axmol/cocos/3d
pyrosphere 663bb4d7ed No CC_UNUSED_PARAM (#16812)
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro

* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM

* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.

* Fixed some errors and warnings caused by the previous commit.

* Commented remaining unused parameter names in .cpp files.

* Fixed unused parameter warnings in headers.

* Fixed some more unused parameter warnings.

* Fixed some more unused parameters warnings.

* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.

* Fixed build errors.

* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
..
Android.mk fix compiling and linking error with ndk r12b 2016-07-08 15:29:35 +08:00
CCAABB.cpp deal aabb 2014-08-18 17:02:13 +08:00
CCAABB.h fix typos 2015-09-09 11:37:41 +08:00
CCAnimate3D.cpp Add missing float suffix to avoid -Wdouble-promotion 2016-07-04 23:12:45 +09:00
CCAnimate3D.h Fix typos and other mistakes in docs 2016-07-04 00:42:10 +09:00
CCAnimation3D.cpp Iterator erase pattern 2016-04-01 18:29:21 -06:00
CCAnimation3D.h ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
CCAnimationCurve.h Use std::abs to avoid overhead of casting float to double 2016-07-13 00:55:11 +09:00
CCAnimationCurve.inl Use std::abs to avoid overhead of casting float to double 2016-07-13 00:55:11 +09:00
CCAttachNode.cpp No CC_UNUSED_PARAM (#16812) 2016-11-16 09:48:37 +08:00
CCAttachNode.h ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
CCBillBoard.cpp No CC_UNUSED_PARAM (#16812) 2016-11-16 09:48:37 +08:00
CCBillBoard.h fix typos 2015-09-09 11:37:41 +08:00
CCBundle3D.cpp No CC_UNUSED_PARAM (#16812) 2016-11-16 09:48:37 +08:00
CCBundle3D.h No CC_UNUSED_PARAM (#16812) 2016-11-16 09:48:37 +08:00
CCBundle3DData.h Merge pull request #11572 from super626/v3 2015-04-24 16:42:33 +08:00
CCBundleReader.cpp Use nullptr instead of 0 or NULL 2016-06-23 12:39:23 +09:00
CCBundleReader.h Fix typos and other mistakes in docs 2016-07-04 00:42:10 +09:00
CCFrustum.cpp modify code format. 2014-12-23 09:57:46 +08:00
CCFrustum.h Update comment for Lua 2015-03-30 15:47:47 +08:00
CCMesh.cpp No CC_UNUSED_PARAM (#16812) 2016-11-16 09:48:37 +08:00
CCMesh.h update for 3D object render, revert old changes 2015-12-18 11:23:33 +08:00
CCMeshSkin.cpp Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716) 2016-10-27 15:10:24 +08:00
CCMeshSkin.h Fix typo in documentation and comments 2015-12-09 01:48:24 +09:00
CCMeshVertexIndexData.cpp Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716) 2016-10-27 15:10:24 +08:00
CCMeshVertexIndexData.h revert glprogram 2015-12-03 16:29:02 +08:00
CCMotionStreak3D.cpp No CC_UNUSED_PARAM (#16812) 2016-11-16 09:48:37 +08:00
CCMotionStreak3D.h No CC_UNUSED_PARAM (#16812) 2016-11-16 09:48:37 +08:00
CCOBB.cpp Optimize Vec3 2015-04-05 13:09:50 +03:00
CCOBB.h Fixes 1605 include path in 541 files 2016-03-20 21:53:44 +08:00
CCObjLoader.cpp Update CCObjLoader.cpp (#16790) 2016-11-02 10:22:48 -07:00
CCObjLoader.h Fix typo in documentation and comments 2015-12-09 01:48:24 +09:00
CCPlane.cpp Fixes 1605 include path in 541 files 2016-03-20 21:53:44 +08:00
CCPlane.h revert ccplane 2015-11-30 14:53:37 +08:00
CCRay.cpp fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response. 2015-08-07 17:36:35 +08:00
CCRay.h ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
CCSkeleton3D.cpp Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716) 2016-10-27 15:10:24 +08:00
CCSkeleton3D.h Fix documentation when compile with -Wdocumentation and Clang 2016-07-10 17:38:32 +09:00
CCSkybox.cpp No CC_UNUSED_PARAM (#16812) 2016-11-16 09:48:37 +08:00
CCSkybox.h fix typos 2015-09-09 11:37:41 +08:00
CCSprite3D.cpp Mesh* Sprite3D::getMesh() should return nullptr when _meshes.empty() is true (#16711) 2016-10-27 15:20:41 +08:00
CCSprite3D.h Mesh* Sprite3D::getMesh() should return nullptr when _meshes.empty() is true (#16711) 2016-10-27 15:20:41 +08:00
CCSprite3DMaterial.cpp Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716) 2016-10-27 15:10:24 +08:00
CCSprite3DMaterial.h builtin material normal map support 2015-12-01 10:37:53 +08:00
CCTerrain.cpp No CC_UNUSED_PARAM (#16812) 2016-11-16 09:48:37 +08:00
CCTerrain.h Remove extra semicolon after member function definition (#16595) 2016-09-20 14:43:48 +08:00
CMakeLists.txt add motionstreak3d 2015-09-01 11:02:22 +08:00
cocos3d.h Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00