mirror of https://github.com/axmolengine/axmol.git
385 lines
9.8 KiB
C++
385 lines
9.8 KiB
C++
#include "CCEGLViewProtocol.h"
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#include "event_dispatcher/CCTouch.h"
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#include "CCDirector.h"
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#include "cocoa/CCSet.h"
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#include "event_dispatcher/CCEventDispatcher.h"
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NS_CC_BEGIN
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namespace {
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static Touch* g_touches[TouchEvent::MAX_TOUCHES] = { NULL };
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static unsigned int g_indexBitsUsed = 0;
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// System touch pointer ID (It may not be ascending order number) <-> Ascending order number from 0
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static std::map<int, int> g_touchIdReorderMap;
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static int getUnUsedIndex()
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{
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int i;
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int temp = g_indexBitsUsed;
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for (i = 0; i < TouchEvent::MAX_TOUCHES; i++) {
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if (! (temp & 0x00000001)) {
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g_indexBitsUsed |= (1 << i);
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return i;
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}
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temp >>= 1;
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}
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// all bits are used
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return -1;
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}
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static void removeUsedIndexBit(int index)
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{
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if (index < 0 || index >= TouchEvent::MAX_TOUCHES)
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{
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return;
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}
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unsigned int temp = 1 << index;
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temp = ~temp;
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g_indexBitsUsed &= temp;
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}
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}
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EGLViewProtocol::EGLViewProtocol()
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: _delegate(NULL)
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, _scaleX(1.0f)
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, _scaleY(1.0f)
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, _resolutionPolicy(ResolutionPolicy::UNKNOWN)
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{
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}
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EGLViewProtocol::~EGLViewProtocol()
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{
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}
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void EGLViewProtocol::pollInputEvents()
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{
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}
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void EGLViewProtocol::setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy)
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{
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CCASSERT(resolutionPolicy != ResolutionPolicy::UNKNOWN, "should set resolutionPolicy");
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if (width == 0.0f || height == 0.0f)
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{
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return;
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}
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_designResolutionSize.setSize(width, height);
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_scaleX = (float)_screenSize.width / _designResolutionSize.width;
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_scaleY = (float)_screenSize.height / _designResolutionSize.height;
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if (resolutionPolicy == ResolutionPolicy::NO_BORDER)
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{
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_scaleX = _scaleY = MAX(_scaleX, _scaleY);
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}
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if (resolutionPolicy == ResolutionPolicy::SHOW_ALL)
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{
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_scaleX = _scaleY = MIN(_scaleX, _scaleY);
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}
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if ( resolutionPolicy == ResolutionPolicy::FIXED_HEIGHT) {
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_scaleX = _scaleY;
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_designResolutionSize.width = ceilf(_screenSize.width/_scaleX);
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}
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if ( resolutionPolicy == ResolutionPolicy::FIXED_WIDTH) {
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_scaleY = _scaleX;
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_designResolutionSize.height = ceilf(_screenSize.height/_scaleY);
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}
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// calculate the rect of viewport
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float viewPortW = _designResolutionSize.width * _scaleX;
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float viewPortH = _designResolutionSize.height * _scaleY;
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_viewPortRect.setRect((_screenSize.width - viewPortW) / 2, (_screenSize.height - viewPortH) / 2, viewPortW, viewPortH);
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_resolutionPolicy = resolutionPolicy;
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// reset director's member variables to fit visible rect
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Director::getInstance()->_winSizeInPoints = getDesignResolutionSize();
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Director::getInstance()->createStatsLabel();
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Director::getInstance()->setGLDefaultValues();
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}
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const Size& EGLViewProtocol::getDesignResolutionSize() const
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{
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return _designResolutionSize;
