqual(std::vector<Node*>& nodes)
|
|
{
|
|
if (nodes.size() < 3)
|
|
return;
|
|
|
|
float avgVSpacing = 0;
|
|
Node *child, *childNext;
|
|
if (nodes.size() < 3)
|
|
return;
|
|
#if (defined(_WIN32) && _MSC_VER >= 1700) || !defined(_WIN32)
|
|
// sort by y firstly
|
|
std::sort(nodes.begin(), nodes.end(),
|
|
[](Node* const left, Node* const right) -> bool { return getNodeTop(left) < getNodeTop(right); });
|
|
#else
|
|
#endif
|
|
for (size_t index = 0; index < nodes.size() - 1; ++index)
|
|
{
|
|
child = nodes[index];
|
|
childNext = nodes[index + 1];
|
|
avgVSpacing += (getNodeTop(childNext) - getNodeTop(child) - child->getContentSize().height);
|
|
}
|
|
|
|
avgVSpacing /= (nodes.size() - 1);
|
|
|
|
if (avgVSpacing < 0.0f)
|
|
avgVSpacing = 0.0f;
|
|
|
|
LayoutHelper::makeVerticalSpacingEqual(nodes, avgVSpacing);
|
|
}
|
|
|
|
void LayoutHelper::increaseHorizontalSpacing(std::vector<Node*>& nodes, float theSpacing)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return;
|
|
|
|
std::sort(nodes.begin(), nodes.end(),
|
|
[](Node* const left, Node* const right) -> bool { return getNodeLeft(left) < getNodeLeft(right); });
|
|
|
|
for (size_t idx = 1; idx < nodes.size(); ++idx)
|
|
{
|
|
nodes[idx]->setPositionX(nodes[idx]->getPositionX() + theSpacing * idx);
|
|
}
|
|
}
|
|
|
|
void LayoutHelper::increaseVerticalSpacing(std::vector<Node*>& nodes, float theSpacing)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return;
|
|
|
|
std::sort(nodes.begin(), nodes.end(),
|
|
[](Node* const left, Node* const right) -> bool { return getNodeTop(left) < getNodeTop(right); });
|
|
|
|
for (size_t idx = 1; idx < nodes.size(); ++idx)
|
|
{
|
|
nodes[idx]->setPositionY(nodes[idx]->getPositionY() - theSpacing * idx);
|
|
}
|
|
}
|
|
|
|
void LayoutHelper::decreaseHorizontalSpacing(std::vector<Node*>& nodes, float theSpacing)
|
|
{
|
|
increaseHorizontalSpacing(nodes, -theSpacing);
|
|
}
|
|
|
|
void LayoutHelper::decreaseVerticalSpacing(std::vector<Node*>& nodes, float theSpacing)
|
|
{
|
|
increaseVerticalSpacing(nodes, -theSpacing);
|
|
}
|
|
|
|
void LayoutHelper::removeHorizontalSpacing(const std::vector<Node*>& nodes)
|
|
{
|
|
LayoutHelper::makeHorizontalSpacingEqual(nodes, 0);
|
|
}
|
|
|
|
void LayoutHelper::removeVerticalSpacing(const std::vector<Node*>& nodes)
|
|
{
|
|
LayoutHelper::makeVerticalSpacingEqual(nodes, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 使垂直间距相等
|
|
/// </summary>
|
|
/// <param name="nodes"></param>
|
|
void LayoutHelper::makeVerticalSpacingEqual(const std::vector<Node*>& nodes, float theSpacing)
|
|
{
|
|
Node *child, *childNext;
|
|
for (size_t index = 0; index < nodes.size() - 1; ++index)
|
|
{
|
|
child = nodes[index];
|
|
childNext = nodes[index + 1];
|
|
setNodeTop(childNext, theSpacing + getNodeTop(child) + child->getContentSize().height);
|
|
}
|
|
}
|
|
|
|
// ----------------- LayoutHelper::VisibleRect --------------------------
|
|
|
|
ax::Rect LayoutHelper::VisibleRect::s_ScreenVisibleRect;
|
|
|
|
/// x-studio: when design resolution changed, should call this func.
