axmol/cocos/scripting/lua-bindings/auto/api/ParticleSystem.lua

521 lines
15 KiB
Lua

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-- @module ParticleSystem
-- @extend Node,TextureProtocol
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-- @function [parent=#ParticleSystem] getStartSizeVar
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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-- @function [parent=#ParticleSystem] isFull
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ParticleSystem] getBatchNode
-- @param self
-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
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-- @function [parent=#ParticleSystem] getStartColor
-- @param self
-- @return color4F_table#color4F_table ret (return value: color4F_table)
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-- @function [parent=#ParticleSystem] getPositionType
-- @param self
-- @return ParticleSystem::PositionType#ParticleSystem::PositionType ret (return value: cc.ParticleSystem::PositionType)
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-- @function [parent=#ParticleSystem] setPosVar
-- @param self
-- @param #cc.math::Vector2 array
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-- @function [parent=#ParticleSystem] getEndSpin
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] setRotatePerSecondVar
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] getStartSpinVar
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] getRadialAccelVar
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] getEndSizeVar
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] setRotation
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setTangentialAccel
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setScaleY
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setScaleX
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] getRadialAccel
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] setStartRadius
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setRotatePerSecond
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setEndSize
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] getGravity
-- @param self
-- @return math::Vector2#math::Vector2 ret (return value: cc.math::Vector2)
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-- @function [parent=#ParticleSystem] getTangentialAccel
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] setEndRadius
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] getSpeed
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] getAngle
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] setEndColor
-- @param self
-- @param #color4F_table color4f
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-- @function [parent=#ParticleSystem] setStartSpin
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setDuration
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setTexture
-- @param self
-- @param #cc.Texture2D texture2d
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-- @function [parent=#ParticleSystem] getPosVar
-- @param self
-- @return math::Vector2#math::Vector2 ret (return value: cc.math::Vector2)
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-- @function [parent=#ParticleSystem] updateWithNoTime
-- @param self
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-- @function [parent=#ParticleSystem] isBlendAdditive
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ParticleSystem] getSpeedVar
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] setPositionType
-- @param self
-- @param #cc.ParticleSystem::PositionType positiontype
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-- @function [parent=#ParticleSystem] stopSystem
-- @param self
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-- @function [parent=#ParticleSystem] getSourcePosition
-- @param self
-- @return math::Vector2#math::Vector2 ret (return value: cc.math::Vector2)
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-- @function [parent=#ParticleSystem] setLifeVar
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setTotalParticles
-- @param self
-- @param #int int
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-- @function [parent=#ParticleSystem] setEndColorVar
-- @param self
-- @param #color4F_table color4f
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-- @function [parent=#ParticleSystem] updateQuadWithParticle
-- @param self
-- @param #cc.sParticle sparticle
-- @param #cc.math::Vector2 array
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-- @function [parent=#ParticleSystem] getAtlasIndex
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#ParticleSystem] getStartSize
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] setStartSpinVar
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] resetSystem
-- @param self
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-- @function [parent=#ParticleSystem] setAtlasIndex
-- @param self
-- @param #int int
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-- @function [parent=#ParticleSystem] setTangentialAccelVar
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setEndRadiusVar
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] getEndRadius
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ParticleSystem] isActive
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ParticleSystem] setRadialAccelVar
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setStartSize
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setSpeed
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] getStartSpin
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] getRotatePerSecond
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] initParticle
-- @param self
-- @param #cc.sParticle sparticle
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-- @function [parent=#ParticleSystem] setEmitterMode
-- @param self
-- @param #cc.ParticleSystem::Mode mode
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-- @function [parent=#ParticleSystem] getDuration
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] setSourcePosition
-- @param self
-- @param #cc.math::Vector2 array
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-- @function [parent=#ParticleSystem] getEndSpinVar
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] setBlendAdditive
-- @param self
-- @param #bool bool
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-- @function [parent=#ParticleSystem] setLife
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setAngleVar
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setRotationIsDir
-- @param self
-- @param #bool bool
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-- @function [parent=#ParticleSystem] setEndSizeVar
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setAngle
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setBatchNode
-- @param self
-- @param #cc.ParticleBatchNode particlebatchnode
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-- @function [parent=#ParticleSystem] getTangentialAccelVar
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] getEmitterMode
-- @param self
-- @return ParticleSystem::Mode#ParticleSystem::Mode ret (return value: cc.ParticleSystem::Mode)
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-- @function [parent=#ParticleSystem] setEndSpinVar
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] getAngleVar
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] setStartColor
-- @param self
-- @param #color4F_table color4f
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-- @function [parent=#ParticleSystem] getRotatePerSecondVar
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] getEndSize
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] getLife
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] setSpeedVar
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setAutoRemoveOnFinish
-- @param self
-- @param #bool bool
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-- @function [parent=#ParticleSystem] setGravity
-- @param self
-- @param #cc.math::Vector2 array
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-- @function [parent=#ParticleSystem] postStep
-- @param self
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-- @function [parent=#ParticleSystem] setEmissionRate
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] getEndColorVar
-- @param self
-- @return color4F_table#color4F_table ret (return value: color4F_table)
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-- @function [parent=#ParticleSystem] getRotationIsDir
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ParticleSystem] setScale
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] getEmissionRate
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] getEndColor
-- @param self
-- @return color4F_table#color4F_table ret (return value: color4F_table)
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-- @function [parent=#ParticleSystem] getLifeVar
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] setStartSizeVar
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setOpacityModifyRGB
-- @param self
-- @param #bool bool
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-- @function [parent=#ParticleSystem] addParticle
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ParticleSystem] getStartRadius
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] getParticleCount
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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-- @function [parent=#ParticleSystem] getStartRadiusVar
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] setStartColorVar
-- @param self
-- @param #color4F_table color4f
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-- @function [parent=#ParticleSystem] setEndSpin
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] setRadialAccel
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] isAutoRemoveOnFinish
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ParticleSystem] getTotalParticles
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#ParticleSystem] setStartRadiusVar
-- @param self
-- @param #float float
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-- @function [parent=#ParticleSystem] getEndRadiusVar
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ParticleSystem] getStartColorVar
-- @param self
-- @return color4F_table#color4F_table ret (return value: color4F_table)
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-- @function [parent=#ParticleSystem] create
-- @param self
-- @param #string str
-- @return ParticleSystem#ParticleSystem ret (return value: cc.ParticleSystem)
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-- @function [parent=#ParticleSystem] createWithTotalParticles
-- @param self
-- @param #int int
-- @return ParticleSystem#ParticleSystem ret (return value: cc.ParticleSystem)
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-- @function [parent=#ParticleSystem] update
-- @param self
-- @param #float float
return nil