mirror of https://github.com/axmolengine/axmol.git
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2021 @aismann; Peter Eismann, Germany; dreifrankensoft
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _BOX2D_TEST_H_
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#define _BOX2D_TEST_H_
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#include "axmol.h"
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#include "box2d/box2d.h"
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#include "../BaseTest.h"
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#include "extensions/cocos-ext.h"
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DEFINE_TEST_SUITE(Box2DTests);
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class Box2DTest : public TestCase
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{
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public:
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CREATE_FUNC(Box2DTest);
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virtual bool init() override;
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Box2DTest();
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~Box2DTest();
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virtual std::string title() const override;
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void initPhysics();
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void createResetButton();
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void addNewSpriteAtPosition(ax::Vec2 p);
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void update(float dt) override;
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void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
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void toggleDebugCallback(ax::Ref* sender);
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private:
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b2World* world;
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ax::Texture2D* _spriteTexture;
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ax::DrawNode* drawBox2D;
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ax::extension::PhysicsDebugNodeBox2D g_debugDraw;
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bool showDebugDraw = true;
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};
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#endif
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