mirror of https://github.com/axmolengine/axmol.git
1407 lines
31 KiB
C++
1407 lines
31 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCTransition.h"
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#include "CCCamera.h"
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#include "CCPointExtension.h"
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#include "CCDirector.h"
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#include "CCTouchDispatcher.h"
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#include "CCActionInterval.h"
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#include "CCActionInstant.h"
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#include "CCActionEase.h"
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#include "CCActionCamera.h"
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#include "CCLayer.h"
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#include "CCActionGrid.h"
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#include "CCRenderTexture.h"
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#include "CCActionTiledGrid.h"
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NS_CC_BEGIN
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const unsigned int kSceneFade = 0xFADEFADE;
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CCTransitionScene::CCTransitionScene()
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{
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}
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CCTransitionScene::~CCTransitionScene()
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{
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m_pInScene->release();
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m_pOutScene->release();
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}
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CCTransitionScene * CCTransitionScene::transitionWithDuration(ccTime t, CCScene *scene)
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{
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CCTransitionScene * pScene = new CCTransitionScene();
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if(pScene && pScene->initWithDuration(t,scene))
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{
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pScene->autorelease();
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return pScene;
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}
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CC_SAFE_DELETE(pScene);
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return NULL;
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}
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bool CCTransitionScene::initWithDuration(ccTime t, CCScene *scene)
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{
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CCAssert( scene != NULL, "Argument scene must be non-nil");
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if (CCScene::init())
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{
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m_fDuration = t;
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// retain
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m_pInScene = scene;
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m_pInScene->retain();
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m_pOutScene = CCDirector::sharedDirector()->getRunningScene();
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m_pOutScene->retain();
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CCAssert( m_pInScene != m_pOutScene, "Incoming scene must be different from the outgoing scene" );
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// disable events while transitions
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CCDirector* pDirector = CCDirector::sharedDirector();
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pDirector->getTouchDispatcher()->setDispatchEvents(false);
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this->sceneOrder();
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return true;
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}
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else
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{
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return false;
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}
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}
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void CCTransitionScene::sceneOrder()
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{
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m_bIsInSceneOnTop = true;
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}
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void CCTransitionScene::draw()
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{
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CCScene::draw();
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if( m_bIsInSceneOnTop ) {
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m_pOutScene->visit();
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m_pInScene->visit();
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} else {
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m_pInScene->visit();
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m_pOutScene->visit();
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}
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}
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void CCTransitionScene::finish()
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{
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// clean up
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m_pInScene->setIsVisible(true);
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m_pInScene->setPosition(ccp(0,0));