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}
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const Size& EGLViewProtocol::getFrameSize() const
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{
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return _screenSize;
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}
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void EGLViewProtocol::setFrameSize(float width, float height)
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{
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_designResolutionSize = _screenSize = Size(width, height);
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}
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Size EGLViewProtocol::getVisibleSize() const
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{
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if (_resolutionPolicy == ResolutionPolicy::NO_BORDER)
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{
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return Size(_screenSize.width/_scaleX, _screenSize.height/_scaleY);
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}
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else
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{
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return _designResolutionSize;
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}
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}
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Point EGLViewProtocol::getVisibleOrigin() const
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{
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if (_resolutionPolicy == ResolutionPolicy::NO_BORDER)
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{
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return Point((_designResolutionSize.width - _screenSize.width/_scaleX)/2,
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(_designResolutionSize.height - _screenSize.height/_scaleY)/2);
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}
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else
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{
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return Point::ZERO;
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}
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}
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void EGLViewProtocol::setTouchDelegate(EGLTouchDelegate * pDelegate)
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{
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_delegate = pDelegate;
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}
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void EGLViewProtocol::setViewPortInPoints(float x , float y , float w , float h)
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{
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glViewport((GLint)(x * _scaleX + _viewPortRect.origin.x),
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(GLint)(y * _scaleY + _viewPortRect.origin.y),
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(GLsizei)(w * _scaleX),
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(GLsizei)(h * _scaleY));
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}
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void EGLViewProtocol::setScissorInPoints(float x , float y , float w , float h)
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{
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glScissor((GLint)(x * _scaleX + _viewPortRect.origin.x),
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(GLint)(y * _scaleY + _viewPortRect.origin.y),
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(GLsizei)(w * _scaleX),
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(GLsizei)(h * _scaleY));
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}
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bool EGLViewProtocol::isScissorEnabled()
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{
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return (GL_FALSE == glIsEnabled(GL_SCISSOR_TEST)) ? false : true;
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}
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Rect EGLViewProtocol::getScissorRect()
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{
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GLfloat params[4];
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glGetFloatv(GL_SCISSOR_BOX, params);
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float x = (params[0] - _viewPortRect.origin.x) / _scaleX;
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float y = (params[1] - _viewPortRect.origin.y) / _scaleY;
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float w = params[2] / _scaleX;
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float h = params[3] / _scaleY;
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return Rect(x, y, w, h);
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}
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void EGLViewProtocol::setViewName(const char* pszViewName)
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{
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if (pszViewName != NULL && strlen(pszViewName) > 0)
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{
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strncpy(_viewName, pszViewName, sizeof(_viewName));
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}
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}
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const char* EGLViewProtocol::getViewName()
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{
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return _viewName;
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}
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void EGLViewProtocol::handleTouchesBegin(int num, int ids[], float xs[], float ys[])
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{
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int id = 0;
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float x = 0.0f;
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float y = 0.0f;
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int nUnusedIndex = 0;
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TouchEvent touchEvent;
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for (int i = 0; i < num; ++i)
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{
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id = ids[i];
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x = xs[i];
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y = ys[i];
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auto iter = g_touchIdReorderMap.find(id);
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nUnusedIndex = 0;
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// it is a new touch
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if (iter == g_touchIdReorderMap.end())
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{
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nUnusedIndex = getUnUsedIndex();
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// The touches is more than MAX_TOUCHES ?
