mirror of https://github.com/axmolengine/axmol.git
146 lines
4.2 KiB
Lua
146 lines
4.2 KiB
Lua
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--------------------------------
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-- @module SpriteBatchNode
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-- @extend Node,TextureProtocol
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--------------------------------
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-- @function [parent=#SpriteBatchNode] appendChild
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-- @param self
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-- @param #cc.Sprite sprite
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--------------------------------
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-- @function [parent=#SpriteBatchNode] addSpriteWithoutQuad
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-- @param self
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-- @param #cc.Sprite sprite
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-- @param #int int
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-- @param #int int
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-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] reorderBatch
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#SpriteBatchNode] removeAllChildrenWithCleanup
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#SpriteBatchNode] lowestAtlasIndexInChild
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-- @param self
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-- @param #cc.Sprite sprite
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] atlasIndexForChild
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-- @param self
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-- @param #cc.Sprite sprite
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-- @param #int int
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] setTextureAtlas
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-- @param self
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-- @param #cc.TextureAtlas textureatlas
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--------------------------------
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-- @function [parent=#SpriteBatchNode] getTexture
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-- @param self
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] increaseAtlasCapacity
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-- @param self
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--------------------------------
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-- @function [parent=#SpriteBatchNode] getTextureAtlas
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-- @param self
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-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] insertQuadFromSprite
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-- @param self
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-- @param #cc.Sprite sprite
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-- @param #long long
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--------------------------------
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-- @function [parent=#SpriteBatchNode] setTexture
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-- @param self
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-- @param #cc.Texture2D texture2d
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--------------------------------
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-- @function [parent=#SpriteBatchNode] rebuildIndexInOrder
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-- @param self
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-- @param #cc.Sprite sprite
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-- @param #long long
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] highestAtlasIndexInChild
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-- @param self
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-- @param #cc.Sprite sprite
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] removeChildAtIndex
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-- @param self
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-- @param #long long
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#SpriteBatchNode] removeSpriteFromAtlas
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-- @param self
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-- @param #cc.Sprite sprite
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--------------------------------
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-- @function [parent=#SpriteBatchNode] create
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-- @param self
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-- @param #string str
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-- @param #long long
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-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] createWithTexture
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-- @param self
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-- @param #cc.Texture2D texture2d
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-- @param #long long
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-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] addChild
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-- @param self
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-- @param #cc.Node node
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-- @param #int int
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-- @param #int int
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--------------------------------
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-- @function [parent=#SpriteBatchNode] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #cc.math::Matrix matrix
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#SpriteBatchNode] getDescription
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] sortAllChildren
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-- @param self
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--------------------------------
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-- @function [parent=#SpriteBatchNode] removeChild
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-- @param self
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-- @param #cc.Node node
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#SpriteBatchNode] reorderChild
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-- @param self
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-- @param #cc.Node node
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-- @param #int int
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return nil
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