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m_pInScene->setScale(1.0f);
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m_pInScene->setRotation(0.0f);
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m_pInScene->getCamera()->restore();
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m_pOutScene->setIsVisible(false);
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m_pOutScene->setPosition(ccp(0,0));
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m_pOutScene->setScale(1.0f);
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m_pOutScene->setRotation(0.0f);
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m_pOutScene->getCamera()->restore();
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//[self schedule:@selector(setNewScene:) interval:0];
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this->schedule(schedule_selector(CCTransitionScene::setNewScene), 0);
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}
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void CCTransitionScene::setNewScene(ccTime dt)
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{
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CC_UNUSED_PARAM(dt);
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// [self unschedule:_cmd];
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// "_cmd" is a local variable automatically defined in a method
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// that contains the selector for the method
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this->unschedule(schedule_selector(CCTransitionScene::setNewScene));
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CCDirector *director = CCDirector::sharedDirector();
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// Before replacing, save the "send cleanup to scene"
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m_bIsSendCleanupToScene = director->isSendCleanupToScene();
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director->replaceScene(m_pInScene);
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// enable events while transitions
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director->getTouchDispatcher()->setDispatchEvents(true);
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// issue #267
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m_pOutScene->setIsVisible(true);
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}
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void CCTransitionScene::hideOutShowIn()
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{
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m_pInScene->setIsVisible(true);
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m_pOutScene->setIsVisible(false);
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}
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// custom onEnter
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void CCTransitionScene::onEnter()
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{
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CCScene::onEnter();
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m_pInScene->onEnter();
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// outScene should not receive the onEnter callback
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}
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// custom onExit
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void CCTransitionScene::onExit()
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{
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CCScene::onExit();
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m_pOutScene->onExit();
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// inScene should not receive the onExit callback
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// only the onEnterTransitionDidFinish
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m_pInScene->onEnterTransitionDidFinish();
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}
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// custom cleanup
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void CCTransitionScene::cleanup()
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{
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CCScene::cleanup();
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if( m_bIsSendCleanupToScene )
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m_pOutScene->cleanup();
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}
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//
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// Oriented Transition
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//
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CCTransitionSceneOriented::CCTransitionSceneOriented()
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{
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}
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CCTransitionSceneOriented::~CCTransitionSceneOriented()
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{
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}
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CCTransitionSceneOriented * CCTransitionSceneOriented::transitionWithDuration(ccTime t, CCScene *scene, tOrientation orientation)
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{
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CCTransitionSceneOriented * pScene = new CCTransitionSceneOriented();
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pScene->initWithDuration(t,scene,orientation);
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pScene->autorelease();
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return pScene;
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}
