mirror of https://github.com/axmolengine/axmol.git
86 lines
2.8 KiB
C++
86 lines
2.8 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ClickAndMoveTest.h"
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#include "../testResource.h"
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USING_NS_AX;
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enum
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{
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kTagSprite = 1,
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};
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ClickAndMoveTest::ClickAndMoveTest()
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{
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ADD_TEST_CASE(ClickAndMoveTestCase);
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}
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ClickAndMoveTestCase::ClickAndMoveTestCase()
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{
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auto listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = AX_CALLBACK_2(ClickAndMoveTestCase::onTouchBegan, this);
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listener->onTouchEnded = AX_CALLBACK_2(ClickAndMoveTestCase::onTouchEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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auto sprite = Sprite::create(s_pathGrossini);
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auto layer = LayerColor::create(Color4B(255, 255, 0, 255));
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addChild(layer, -1);
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addChild(sprite, 0, kTagSprite);
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sprite->setPosition(20, 150);
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sprite->runAction(JumpTo::create(4, Vec2(300, 48), 100, 4));
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layer->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1), FadeOut::create(1), nullptr)));
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}
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bool ClickAndMoveTestCase::onTouchBegan(Touch* touch, Event* event)
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{
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return true;
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}
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void ClickAndMoveTestCase::onTouchEnded(Touch* touch, Event* event)
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{
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auto location = touch->getLocation();
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auto s = getChildByTag(kTagSprite);
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s->stopAllActions();
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s->runAction(MoveTo::create(1, Vec2(location.x, location.y)));
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float o = location.x - s->getPosition().x;
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float a = location.y - s->getPosition().y;
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float at = (float)AX_RADIANS_TO_DEGREES(atanf(o / a));
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if (a < 0)
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{
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if (o < 0)
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at = 180 + fabs(at);
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else
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at = 180 - fabs(at);
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}
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s->runAction(RotateTo::create(1, at));
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}
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