mirror of https://github.com/axmolengine/axmol.git
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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https://adxeproject.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCDecorativeDisplay.h"
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#include "2d/CCNode.h"
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using namespace cocos2d;
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namespace cocostudio
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{
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DecorativeDisplay* DecorativeDisplay::create()
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{
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DecorativeDisplay* pDisplay = new DecorativeDisplay();
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if (pDisplay->init())
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{
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pDisplay->autorelease();
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return pDisplay;
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}
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CC_SAFE_DELETE(pDisplay);
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return nullptr;
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}
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DecorativeDisplay::DecorativeDisplay() : _display(nullptr), _displayData(nullptr)
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{
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#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT || ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
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_colliderDetector = nullptr;
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#endif
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}
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DecorativeDisplay::~DecorativeDisplay(void)
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{
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CC_SAFE_RELEASE_NULL(_displayData);
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CC_SAFE_RELEASE_NULL(_display);
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#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT || ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
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CC_SAFE_RELEASE_NULL(_colliderDetector);
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#endif
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}
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bool DecorativeDisplay::init()
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{
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return true;
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}
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void DecorativeDisplay::setDisplay(cocos2d::Node* display)
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{
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if (_display != display)
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{
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CC_SAFE_RETAIN(display);
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CC_SAFE_RELEASE(_display);
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_display = display;
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}
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}
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} // namespace cocostudio
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