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bool CCTransitionSceneOriented::initWithDuration(ccTime t, CCScene *scene, tOrientation orientation)
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{
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if ( CCTransitionScene::initWithDuration(t, scene) )
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{
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m_eOrientation = orientation;
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}
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return true;
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}
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//
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// RotoZoom
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//
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CCTransitionRotoZoom::CCTransitionRotoZoom()
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{
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}
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CCTransitionRotoZoom::~CCTransitionRotoZoom()
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{
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}
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void CCTransitionRotoZoom:: onEnter()
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{
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CCTransitionScene::onEnter();
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m_pInScene->setScale(0.001f);
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m_pOutScene->setScale(1.0f);
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m_pInScene->setAnchorPoint(ccp(0.5f, 0.5f));
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m_pOutScene->setAnchorPoint(ccp(0.5f, 0.5f));
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CCActionInterval *rotozoom = (CCActionInterval*)(CCSequence::actions
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(
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CCSpawn::actions
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(
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CCScaleBy::actionWithDuration(m_fDuration/2, 0.001f),
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CCRotateBy::actionWithDuration(m_fDuration/2, 360 * 2),
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NULL
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),
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CCDelayTime::actionWithDuration(m_fDuration/2),
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NULL
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));
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m_pOutScene->runAction(rotozoom);
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m_pInScene->runAction
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(
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CCSequence::actions
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(
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rotozoom->reverse(),
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CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
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NULL
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)
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);
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}
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IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionRotoZoom)
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//
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// JumpZoom
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//
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CCTransitionJumpZoom::CCTransitionJumpZoom()
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{
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}
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CCTransitionJumpZoom::~CCTransitionJumpZoom()
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{
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}
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void CCTransitionJumpZoom::onEnter()
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{
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CCTransitionScene::onEnter();
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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m_pInScene->setScale(0.5f);
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m_pInScene->setPosition(ccp(s.width, 0));
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m_pInScene->setAnchorPoint(ccp(0.5f, 0.5f));
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m_pOutScene->setAnchorPoint(ccp(0.5f, 0.5f));
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CCActionInterval *jump = CCJumpBy::actionWithDuration(m_fDuration/4, ccp(-s.width,0), s.width/4, 2);
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CCActionInterval *scaleIn = CCScaleTo::actionWithDuration(m_fDuration/4, 1.0f);
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CCActionInterval *scaleOut = CCScaleTo::actionWithDuration(m_fDuration/4, 0.5f);
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CCActionInterval *jumpZoomOut = (CCActionInterval*)(CCSequence::actions(scaleOut, jump, NULL));
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CCActionInterval *jumpZoomIn = (CCActionInterval*)(CCSequence::actions(jump, scaleIn, NULL));
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CCActionInterval *delay = CCDelayTime::actionWithDuration(m_fDuration/2);
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m_pOutScene->runAction(jumpZoomOut);
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m_pInScene->runAction
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(
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CCSequence::actions
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(