|
|
void LayoutHelper::VisibleRect::refresh(void)
|
|
{
|
|
auto director = Director::getInstance();
|
|
s_ScreenVisibleRect.origin = Director::getInstance()->getVisibleOrigin();
|
|
s_ScreenVisibleRect.size = Director::getInstance()->getVisibleSize();
|
|
}
|
|
|
|
void LayoutHelper::VisibleRect::lazyInit()
|
|
{
|
|
if (s_ScreenVisibleRect.size.width == 0.0f && s_ScreenVisibleRect.size.height == 0.0f)
|
|
{
|
|
auto director = Director::getInstance();
|
|
auto glView = director->getOpenGLView();
|
|
|
|
if (glView->getResolutionPolicy() == ResolutionPolicy::NO_BORDER)
|
|
{
|
|
s_ScreenVisibleRect.origin = director->getVisibleOrigin();
|
|
s_ScreenVisibleRect.size = director->getVisibleSize();
|
|
}
|
|
else
|
|
{
|
|
s_ScreenVisibleRect.origin = LayoutHelper::getVisibleOrigin();
|
|
s_ScreenVisibleRect.size = LayoutHelper::getVisibleSize();
|
|
}
|
|
}
|
|
}
|
|
|
|
ax::Rect LayoutHelper::VisibleRect::getScreenVisibleRect()
|
|
{
|
|
lazyInit();
|
|
return ax::Rect(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y, s_ScreenVisibleRect.size.width,
|
|
s_ScreenVisibleRect.size.height);
|
|
}
|
|
|
|
Vec2 LayoutHelper::VisibleRect::size()
|
|
{
|
|
lazyInit();
|
|
return s_ScreenVisibleRect.size;
|
|
}
|
|
|
|
Point LayoutHelper::VisibleRect::left()
|
|
{
|
|
lazyInit();
|
|
return ax::Point(s_ScreenVisibleRect.origin.x,
|
|
s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
|
|
}
|
|
|
|
Point LayoutHelper::VisibleRect::right()
|
|
{
|
|
lazyInit();
|
|
return ax::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width,
|
|
s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
|
|
}
|
|
|
|
Point LayoutHelper::VisibleRect::top()
|
|
{
|
|
lazyInit();
|
|
return ax::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2,
|
|
s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
|
|
}
|
|
|
|
Point LayoutHelper::VisibleRect::bottom()
|
|
{
|
|
lazyInit();
|
|
return ax::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2,
|
|
s_ScreenVisibleRect.origin.y);
|
|
}
|
|
|
|
Point LayoutHelper::VisibleRect::center()
|
|
{
|
|
lazyInit();
|
|
return ax::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width / 2,
|
|
s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height / 2);
|
|
}
|
|
|
|
Point LayoutHelper::VisibleRect::leftTop()
|
|
{
|
|
lazyInit();
|
|
return ax::Point(s_ScreenVisibleRect.origin.x, s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
|
|
}
|
|
|
|
Point LayoutHelper::VisibleRect::rightTop()
|
|
{
|
|
lazyInit();
|
|
return ax::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width,
|
|
s_ScreenVisibleRect.origin.y + s_ScreenVisibleRect.size.height);
|
|
}
|
|
|
|
Point LayoutHelper::VisibleRect::leftBottom()
|
|
{
|
|
lazyInit();
|
|
return s_ScreenVisibleRect.origin;
|
|
}
|
|
|
|
Point LayoutHelper::VisibleRect::rightBottom()
|
|
{
|
|
lazyInit();
|
|
return ax::Point(s_ScreenVisibleRect.origin.x + s_ScreenVisibleRect.size.width, s_ScreenVisibleRect.origin.y);
|
|
}
|
|
|
|
/// visual screen
|
|
float LayoutHelper::VisibleRect::getNodeLeft(Node* pNode)
|
|
{
