mirror of https://github.com/axmolengine/axmol.git
327 lines
7.4 KiB
C++
327 lines
7.4 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCAction.h"
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#include "CCIntervalAction.h"
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#include "ccMacros.h"
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#include "CCNode.h"
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#include "CGPointExtension.h"
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#include "CCDirector.h"
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#include "NSZone.h"
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namespace cocos2d {
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//
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// Action Base Class
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//
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CCAction::CCAction()
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:m_pOriginalTarget(NULL)
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,m_pTarget(NULL)
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,m_nTag(kCCActionTagInvalid)
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{
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}
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CCAction::~CCAction()
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{
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CCLOGINFO("cocos2d: deallocing");
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}
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CCAction * CCAction::action()
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{
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CCAction * pRet = new CCAction();
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pRet->autorelease();
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return pRet;
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}
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char * CCAction::description()
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{
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char *ret = new char[100] ;
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sprintf(ret,"<CCAction | Tag = %d>", m_nTag);
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return ret;
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}
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NSObject* CCAction::copyWithZone(NSZone *pZone)
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{
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NSZone *pNewZone = NULL;
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CCAction *pRet = NULL;
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if (pZone && pZone->m_pCopyObject)
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{
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pRet = (CCAction*)(pZone->m_pCopyObject);
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}
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else
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{
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pRet = new CCAction();
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pZone = pNewZone = new NSZone(pRet);
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}
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//copy member data
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pRet->m_nTag = m_nTag;
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CCX_SAFE_DELETE(pNewZone);
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return pRet;
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}
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void CCAction::startWithTarget(CCNode *aTarget)
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{
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m_pOriginalTarget = m_pTarget = aTarget;
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}
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void CCAction::stop()
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{
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m_pTarget = NULL;
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}
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bool CCAction::isDone()
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{
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return true;
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}
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void CCAction::step(ccTime dt)
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{
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CCLOG("[Action step]. override me");
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}
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void CCAction::update(ccTime time)
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{
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CCLOG("[Action update]. override me");
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}
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//
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// FiniteTimeAction
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//
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CCFiniteTimeAction *CCFiniteTimeAction::reverse()
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{
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CCLOG("cocos2d: FiniteTimeAction#reverse: Implement me");
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return NULL;
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}
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//
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// Speed
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//
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CCSpeed::~CCSpeed()
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{
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CCX_SAFE_RELEASE(m_pOther);
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}
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CCSpeed * CCSpeed::actionWithAction(CCIntervalAction *pAction, float fRate)
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{
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CCSpeed *pRet = new CCSpeed();
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if (pRet && pRet->initWithAction(pAction, fRate))
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{
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pRet->autorelease();
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return pRet;
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}
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CCX_SAFE_DELETE(pRet)
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return NULL;
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}
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bool CCSpeed::initWithAction(CCIntervalAction *pAction, float fRate)
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{
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assert(pAction != NULL);
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pAction->retain();
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m_pOther = pAction;
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m_fSpeed = fRate;
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return true;
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}
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NSObject *CCSpeed::copyWithZone(NSZone *pZone)
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{
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NSZone* pNewZone = NULL;
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CCSpeed* pRet = NULL;
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if(pZone && pZone->m_pCopyObject) //in case of being called at sub class
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{
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pRet = (CCSpeed*)(pZone->m_pCopyObject);
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}
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else
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{
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pRet = new CCSpeed();
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pZone = pNewZone = new NSZone(pRet);
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}
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CCAction::copyWithZone(pZone);
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pRet->initWithAction( (CCIntervalAction*)(m_pOther->copy()->autorelease()) , m_fSpeed );
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CCX_SAFE_DELETE(pNewZone);
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return pRet;
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}
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void CCSpeed::startWithTarget(CCNode* pTarget)
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{
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CCAction::startWithTarget(pTarget);
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m_pOther->startWithTarget(pTarget);
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}
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void CCSpeed::stop()
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{
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m_pOther->stop();
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CCAction::stop();
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}
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void CCSpeed::step(ccTime dt)
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{
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m_pOther->step(dt * m_fSpeed);
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}
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bool CCSpeed::isDone()
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{
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return m_pOther->isDone();