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delay,
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jumpZoomIn,
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CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
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NULL
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)
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);
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}
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IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionJumpZoom)
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//
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// MoveInL
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//
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CCTransitionMoveInL::CCTransitionMoveInL()
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{
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}
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CCTransitionMoveInL::~CCTransitionMoveInL()
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{
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}
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void CCTransitionMoveInL::onEnter()
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{
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CCTransitionScene::onEnter();
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this->initScenes();
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CCActionInterval *a = this->action();
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m_pInScene->runAction
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(
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CCSequence::actions
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(
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this->easeActionWithAction(a),
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CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
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NULL
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)
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);
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}
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CCActionInterval* CCTransitionMoveInL::action()
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{
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return CCMoveTo::actionWithDuration(m_fDuration, ccp(0,0));
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}
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CCActionInterval* CCTransitionMoveInL::easeActionWithAction(CCActionInterval* action)
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{
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return CCEaseOut::actionWithAction(action, 2.0f);
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// return [EaseElasticOut actionWithAction:action period:0.4f];
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}
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void CCTransitionMoveInL::initScenes()
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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m_pInScene->setPosition( ccp(-s.width,0) );
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}
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IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionMoveInL)
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//
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// MoveInR
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//
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CCTransitionMoveInR::CCTransitionMoveInR()
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{
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}
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CCTransitionMoveInR::~CCTransitionMoveInR()
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{
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}
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void CCTransitionMoveInR::initScenes()
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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m_pInScene->setPosition( ccp(s.width,0) );
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}
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IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionMoveInR)
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//
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// MoveInT
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//
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CCTransitionMoveInT::CCTransitionMoveInT()
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{
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}
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CCTransitionMoveInT::~CCTransitionMoveInT()
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{
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}
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void CCTransitionMoveInT::initScenes()
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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m_pInScene->setPosition( ccp(0,s.height) );
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}
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IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionMoveInT)
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//
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// MoveInB
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//
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CCTransitionMoveInB::CCTransitionMoveInB()
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{
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}
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CCTransitionMoveInB::~CCTransitionMoveInB()