|
|
ax::Point ptLocal(LayoutHelper::getNodeLeft(pNode), 0);
|
|
auto ptWorld = pNode->getParent()->convertToWorldSpace(ptLocal);
|
|
return ptWorld.x;
|
|
}
|
|
float LayoutHelper::VisibleRect::getNodeBottom(Node* pNode)
|
|
{
|
|
ax::Point ptLocal(0, LayoutHelper::getNodeBottom(pNode));
|
|
auto ptWorld = pNode->getParent()->convertToWorldSpace(ptLocal);
|
|
|
|
return ptWorld.y;
|
|
}
|
|
float LayoutHelper::VisibleRect::getNodeRight(Node* pNode)
|
|
{
|
|
ax::Point ptLocal(LayoutHelper::getNodeLeft(pNode) + pNode->getContentSize().width /* * pNode->getScaleX()*/,
|
|
0);
|
|
auto ptWorld = pNode->getParent()->convertToWorldSpace(ptLocal);
|
|
|
|
auto visibleRect = LayoutHelper::VisibleRect::getScreenVisibleRect();
|
|
return visibleRect.size.width - ptWorld.x;
|
|
}
|
|
float LayoutHelper::VisibleRect::getNodeTop(Node* pNode)
|
|
{
|
|
ax::Point ptLocal(
|
|
0, LayoutHelper::getNodeBottom(pNode) + pNode->getContentSize().height /* * pNode->getScaleY()*/);
|
|
auto ptWorld = pNode->getParent()->convertToWorldSpace(ptLocal);
|
|
auto visibleRect = LayoutHelper::VisibleRect::getScreenVisibleRect();
|
|
|
|
return visibleRect.size.height - ptWorld.y;
|
|
}
|
|
|
|
void LayoutHelper::VisibleRect::setNodeLeft(Node* pNode, float left)
|
|
{
|
|
AX_ASSERT(pNode);
|
|
Vec2 scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
|
ax::Point delta = ax::Vec2(0, scrSize.height) - LayoutHelper::VisibleRect::leftTop();
|
|
Vec2 size = pNode->getContentSize() * getScale2D(pNode);
|
|
ax::Point achorPoint = Vec2::ZERO;
|
|
if (!pNode->isIgnoreAnchorPointForPosition())
|
|
{
|
|
achorPoint = pNode->getAnchorPoint();
|
|
}
|
|
ax::Point ptWorld(adjust_coord(size.width, achorPoint.x, left) /* - delta.x*/, 0);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPositionX(ptLocal.x);
|
|
}
|
|
void LayoutHelper::VisibleRect::setNodeTop(Node* pNode, float top)
|
|
{
|
|
AX_ASSERT(pNode);
|
|
Vec2 scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
|
ax::Point delta = ax::Vec2(0, scrSize.height) - LayoutHelper::VisibleRect::leftTop();
|
|
Vec2 size = pNode->getContentSize() * getScale2D(pNode);
|
|
ax::Point achorPoint = Vec2::ZERO;
|
|
if (!pNode->isIgnoreAnchorPointForPosition())
|
|
{
|
|
achorPoint = pNode->getAnchorPoint();
|
|
}
|
|
ax::Point ptWorld(0, adjust_coord_neg(scrSize.height, size.height, achorPoint.y, top) - delta.y);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPositionY(ptLocal.y);
|
|
}
|
|
void LayoutHelper::VisibleRect::setNodeRight(Node* pNode, float right)
|
|
{
|
|
AX_ASSERT(pNode);
|
|
Vec2 scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
|
ax::Point delta = ax::Vec2(scrSize.width, 0) - LayoutHelper::VisibleRect::rightBottom();
|
|
Vec2 size = pNode->getContentSize() * getScale2D(pNode);
|
|
ax::Point achorPoint = Vec2::ZERO;
|
|
if (!pNode->isIgnoreAnchorPointForPosition())
|
|
{
|
|
achorPoint = pNode->getAnchorPoint();
|
|
}
|
|
ax::Point ptWorld(adjust_coord_neg(scrSize.width, size.width, achorPoint.x, right) /* - delta.x*/, 0);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPositionX(ptLocal.x);
