axmol/cocos/scripting/lua-bindings/auto/api/Sprite3D.lua

64 lines
1.7 KiB
Lua

--------------------------------
-- @module Sprite3D
-- @extend Node,BlendProtocol
-- @parent_module cc
--------------------------------
-- @function [parent=#Sprite3D] setCullFaceEnabled
-- @param self
-- @param #bool bool
--------------------------------
-- @overload self, cc.Texture2D
-- @overload self, string
-- @function [parent=#Sprite3D] setTexture
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#Sprite3D] removeAllAttachNode
-- @param self
--------------------------------
-- @function [parent=#Sprite3D] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendfunc
--------------------------------
-- @function [parent=#Sprite3D] getMesh
-- @param self
-- @return Mesh#Mesh ret (return value: cc.Mesh)
--------------------------------
-- @function [parent=#Sprite3D] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
--------------------------------
-- @function [parent=#Sprite3D] setCullFace
-- @param self
-- @param #unsigned int int
--------------------------------
-- @function [parent=#Sprite3D] removeAttachNode
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#Sprite3D] getAttachNode
-- @param self
-- @param #string str
-- @return AttachNode#AttachNode ret (return value: cc.AttachNode)
--------------------------------
-- @overload self, string, string
-- @overload self, string
-- @function [parent=#Sprite3D] create
-- @param self
-- @param #string str
-- @param #string str
-- @return Sprite3D#Sprite3D ret (retunr value: cc.Sprite3D)
return nil