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{
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}
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void CCTransitionMoveInB::initScenes()
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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m_pInScene->setPosition( ccp(0,-s.height) );
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}
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IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionMoveInB)
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//
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// SlideInL
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//
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// The adjust factor is needed to prevent issue #442
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// One solution is to use DONT_RENDER_IN_SUBPIXELS images, but NO
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// The other issue is that in some transitions (and I don't know why)
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// the order should be reversed (In in top of Out or vice-versa).
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#define ADJUST_FACTOR 0.5f
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CCTransitionSlideInL::CCTransitionSlideInL()
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{
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}
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CCTransitionSlideInL::~CCTransitionSlideInL()
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{
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}
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void CCTransitionSlideInL::onEnter()
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{
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CCTransitionScene::onEnter();
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this->initScenes();
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CCActionInterval *in = this->action();
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CCActionInterval *out = this->action();
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CCActionInterval* inAction = easeActionWithAction(in);
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CCActionInterval* outAction = (CCActionInterval*)CCSequence::actions
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(
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easeActionWithAction(out),
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CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
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NULL
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);
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m_pInScene->runAction(inAction);
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m_pOutScene->runAction(outAction);
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}
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void CCTransitionSlideInL::sceneOrder()
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{
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m_bIsInSceneOnTop = false;
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}
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void CCTransitionSlideInL:: initScenes()
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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m_pInScene->setPosition( ccp(-(s.width-ADJUST_FACTOR),0) );
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}
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CCActionInterval* CCTransitionSlideInL::action()
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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return CCMoveBy::actionWithDuration(m_fDuration, ccp(s.width-ADJUST_FACTOR,0));
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}
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CCActionInterval* CCTransitionSlideInL::easeActionWithAction(CCActionInterval* action)
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{
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return CCEaseOut::actionWithAction(action, 2.0f);
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// return [EaseElasticOut actionWithAction:action period:0.4f];
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}
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IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionSlideInL)
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//
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// SlideInR
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//
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CCTransitionSlideInR::CCTransitionSlideInR()
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{
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}
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CCTransitionSlideInR::~CCTransitionSlideInR()
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{
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}
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void CCTransitionSlideInR::sceneOrder()
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{
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m_bIsInSceneOnTop = true;
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}
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void CCTransitionSlideInR::initScenes()
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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m_pInScene->setPosition( ccp(s.width-ADJUST_FACTOR,0) );
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}
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CCActionInterval* CCTransitionSlideInR:: action()
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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return CCMoveBy::actionWithDuration(m_fDuration, ccp(-(s.width-ADJUST_FACTOR),0));