|
|
}
|
|
void LayoutHelper::VisibleRect::setNodeBottom(Node* pNode, float bottom)
|
|
{
|
|
AX_ASSERT(pNode);
|
|
Vec2 scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
|
ax::Point delta = ax::Vec2(scrSize.width, 0) - LayoutHelper::VisibleRect::rightBottom();
|
|
Vec2 size = pNode->getContentSize() * getScale2D(pNode);
|
|
ax::Point achorPoint = Vec2::ZERO;
|
|
if (!pNode->isIgnoreAnchorPointForPosition())
|
|
{
|
|
achorPoint = pNode->getAnchorPoint();
|
|
}
|
|
ax::Point ptWorld(0, adjust_coord(size.height, achorPoint.y, bottom) - delta.y);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPositionY(ptLocal.y);
|
|
}
|
|
|
|
void LayoutHelper::VisibleRect::setNodeLT(Node* pNode, const ax::Point& p)
|
|
{
|
|
AX_ASSERT(pNode);
|
|
Vec2 scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
|
ax::Point delta = ax::Vec2(0, scrSize.height) - LayoutHelper::VisibleRect::leftTop();
|
|
Vec2 size = pNode->getContentSize() * getScale2D(pNode);
|
|
ax::Point achorPoint = Vec2::ZERO;
|
|
if (!pNode->isIgnoreAnchorPointForPosition())
|
|
{
|
|
achorPoint = pNode->getAnchorPoint();
|
|
}
|
|
|
|
ax::Point ptWorld(adjust_coord(size.width, achorPoint.x, p.x),
|
|
adjust_coord_neg(scrSize.height, size.height, achorPoint.y, p.y) - delta.y);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPosition(ptLocal);
|
|
}
|
|
void LayoutHelper::VisibleRect::setNodeRT(Node* pNode, const ax::Point& p)
|
|
{ // right top
|
|
AX_ASSERT(pNode);
|
|
Vec2 scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
|
ax::Point delta = ax::Vec2(scrSize.width, scrSize.height) - LayoutHelper::VisibleRect::rightTop();
|
|
Vec2 size = pNode->getContentSize() * getScale2D(pNode);
|
|
ax::Point achorPoint = Vec2::ZERO;
|
|
if (!pNode->isIgnoreAnchorPointForPosition())
|
|
{
|
|
achorPoint = pNode->getAnchorPoint();
|
|
}
|
|
ax::Point ptWorld(adjust_coord_neg(scrSize.width, size.width, achorPoint.x, p.x) /* - delta.x*/,
|
|
adjust_coord_neg(scrSize.height, size.height, achorPoint.y, p.y) /* - delta.y*/);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPosition(ptLocal);
|
|
}
|
|
void LayoutHelper::VisibleRect::setNodeLB(Node* pNode, const ax::Point& p)
|
|
{ // left bottom
|
|
AX_ASSERT(pNode);
|
|
Vec2 scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
|
ax::Point delta = ax::Vec2(0, 0) - LayoutHelper::VisibleRect::leftBottom();
|
|
Vec2 size = pNode->getContentSize() * getScale2D(pNode);
|
|
ax::Point achorPoint = Vec2::ZERO;
|
|
if (!pNode->isIgnoreAnchorPointForPosition())
|
|
{
|
|
achorPoint = pNode->getAnchorPoint();
|
|
}
|
|
ax::Point ptWorld(adjust_coord(size.width, achorPoint.x, p.x) - delta.x,
|
|
adjust_coord(size.height, achorPoint.y, p.y) - delta.y);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPosition(ptLocal);
|
|
}
|
|
void LayoutHelper::VisibleRect::setNodeRB(Node* pNode, const ax::Point& p)
|
|
{ // right bottom
|
|
AX_ASSERT(pNode);
|
|
Vec2 scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
|
ax::Point delta = ax::Vec2(scrSize.width, 0) - LayoutHelper::VisibleRect::rightBottom();
