axmol/cocos/platform/ios
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
..
CCApplication-ios.h delete useless files and clean codes (#20279) 2019-11-06 14:24:06 +08:00
CCApplication-ios.mm delete useless files and clean codes (#20279) 2019-11-06 14:24:06 +08:00
CCCommon-ios.mm delete useless files and clean codes (#20279) 2019-11-06 14:24:06 +08:00
CCDevice-ios.mm delete useless files and clean codes (#20279) 2019-11-06 14:24:06 +08:00
CCDirectorCaller-ios.h delete useless files and clean codes (#20279) 2019-11-06 14:24:06 +08:00
CCDirectorCaller-ios.mm Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
CCEAGLView-ios.h Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
CCEAGLView-ios.mm Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
CCES2Renderer-ios.h Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
CCES2Renderer-ios.m Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
CCESRenderer-ios.h Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
CCGL-ios.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
CCGLViewImpl-ios.h delete useless files and clean codes (#20279) 2019-11-06 14:24:06 +08:00
CCGLViewImpl-ios.mm delete useless files and clean codes (#20279) 2019-11-06 14:24:06 +08:00
CCImage-ios.mm Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
CCInputView-ios.h fix testfiled issue on iOS13 (#20296) 2019-11-06 16:11:37 +08:00
CCInputView-ios.mm Sync 20303 (#20308) 2019-11-08 11:03:12 +08:00
CCPlatformDefine-ios.h delete useless files and clean codes (#20279) 2019-11-06 14:24:06 +08:00
CCStdC-ios.h delete useless files and clean codes (#20279) 2019-11-06 14:24:06 +08:00
OpenGL_Internal-ios.h Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
cocos2d-prefix.pch precompiled headers improvements for iOS & Mac 2014-09-23 23:19:25 +04:00