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}
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IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionSlideInR)
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//
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// SlideInT
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//
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CCTransitionSlideInT::CCTransitionSlideInT()
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{
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}
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CCTransitionSlideInT::~CCTransitionSlideInT()
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{
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}
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void CCTransitionSlideInT::sceneOrder()
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{
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m_bIsInSceneOnTop = false;
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}
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void CCTransitionSlideInT::initScenes()
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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m_pInScene->setPosition( ccp(0,s.height-ADJUST_FACTOR) );
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}
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CCActionInterval* CCTransitionSlideInT::action()
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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return CCMoveBy::actionWithDuration(m_fDuration, ccp(0,-(s.height-ADJUST_FACTOR)));
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}
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IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionSlideInT)
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//
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// SlideInB
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//
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CCTransitionSlideInB::CCTransitionSlideInB()
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{
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}
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CCTransitionSlideInB::~CCTransitionSlideInB()
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{
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}
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void CCTransitionSlideInB::sceneOrder()
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{
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m_bIsInSceneOnTop = true;
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}
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void CCTransitionSlideInB:: initScenes()
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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m_pInScene->setPosition( ccp(0,-(s.height-ADJUST_FACTOR)) );
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}
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CCActionInterval* CCTransitionSlideInB:: action()
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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return CCMoveBy::actionWithDuration(m_fDuration, ccp(0,s.height-ADJUST_FACTOR));
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}
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IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionSlideInB)
|
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//
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// ShrinkGrow Transition
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//
|
|
CCTransitionShrinkGrow::CCTransitionShrinkGrow()
|
|
{
|
|
}
|
|
CCTransitionShrinkGrow::~CCTransitionShrinkGrow()
|
|
{
|
|
}
|
|
|
|
void CCTransitionShrinkGrow::onEnter()
|
|
{
|
|
CCTransitionScene::onEnter();
|
|
|
|
m_pInScene->setScale(0.001f);
|
|
m_pOutScene->setScale(1.0f);
|
|
|
|
m_pInScene->setAnchorPoint(ccp(2/3.0f,0.5f));
|
|
m_pOutScene->setAnchorPoint(ccp(1/3.0f,0.5f));
|
|
|
|
CCActionInterval* scaleOut = CCScaleTo::actionWithDuration(m_fDuration, 0.01f);
|
|
CCActionInterval* scaleIn = CCScaleTo::actionWithDuration(m_fDuration, 1.0f);
|
|
|
|
m_pInScene->runAction(this->easeActionWithAction(scaleIn));
|
|
m_pOutScene->runAction
|
|
(
|
|
CCSequence::actions
|
|
(
|
|
this->easeActionWithAction(scaleOut),
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
|
|
NULL
|
|
)
|
|
);
|
|
}
|
|
CCActionInterval* CCTransitionShrinkGrow:: easeActionWithAction(CCActionInterval* action)
|
|
{
|
|
return CCEaseOut::actionWithAction(action, 2.0f);
|
|
// return [EaseElasticOut actionWithAction:action period:0.3f];
|
|
}
|
|
|
|
IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionShrinkGrow)
|
|
|
|
//
|
|
// FlipX Transition
|
|
//
|
|
CCTransitionFlipX::CCTransitionFlipX()
|
|
{
|
|
}
|
|
CCTransitionFlipX::~CCTransitionFlipX()
|
|
{
|
|
}
|
|
|
|
void CCTransitionFlipX::onEnter()
|
|
{
|
|
CCTransitionSceneOriented::onEnter();
|
|
|
|
CCActionInterval *inA, *outA;
|
|
m_pInScene->setIsVisible(false);
|
|
|
|
float inDeltaZ, inAngleZ;
|
|
float outDeltaZ, outAngleZ;
|
|
|
|
if( m_eOrientation == kOrientationRightOver )
|
|
{
|
|
inDeltaZ = 90;
|
|
inAngleZ = 270;
|
|
outDeltaZ = 90;
|
|
outAngleZ = 0;
|
|
}
|
|
else
|
|
{
|
|
inDeltaZ = -90;
|
|
inAngleZ = 90;
|
|
outDeltaZ = -90;
|
|
outAngleZ = 0;
|
|
}
|
|
|
|
inA = (CCActionInterval*)CCSequence::actions
|
|
(
|
|
CCDelayTime::actionWithDuration(m_fDuration/2),
|
|
CCShow::action(),
|
|
CCOrbitCamera::actionWithDuration(m_fDuration/2, 1, 0, inAngleZ, inDeltaZ, 0, 0),
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
|
|
NULL
|
|
);
|
|
|
|
outA = (CCActionInterval *)CCSequence::actions
|
|
(
|
|
CCOrbitCamera::actionWithDuration(m_fDuration/2, 1, 0, outAngleZ, outDeltaZ, 0, 0),