|
|
Vec2 size = pNode->getContentSize() * getScale2D(pNode);
|
|
ax::Point achorPoint = Vec2::ZERO;
|
|
if (!pNode->isIgnoreAnchorPointForPosition())
|
|
{
|
|
achorPoint = pNode->getAnchorPoint();
|
|
}
|
|
|
|
ax::Point ptWorld(adjust_coord_neg(scrSize.width, size.width, achorPoint.x, p.x) /* - delta.x*/,
|
|
adjust_coord(size.height, achorPoint.y, p.y) - delta.y);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPosition(ptLocal);
|
|
}
|
|
|
|
/// ratio position
|
|
void LayoutHelper::VisibleRect::setNodeNormalizedLT(Node* pNode, const ax::Point& ratio)
|
|
{
|
|
AX_ASSERT(pNode);
|
|
|
|
Vec2 scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
|
ax::Point delta = ax::Vec2(0, scrSize.height) - LayoutHelper::VisibleRect::leftTop();
|
|
|
|
Vec2 vscrSize = LayoutHelper::VisibleRect::size();
|
|
ax::Point p = ax::Vec2(vscrSize.width * ratio.x, vscrSize.height * ratio.y);
|
|
|
|
Vec2 size = pNode->getContentSize() * getScale2D(pNode);
|
|
ax::Point achorPoint = Vec2::ZERO;
|
|
if (!pNode->isIgnoreAnchorPointForPosition())
|
|
{
|
|
achorPoint = pNode->getAnchorPoint();
|
|
}
|
|
|
|
ax::Point ptWorld(adjust_coord(size.width, achorPoint.x, p.x) - delta.x,
|
|
adjust_coord_neg(scrSize.height, size.height, achorPoint.y, p.y) - delta.y);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPosition(ptLocal);
|
|
}
|
|
void LayoutHelper::VisibleRect::setNodeNormalizedRT(Node* pNode, const ax::Point& ratio)
|
|
{ // right top
|
|
AX_ASSERT(pNode);
|
|
Vec2 scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
|
ax::Point delta = ax::Vec2(scrSize.width, scrSize.height) - LayoutHelper::VisibleRect::rightTop();
|
|
|
|
Vec2 vscrSize = LayoutHelper::VisibleRect::size();
|
|
ax::Point p = ax::Vec2(vscrSize.width * ratio.x, vscrSize.height * ratio.y);
|
|
|
|
Vec2 size = pNode->getContentSize() * getScale2D(pNode);
|
|
ax::Point achorPoint = Vec2::ZERO;
|
|
if (!pNode->isIgnoreAnchorPointForPosition())
|
|
{
|
|
achorPoint = pNode->getAnchorPoint();
|
|
}
|
|
|
|
ax::Point ptWorld(adjust_coord_neg(scrSize.width, size.width, achorPoint.x, p.x) - delta.x,
|
|
adjust_coord_neg(scrSize.height, size.height, achorPoint.y, p.y) - delta.y);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPosition(ptLocal);
|
|
}
|
|
void LayoutHelper::VisibleRect::setNodeNormalizedLB(Node* pNode, const ax::Point& ratio)
|
|
{ // left bottom
|
|
AX_ASSERT(pNode);
|
|
Vec2 scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
|
ax::Point delta = ax::Vec2(0, 0) - LayoutHelper::VisibleRect::leftBottom();
|
|
|
|
Vec2 vscrSize = LayoutHelper::VisibleRect::size();
|
|
ax::Point p = ax::Vec2(vscrSize.width * ratio.x, vscrSize.height * ratio.y);
|
|
|
|
Vec2 size = pNode->getContentSize() * getScale2D(pNode);
|
|
ax::Point achorPoint = Vec2::ZERO;
|
|
if (!pNode->isIgnoreAnchorPointForPosition())
|
|
{
|
|
achorPoint = pNode->getAnchorPoint();
|
|
}
|
|
|
|
ax::Point ptWorld(adjust_coord(size.width, achorPoint.x, p.x) - delta.x,
|
|
adjust_coord(size.height, achorPoint.y, p.y) - delta.y);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPosition(ptLocal);
