axmol/test_uphone/tests/ChipmunkTest/PyramidStack.cpp

119 lines
3.3 KiB
C++

/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include "chipmunk.h"
#include "drawSpace.h"
#include "ChipmunkDemo.h"
static cpSpace *space;
static cpBody *staticBody;
static void
update(int ticks)
{
int steps = 3;
cpFloat dt = 1.0f/60.0f/(cpFloat)steps;
for(int i=0; i<steps; i++){
cpSpaceStep(space, dt);
}
}
static cpSpace *
init(void)
{
staticBody = cpBodyNew(INFINITY, INFINITY);
cpResetShapeIdCounter();
space = cpSpaceNew();
space->iterations = 20;
cpSpaceResizeStaticHash(space, 40.0f, 1000);
cpSpaceResizeActiveHash(space, 40.0f, 1000);
space->gravity = cpv(0, -100);
cpBody *body;
cpShape *shape;
int num = 4;
cpVect verts[] = {
cpv(-15,-15),
cpv(-15, 15),
cpv( 15, 15),
cpv( 15,-15),
};
// Create segments around the edge of the screen.
shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(-320,240), 0.0f));
shape->e = 1.0f; shape->u = 1.0f;
shape->layers = NOT_GRABABLE_MASK;
shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, cpv(320,-240), cpv(320,240), 0.0f));
shape->e = 1.0f; shape->u = 1.0f;
shape->layers = NOT_GRABABLE_MASK;
shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(320,-240), 0.0f));
shape->e = 1.0f; shape->u = 1.0f;
shape->layers = NOT_GRABABLE_MASK;
// Add lots of boxes.
for(int i=0; i<14; i++){
for(int j=0; j<=i; j++){
body = cpBodyNew(1.0f, cpMomentForPoly(1.0f, num, verts, cpvzero));
body->p = cpv(j*32 - i*16, 300 - i*32);
cpSpaceAddBody(space, body);
shape = cpPolyShapeNew(body, num, verts, cpvzero);
shape->e = 0.0f; shape->u = 0.8f;
cpSpaceAddShape(space, shape);
}
}
// Add a ball to make things more interesting
cpFloat radius = 15.0f;
body = cpSpaceAddBody(space, cpBodyNew(10.0f, cpMomentForCircle(10.0f, 0.0f, radius, cpvzero)));
body->p = cpv(0, -240 + radius+5);
shape = cpSpaceAddShape(space, cpCircleShapeNew(body, radius, cpvzero));
shape->e = 0.0f; shape->u = 0.9f;
return space;
}
static void
destroy(void)
{
cpBodyFree(staticBody);
cpSpaceFreeChildren(space);
cpSpaceFree(space);
}
chipmunkDemo PyramidStack = {
"Pyramid Stack",
NULL,
init,
update,
destroy,
};