|
|
CCHide::action(),
|
|
CCDelayTime::actionWithDuration(m_fDuration/2),
|
|
NULL
|
|
);
|
|
|
|
m_pInScene->runAction(inA);
|
|
m_pOutScene->runAction(outA);
|
|
}
|
|
|
|
CCTransitionFlipX* CCTransitionFlipX::transitionWithDuration(ccTime t, CCScene* s, tOrientation o)
|
|
{
|
|
CCTransitionFlipX* pScene = new CCTransitionFlipX();
|
|
pScene->initWithDuration(t, s, o);
|
|
pScene->autorelease();
|
|
|
|
return pScene;
|
|
}
|
|
|
|
//
|
|
// FlipY Transition
|
|
//
|
|
CCTransitionFlipY::CCTransitionFlipY()
|
|
{
|
|
}
|
|
CCTransitionFlipY::~CCTransitionFlipY()
|
|
{
|
|
}
|
|
|
|
void CCTransitionFlipY::onEnter()
|
|
{
|
|
CCTransitionSceneOriented::onEnter();
|
|
|
|
CCActionInterval *inA, *outA;
|
|
m_pInScene->setIsVisible(false);
|
|
|
|
float inDeltaZ, inAngleZ;
|
|
float outDeltaZ, outAngleZ;
|
|
|
|
if( m_eOrientation == kOrientationUpOver )
|
|
{
|
|
inDeltaZ = 90;
|
|
inAngleZ = 270;
|
|
outDeltaZ = 90;
|
|
outAngleZ = 0;
|
|
}
|
|
else
|
|
{
|
|
inDeltaZ = -90;
|
|
inAngleZ = 90;
|
|
outDeltaZ = -90;
|
|
outAngleZ = 0;
|
|
}
|
|
|
|
inA = (CCActionInterval*)CCSequence::actions
|
|
(
|
|
CCDelayTime::actionWithDuration(m_fDuration/2),
|
|
CCShow::action(),
|
|
CCOrbitCamera::actionWithDuration(m_fDuration/2, 1, 0, inAngleZ, inDeltaZ, 90, 0),
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
|
|
NULL
|
|
);
|
|
outA = (CCActionInterval*)CCSequence::actions
|
|
(
|
|
CCOrbitCamera::actionWithDuration(m_fDuration/2, 1, 0, outAngleZ, outDeltaZ, 90, 0),
|
|
CCHide::action(),
|
|
CCDelayTime::actionWithDuration(m_fDuration/2),
|
|
NULL
|
|
);
|
|
|
|
m_pInScene->runAction(inA);
|
|
m_pOutScene->runAction(outA);
|
|
|
|
}
|
|
|
|
CCTransitionFlipY* CCTransitionFlipY::transitionWithDuration(ccTime t, CCScene* s, tOrientation o)
|
|
{
|
|
CCTransitionFlipY* pScene = new CCTransitionFlipY();
|
|
pScene->initWithDuration(t, s, o);
|
|
pScene->autorelease();
|
|
|
|
return pScene;
|
|
}
|
|
|
|
//
|
|
// FlipAngular Transition
|
|
//
|
|
CCTransitionFlipAngular::CCTransitionFlipAngular()
|
|
{
|
|
}
|
|
CCTransitionFlipAngular::~CCTransitionFlipAngular()
|
|
{
|
|
}
|
|
|
|
void CCTransitionFlipAngular::onEnter()
|
|
{
|
|
CCTransitionSceneOriented::onEnter();
|
|
|
|
CCActionInterval *inA, *outA;
|
|
m_pInScene->setIsVisible(false);
|
|
|
|
float inDeltaZ, inAngleZ;
|
|
float outDeltaZ, outAngleZ;
|
|
|
|
if( m_eOrientation == kOrientationRightOver )
|
|
{
|
|
inDeltaZ = 90;
|
|
inAngleZ = 270;
|
|
outDeltaZ = 90;
|
|
outAngleZ = 0;
|
|
}
|
|
else
|
|
{
|
|
inDeltaZ = -90;
|
|
inAngleZ = 90;
|
|
outDeltaZ = -90;
|
|
outAngleZ = 0;
|
|
}
|
|
|
|
inA = (CCActionInterval *)CCSequence::actions
|
|
(
|
|
CCDelayTime::actionWithDuration(m_fDuration/2),
|
|
CCShow::action(),
|
|
CCOrbitCamera::actionWithDuration(m_fDuration/2, 1, 0, inAngleZ, inDeltaZ, -45, 0),
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
|
|
NULL
|
|
);
|
|
outA = (CCActionInterval *)CCSequence::actions
|
|
(
|
|
CCOrbitCamera::actionWithDuration(m_fDuration/2, 1, 0, outAngleZ, outDeltaZ, 45, 0),
|
|
CCHide::action(),
|
|
CCDelayTime::actionWithDuration(m_fDuration/2),
|
|
NULL
|
|
);
|
|
|
|
m_pInScene->runAction(inA);
|
|
m_pOutScene->runAction(outA);
|
|
}
|
|
|
|
CCTransitionFlipAngular* CCTransitionFlipAngular::transitionWithDuration(ccTime t, CCScene* s, tOrientation o)
|
|
{
|
|
CCTransitionFlipAngular* pScene = new CCTransitionFlipAngular();
|
|
pScene->initWithDuration(t, s, o);
|
|
pScene->autorelease();
|
|
|
|
return pScene;
|
|
}
|
|
|
|
//
|
|
// ZoomFlipX Transition
|
|
//
|
|
CCTransitionZoomFlipX::CCTransitionZoomFlipX()
|
|
{
|
|
}
|
|
CCTransitionZoomFlipX::~CCTransitionZoomFlipX()
|
|
{
|
|
}
|
|
|
|
void CCTransitionZoomFlipX::onEnter()
|
|
{
|
|
CCTransitionSceneOriented::onEnter();
|
|
|
|
CCActionInterval *inA, *outA;
|
|
m_pInScene->setIsVisible(false);
|
|
|
|
float inDeltaZ, inAngleZ;
|
|
float outDeltaZ, outAngleZ;
|
|
|
|
if( m_eOrientation == kOrientationRightOver ) {
|
|
inDeltaZ = 90;
|
|
inAngleZ = 270;
|
|
outDeltaZ = 90;
|
|
outAngleZ = 0;
|
|
}
|
|
else
|
|
{
|
|
inDeltaZ = -90;
|
|
inAngleZ = 90;
|
|
outDeltaZ = -90;
|
|
outAngleZ = 0;
|
|
}
|
|
inA = (CCActionInterval *)CCSequence::actions
|
|
(
|
|
CCDelayTime::actionWithDuration(m_fDuration/2),
|
|
CCSpawn::actions
|
|
(
|
|
CCOrbitCamera::actionWithDuration(m_fDuration/2, 1, 0, inAngleZ, inDeltaZ, 0, 0),
|
|
CCScaleTo::actionWithDuration(m_fDuration/2, 1),
|
|
CCShow::action(),
|
|
NULL
|
|
),
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
|
|
NULL
|
|
);
|
|
outA = (CCActionInterval *)CCSequence::actions
|
|
(
|
|
CCSpawn::actions
|
|
(
|
|
CCOrbitCamera::actionWithDuration(m_fDuration/2, 1, 0, outAngleZ, outDeltaZ, 0, 0),
|
|
CCScaleTo::actionWithDuration(m_fDuration/2, 0.5f),
|
|
NULL
|
|
),
|
|
CCHide::action(),
|
|
CCDelayTime::actionWithDuration(m_fDuration/2),
|
|
NULL
|
|
);
|
|
|
|
m_pInScene->setScale(0.5f);
|
|
m_pInScene->runAction(inA);
|
|
m_pOutScene->runAction(outA);
|
|
}
|
|
|
|
CCTransitionZoomFlipX* CCTransitionZoomFlipX::transitionWithDuration(ccTime t, CCScene* s, tOrientation o)
|
|
{
|
|
CCTransitionZoomFlipX* pScene = new CCTransitionZoomFlipX();
|
|
pScene->initWithDuration(t, s, o);
|
|
pScene->autorelease();
|
|
|
|
return pScene;
|
|
}
|
|
|
|
//
|
|
// ZoomFlipY Transition
|
|
//
|
|
CCTransitionZoomFlipY::CCTransitionZoomFlipY()
|
|
{
|
|
}
|
|
CCTransitionZoomFlipY::~CCTransitionZoomFlipY()
|
|
{
|
|
}
|
|
|
|
void CCTransitionZoomFlipY::onEnter()
|
|
{
|
|
CCTransitionSceneOriented::onEnter();
|
|
|
|
CCActionInterval *inA, *outA;
|
|
m_pInScene->setIsVisible(false);
|
|
|
|
float inDeltaZ, inAngleZ;
|
|
float outDeltaZ, outAngleZ;
|
|
|
|
if( m_eOrientation== kOrientationUpOver ) {
|
|
inDeltaZ = 90;
|
|
inAngleZ = 270;
|
|
outDeltaZ = 90;
|
|
outAngleZ = 0;
|
|
} else {
|
|
inDeltaZ = -90;
|
|
inAngleZ = 90;
|
|
outDeltaZ = -90;
|
|
outAngleZ = 0;
|
|
}
|
|
|
|