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}
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CCIntervalAction *CCSpeed::reverse()
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{
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return (CCIntervalAction*)(CCSpeed::actionWithAction(m_pOther->reverse(), m_fSpeed));
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}
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//
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// Follow
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//
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CCFollow::~CCFollow()
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{
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m_pobFollowedNode->release();
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}
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CCFollow *CCFollow::actionWithTarget(CCNode *pFollowedNode)
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{
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CCFollow *pRet = new CCFollow();
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if (pRet && pRet->initWithTarget(pFollowedNode))
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{
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pRet->autorelease();
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return pRet;
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}
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CCX_SAFE_DELETE(pRet)
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return NULL;
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}
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CCFollow *CCFollow::actionWithTarget(CCNode *pFollowedNode, CGRect rect)
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{
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CCFollow *pRet = new CCFollow();
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if (pRet && pRet->initWithTarget(pFollowedNode, rect))
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{
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pRet->autorelease();
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return pRet;
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}
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CCX_SAFE_DELETE(pRet)
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return NULL;
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}
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bool CCFollow::initWithTarget(CCNode *pFollowedNode)
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{
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assert(pFollowedNode != NULL);
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pFollowedNode->retain();
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m_pobFollowedNode = pFollowedNode;
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m_bBoundarySet = false;
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m_bBoundaryFullyCovered = false;
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CGSize winSize = CCDirector::sharedDirector()->getWinSize();
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m_obFullScreenSize = CGPointMake(winSize.width, winSize.height);
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m_obHalfScreenSize = ccpMult(m_obFullScreenSize, 0.5f);
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return true;
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}
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bool CCFollow::initWithTarget(CCNode *pFollowedNode, CGRect rect)
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{
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assert(pFollowedNode != NULL);
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pFollowedNode->retain();
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m_pobFollowedNode = pFollowedNode;
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m_bBoundarySet = true;
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m_bBoundaryFullyCovered = false;
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CGSize winSize = CCDirector::sharedDirector()->getWinSize();
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m_obFullScreenSize = CGPointMake(winSize.width, winSize.height);
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m_obHalfScreenSize = ccpMult(m_obFullScreenSize, 0.5f);
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m_fLeftBoundary = -((rect.origin.x+rect.size.width) - m_obFullScreenSize.x);
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m_fRightBoundary = -rect.origin.x ;
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m_fTopBoundary = -rect.origin.y;
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m_fBottomBoundary = -((rect.origin.y+rect.size.height) - m_obFullScreenSize.y);
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if(m_fRightBoundary < m_fLeftBoundary)
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{
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// screen width is larger than world's boundary width
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//set both in the middle of the world
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m_fRightBoundary = m_fLeftBoundary = (m_fLeftBoundary + m_fRightBoundary) / 2;
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}
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if(m_fTopBoundary < m_fBottomBoundary)
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{
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// screen width is larger than world's boundary width
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//set both in the middle of the world
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m_fTopBoundary = m_fBottomBoundary = (m_fTopBoundary + m_fBottomBoundary) / 2;
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}
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if( (m_fTopBoundary == m_fBottomBoundary) && (m_fLeftBoundary == m_fRightBoundary) )
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{
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m_bBoundaryFullyCovered = true;
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}
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return true;
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}
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NSObject *CCFollow::copyWithZone(NSZone *pZone)
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{
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NSZone *pNewZone = NULL;
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CCFollow *pRet = NULL;
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if(pZone && pZone->m_pCopyObject) //in case of being called at sub class
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{
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pRet = (CCFollow*)(pZone->m_pCopyObject);
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}
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else
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{
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pRet = new CCFollow();
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pZone = pNewZone = new NSZone(pRet);
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}
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CCAction::copyWithZone(pZone);
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// copy member data
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pRet->m_nTag = m_nTag;
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CCX_SAFE_DELETE(pNewZone);
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return pRet;
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}
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void CCFollow::step(ccTime dt)
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{
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#define CLAMP(x,y,z) MIN(MAX(x,y),z)
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if(m_bBoundarySet)
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{
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// whole map fits inside a single screen, no need to modify the position - unless map boundaries are increased
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if(m_bBoundaryFullyCovered)
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return;
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CGPoint tempPos = ccpSub( m_obHalfScreenSize, m_pobFollowedNode->getPosition());
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m_pTarget->setPosition(ccp(CLAMP(tempPos.x, m_fLeftBoundary, m_fRightBoundary),
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CLAMP(tempPos.y, m_fBottomBoundary, m_fTopBoundary)));
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}
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else
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{
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m_pTarget->setPosition(ccpSub(m_obHalfScreenSize, m_pobFollowedNode->getPosition()));
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}
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#undef CLAMP
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}
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bool CCFollow::isDone()
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{
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return ( !m_pobFollowedNode->getIsRunning() );
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}
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void CCFollow::stop()
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{
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m_pTarget = NULL;
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CCAction::stop();
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}
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}//namespace cocos2d
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