mirror of https://github.com/axmolengine/axmol.git
173 lines
4.1 KiB
C++
Executable File
173 lines
4.1 KiB
C++
Executable File
/****************************************************************************
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Copyright (c) Chukong Technologies Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "3d/CCRay.h"
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NS_CC_BEGIN
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Ray::Ray()
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: _direction(0, 0, 1)
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{
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}
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Ray::Ray(const Vec3& origin, const Vec3& direction)
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{
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set(origin, direction);
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}
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Ray::~Ray()
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{
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}
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bool Ray::intersects(const AABB& aabb) const
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{
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Vec3 ptOnPlane;
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Vec3 min = aabb._min;
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Vec3 max = aabb._max;
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const Vec3& origin = _origin;
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const Vec3& dir = _direction;
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float t;
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if (dir.x != 0.f)
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{
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if (dir.x > 0)
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t = (min.x - origin.x) / dir.x;
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else
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t = (max.x - origin.x) / dir.x;
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if (t > 0.f)
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{
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ptOnPlane = origin + t * dir;
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if (min.y < ptOnPlane.y && ptOnPlane.y < max.y && min.z < ptOnPlane.z && ptOnPlane.z < max.z)
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{
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return true;
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}
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}
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}
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if (dir.y != 0.f)
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{
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if (dir.y > 0)
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t = (min.y - origin.y) / dir.y;
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else
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t = (max.y - origin.y) / dir.y;
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if (t > 0.f)
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{
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ptOnPlane = origin + t * dir;
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if (min.z < ptOnPlane.z && ptOnPlane.z < max.z && min.x < ptOnPlane.x && ptOnPlane.x < max.x)
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{
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return true;
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}
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}
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}
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if (dir.z != 0.f)
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{
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if (dir.z > 0)
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t = (min.z - origin.z) / dir.z;
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else
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t = (max.z - origin.z) / dir.z;
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if (t > 0.f)
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{
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ptOnPlane = origin + t * dir;
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if (min.x < ptOnPlane.x && ptOnPlane.x < max.x && min.y < ptOnPlane.y && ptOnPlane.y < max.y)
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{
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return true;
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}
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}
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}
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return false;
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}
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bool Ray::intersects(const OBB& obb) const
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{
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AABB aabb;
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aabb._min = - obb._extents;
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aabb._max = obb._extents;
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Ray ray;
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ray._direction = _direction;
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ray._origin = _origin;
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Mat4 mat = Mat4::IDENTITY;
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mat.m[0] = obb._xAxis.x;
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mat.m[1] = obb._xAxis.y;
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mat.m[2] = obb._xAxis.z;
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mat.m[4] = obb._yAxis.x;
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mat.m[5] = obb._yAxis.y;
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mat.m[6] = obb._yAxis.z;
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mat.m[8] = obb._zAxis.x;
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mat.m[9] = obb._zAxis.y;
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mat.m[10] = obb._zAxis.z;
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mat.m[12] = obb._center.x;
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mat.m[13] = obb._center.y;
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mat.m[14] = obb._center.z;
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mat = mat.getInversed();
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ray.transform(mat);
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return ray.intersects(aabb);
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}
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float Ray::dist(const Plane& plane) const
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{
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float ndd = Vec3::dot(plane.getNormal(), _direction);
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if(ndd == 0)
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return 0.0f;
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float ndo = Vec3::dot(plane.getNormal(), _origin);
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return (plane.getDist() - ndo) / ndd;
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}
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Vec3 Ray::intersects(const Plane& plane) const
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{
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float dis = this->dist(plane);
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return _origin + dis * _direction;
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}
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void Ray::set(const Vec3& origin, const Vec3& direction)
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{
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_origin = origin;
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_direction = direction;
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_direction.normalize();
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}
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void Ray::transform(const Mat4& matrix)
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{
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matrix.transformPoint(&_origin);
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matrix.transformVector(&_direction);
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_direction.normalize();
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}
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NS_CC_END
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