|
|
}
|
|
void LayoutHelper::VisibleRect::setNodeNormalizedRB(Node* pNode, const ax::Point& ratio)
|
|
{ // right bottom
|
|
AX_ASSERT(pNode);
|
|
Vec2 scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
|
ax::Point delta = ax::Vec2(scrSize.width, 0) - LayoutHelper::VisibleRect::rightBottom();
|
|
|
|
Vec2 vscrSize = LayoutHelper::VisibleRect::size();
|
|
ax::Point p = ax::Vec2(vscrSize.width * ratio.x, vscrSize.height * ratio.y);
|
|
|
|
Vec2 size = pNode->getContentSize() * getScale2D(pNode);
|
|
ax::Point achorPoint = Vec2::ZERO;
|
|
if (!pNode->isIgnoreAnchorPointForPosition())
|
|
{
|
|
achorPoint = pNode->getAnchorPoint();
|
|
}
|
|
|
|
ax::Point ptWorld(adjust_coord_neg(scrSize.width, size.width, achorPoint.x, p.x) - delta.x,
|
|
adjust_coord(size.height, achorPoint.y, p.y) - delta.y);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPosition(ptLocal);
|
|
}
|
|
|
|
void LayoutHelper::VisibleRect::setNodeNormalizedTop(Node* pNode, const float ratioTop)
|
|
{ // right top
|
|
AX_ASSERT(pNode);
|
|
Vec2 scrSize = Director::getInstance()->getOpenGLView()->getDesignResolutionSize();
|
|
ax::Point delta = ax::Vec2(scrSize.width, scrSize.height) - LayoutHelper::VisibleRect::rightTop();
|
|
|
|
Vec2 vscrSize = LayoutHelper::VisibleRect::size();
|
|
float top = vscrSize.width * ratioTop;
|
|
|
|
Vec2 size = pNode->getContentSize() * getScale2D(pNode);
|
|
ax::Point achorPoint = Vec2::ZERO;
|
|
if (!pNode->isIgnoreAnchorPointForPosition())
|
|
{
|
|
achorPoint = pNode->getAnchorPoint();
|
|
}
|
|
ax::Point ptWorld(0, adjust_coord_neg(scrSize.height, size.height, achorPoint.y, top) - delta.y);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPositionY(ptWorld.y);
|
|
}
|
|
|
|
void LayoutHelper::VisibleRect::setNodeNormalizedPositionX(ax::Node* pNode, float ratio)
|
|
{
|
|
AX_ASSERT(pNode);
|
|
ax::Rect visibleRect = LayoutHelper::LayoutHelper::VisibleRect::getScreenVisibleRect();
|
|
ax::Point ptWorld(visibleRect.size.width * ratio + visibleRect.origin.x, 0);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPositionX(ptLocal.x);
|
|
}
|
|
|
|
void LayoutHelper::VisibleRect::setNodeNormalizedPositionY(ax::Node* pNode, float ratio)
|
|
{
|
|
AX_ASSERT(pNode);
|
|
ax::Rect visibleRect = LayoutHelper::LayoutHelper::VisibleRect::getScreenVisibleRect();
|
|
|
|
ax::Point ptWorld(0, visibleRect.size.height * ratio + visibleRect.origin.y);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPositionY(ptLocal.y);
|
|
}
|
|
void LayoutHelper::VisibleRect::setNodeNormalizedPosition(Node* pNode, const ax::Point& ratio)
|
|
{
|
|
AX_ASSERT(pNode);
|
|
pNode->setIgnoreAnchorPointForPosition(false);
|
|
pNode->setAnchorPoint(ax::Vec2(.5f, .5f));
|
|
ax::Rect visibleRect = LayoutHelper::LayoutHelper::VisibleRect::getScreenVisibleRect();
|
|
ax::Point ptWorld(visibleRect.size.width * ratio.x + visibleRect.origin.x,
|
|
visibleRect.size.height * ratio.y + visibleRect.origin.y);
|
|
auto ptLocal = pNode->getParent()->convertToNodeSpace(ptWorld);
|
|
pNode->setPosition(ptLocal);
|
|
}
|