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if (nUnusedIndex == -1) {
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CCLOG("The touches is more than MAX_TOUCHES, nUnusedIndex = %d", nUnusedIndex);
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continue;
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}
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Touch* touch = g_touches[nUnusedIndex] = new Touch();
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touch->setTouchInfo(nUnusedIndex, (x - _viewPortRect.origin.x) / _scaleX,
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(y - _viewPortRect.origin.y) / _scaleY);
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CCLOGINFO("x = %f y = %f", pTouch->getLocationInView().x, pTouch->getLocationInView().y);
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g_touchIdReorderMap.insert(std::make_pair(id, nUnusedIndex));
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touchEvent._touches.push_back(touch);
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}
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}
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if (touchEvent._touches.size() == 0)
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{
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CCLOG("touchesBegan: size = 0");
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return;
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}
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touchEvent._eventCode = TouchEvent::EventCode::BEGAN;
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EventDispatcher::getInstance()->dispatchEvent(&touchEvent);
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}
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void EGLViewProtocol::handleTouchesMove(int num, int ids[], float xs[], float ys[])
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{
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int id = 0;
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float x = 0.0f;
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float y = 0.0f;
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TouchEvent touchEvent;
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for (int i = 0; i < num; ++i)
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{
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id = ids[i];
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x = xs[i];
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y = ys[i];
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auto iter = g_touchIdReorderMap.find(id);
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if (iter == g_touchIdReorderMap.end())
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{
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CCLOG("if the index doesn't exist, it is an error");
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continue;
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}
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CCLOGINFO("Moving touches with id: %d, x=%f, y=%f", id, x, y);
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Touch* touch = g_touches[iter->second];
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if (touch)
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{
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touch->setTouchInfo(iter->second, (x - _viewPortRect.origin.x) / _scaleX,
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(y - _viewPortRect.origin.y) / _scaleY);
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touchEvent._touches.push_back(touch);
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}
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else
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{
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// It is error, should return.
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CCLOG("Moving touches with id: %d error", id);
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return;
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}
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}
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if (touchEvent._touches.size() == 0)
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{
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CCLOG("touchesMoved: size = 0");
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return;
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}
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touchEvent._eventCode = TouchEvent::EventCode::MOVED;
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EventDispatcher::getInstance()->dispatchEvent(&touchEvent);
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}
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void EGLViewProtocol::handleTouchesOfEndOrCancel(TouchEvent::EventCode eventCode, int num, int ids[], float xs[], float ys[])
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{
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int id = 0;
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float x = 0.0f;
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float y = 0.0f;
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TouchEvent touchEvent;
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for (int i = 0; i < num; ++i)
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{
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id = ids[i];
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x = xs[i];
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y = ys[i];
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auto iter = g_touchIdReorderMap.find(id);
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if (iter == g_touchIdReorderMap.end())
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{
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CCLOG("if the index doesn't exist, it is an error");
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continue;
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}
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/* Add to the set to send to the director */
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Touch* touch = g_touches[iter->second];
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if (touch)
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{
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CCLOGINFO("Ending touches with id: %d, x=%f, y=%f", id, x, y);
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touch->setTouchInfo(iter->second, (x - _viewPortRect.origin.x) / _scaleX,
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(y - _viewPortRect.origin.y) / _scaleY);
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touchEvent._touches.push_back(touch);
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g_touches[iter->second] = NULL;
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removeUsedIndexBit(iter->second);
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g_touchIdReorderMap.erase(id);
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}
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else
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{
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CCLOG("Ending touches with id: %d error", id);
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return;
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}
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}
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if (touchEvent._touches.size() == 0)
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{
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CCLOG("touchesEnded or touchesCancel: size = 0");
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return;
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}
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touchEvent._eventCode = eventCode;
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EventDispatcher::getInstance()->dispatchEvent(&touchEvent);
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for (auto& touch : touchEvent._touches)
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{
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// delete the touch object.
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delete touch;
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}
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}
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void EGLViewProtocol::handleTouchesEnd(int num, int ids[], float xs[], float ys[])
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{
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handleTouchesOfEndOrCancel(TouchEvent::EventCode::ENDED, num, ids, xs, ys);
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}
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void EGLViewProtocol::handleTouchesCancel(int num, int ids[], float xs[], float ys[])
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{
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handleTouchesOfEndOrCancel(TouchEvent::EventCode::CANCELLED, num, ids, xs, ys);
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}
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const Rect& EGLViewProtocol::getViewPortRect() const
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{
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return _viewPortRect;
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}
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float EGLViewProtocol::getScaleX() const
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{
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return _scaleX;
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}
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float EGLViewProtocol::getScaleY() const
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{
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return _scaleY;
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}
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NS_CC_END
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