inA = (CCActionInterval *)CCSequence::actions
|
|
(
|
|
CCDelayTime::actionWithDuration(m_fDuration/2),
|
|
CCSpawn::actions
|
|
(
|
|
CCOrbitCamera::actionWithDuration(m_fDuration/2, 1, 0, inAngleZ, inDeltaZ, 90, 0),
|
|
CCScaleTo::actionWithDuration(m_fDuration/2, 1),
|
|
CCShow::action(),
|
|
NULL
|
|
),
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
|
|
NULL
|
|
);
|
|
|
|
outA = (CCActionInterval *)CCSequence::actions
|
|
(
|
|
CCSpawn::actions
|
|
(
|
|
CCOrbitCamera::actionWithDuration(m_fDuration/2, 1, 0, outAngleZ, outDeltaZ, 90, 0),
|
|
CCScaleTo::actionWithDuration(m_fDuration/2, 0.5f),
|
|
NULL
|
|
),
|
|
CCHide::action(),
|
|
CCDelayTime::actionWithDuration(m_fDuration/2),
|
|
NULL
|
|
);
|
|
|
|
m_pInScene->setScale(0.5f);
|
|
m_pInScene->runAction(inA);
|
|
m_pOutScene->runAction(outA);
|
|
}
|
|
|
|
CCTransitionZoomFlipY* CCTransitionZoomFlipY::transitionWithDuration(ccTime t, CCScene* s, tOrientation o)
|
|
{
|
|
CCTransitionZoomFlipY* pScene = new CCTransitionZoomFlipY();
|
|
pScene->initWithDuration(t, s, o);
|
|
pScene->autorelease();
|
|
|
|
return pScene;
|
|
}
|
|
|
|
//
|
|
// ZoomFlipAngular Transition
|
|
//
|
|
CCTransitionZoomFlipAngular::CCTransitionZoomFlipAngular()
|
|
{
|
|
}
|
|
CCTransitionZoomFlipAngular::~CCTransitionZoomFlipAngular()
|
|
{
|
|
}
|
|
|
|
|
|
void CCTransitionZoomFlipAngular::onEnter()
|
|
{
|
|
CCTransitionSceneOriented::onEnter();
|
|
|
|
CCActionInterval *inA, *outA;
|
|
m_pInScene->setIsVisible(false);
|
|
|
|
float inDeltaZ, inAngleZ;
|
|
float outDeltaZ, outAngleZ;
|
|
|
|
if( m_eOrientation == kOrientationRightOver ) {
|
|
inDeltaZ = 90;
|
|
inAngleZ = 270;
|
|
outDeltaZ = 90;
|
|
outAngleZ = 0;
|
|
}
|
|
else
|
|
{
|
|
inDeltaZ = -90;
|
|
inAngleZ = 90;
|
|
outDeltaZ = -90;
|
|
outAngleZ = 0;
|
|
}
|
|
|
|
inA = (CCActionInterval *)CCSequence::actions
|
|
(
|
|
CCDelayTime::actionWithDuration(m_fDuration/2),
|
|
CCSpawn::actions
|
|
(
|
|
CCOrbitCamera::actionWithDuration(m_fDuration/2, 1, 0, inAngleZ, inDeltaZ, -45, 0),
|
|
CCScaleTo::actionWithDuration(m_fDuration/2, 1),
|
|
CCShow::action(),
|
|
NULL
|
|
),
|
|
CCShow::action(),
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
|
|
NULL
|
|
);
|
|
outA = (CCActionInterval *)CCSequence::actions
|
|
(
|
|
CCSpawn::actions
|
|
(
|
|
CCOrbitCamera::actionWithDuration(m_fDuration/2, 1, 0 , outAngleZ, outDeltaZ, 45, 0),
|
|
CCScaleTo::actionWithDuration(m_fDuration/2, 0.5f),
|
|
NULL
|
|
),
|
|
CCHide::action(),
|
|
CCDelayTime::actionWithDuration(m_fDuration/2),
|
|
NULL
|
|
);
|
|
|
|
m_pInScene->setScale(0.5f);
|
|
m_pInScene->runAction(inA);
|
|
m_pOutScene->runAction(outA);
|
|
}
|
|
|
|
CCTransitionZoomFlipAngular* CCTransitionZoomFlipAngular::transitionWithDuration(ccTime t, CCScene* s, tOrientation o)
|
|
{
|
|
CCTransitionZoomFlipAngular* pScene = new CCTransitionZoomFlipAngular();
|
|
pScene->initWithDuration(t, s, o);
|
|
pScene->autorelease();
|
|
|
|
return pScene;
|
|
}
|
|
|
|
//
|
|
// Fade Transition
|
|
//
|
|
CCTransitionFade::CCTransitionFade()
|
|
{
|
|
}
|
|
CCTransitionFade::~CCTransitionFade()
|
|
{
|
|
}
|
|
|
|
|
|
CCTransitionFade * CCTransitionFade::transitionWithDuration(ccTime duration, CCScene *scene, const ccColor3B& color)
|
|
{
|
|
CCTransitionFade * pTransition = new CCTransitionFade();
|
|
pTransition->initWithDuration(duration, scene, color);
|
|
pTransition->autorelease();
|
|
return pTransition;
|
|
}
|
|
|
|
bool CCTransitionFade::initWithDuration(ccTime duration, CCScene *scene, const ccColor3B& color)
|
|
{
|
|
if (CCTransitionScene::initWithDuration(duration, scene))
|
|
{
|
|
m_tColor.r = color.r;
|
|
m_tColor.g = color.g;
|
|
m_tColor.b = color.b;
|
|
m_tColor.a = 0;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool CCTransitionFade::initWithDuration(ccTime t, CCScene *scene)
|
|
{
|
|
this->initWithDuration(t, scene, ccBLACK);
|
|
return true;
|
|
}
|
|
|
|
void CCTransitionFade :: onEnter()
|
|
{
|
|
CCTransitionScene::onEnter();
|
|
|
|
CCLayerColor* l = CCLayerColor::layerWithColor(m_tColor);
|
|
m_pInScene->setIsVisible(false);
|
|
|
|
addChild(l, 2, kSceneFade);
|
|
CCNode* f = getChildByTag(kSceneFade);
|
|
|
|
CCActionInterval* a = (CCActionInterval *)CCSequence::actions
|
|
(
|
|
CCFadeIn::actionWithDuration(m_fDuration/2),
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::hideOutShowIn)),//CCCallFunc::actionWithTarget:self selector:@selector(hideOutShowIn)],
|
|
CCFadeOut::actionWithDuration(m_fDuration/2),
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)), //:self selector:@selector(finish)],
|
|
NULL
|
|
);
|
|
f->runAction(a);
|
|
}
|
|
|
|
void CCTransitionFade::onExit()
|
|
{
|
|
CCTransitionScene::onExit();
|
|
this->removeChildByTag(kSceneFade, false);
|
|
}
|
|
|
|
//
|
|
// Cross Fade Transition
|
|
//
|
|
CCTransitionCrossFade::CCTransitionCrossFade()
|
|
{
|
|
}
|
|
CCTransitionCrossFade::~CCTransitionCrossFade()
|
|
{
|
|
}
|
|
|
|
|
|
void CCTransitionCrossFade:: draw()
|
|
{
|
|
// override draw since both scenes (textures) are rendered in 1 scene
|
|
}
|
|
|
|
void CCTransitionCrossFade::onEnter()
|
|
{
|
|
CCTransitionScene::onEnter();
|
|
|
|
// create a transparent color layer
|
|
// in which we are going to add our rendertextures
|
|
ccColor4B color = {0,0,0,0};
|
|
CCSize size = CCDirector::sharedDirector()->getWinSize();
|
|
CCLayerColor* layer = CCLayerColor::layerWithColor(color);
|
|
|
|
// create the first render texture for inScene
|
|
CCRenderTexture* inTexture = CCRenderTexture::renderTextureWithWidthAndHeight((int)size.width, (int)size.height);
|
|
|
|
if (NULL == inTexture)
|
|
{
|
|
return;
|
|
}
|
|
|
|
inTexture->getSprite()->setAnchorPoint( ccp(0.5f,0.5f) );
|
|
inTexture->setPosition( ccp(size.width/2, size.height/2) );
|
|
inTexture->setAnchorPoint( ccp(0.5f,0.5f) );
|
|
|
|
// render inScene to its texturebuffer
|
|
inTexture->begin();
|
|
m_pInScene->visit();
|
|
inTexture->end();
|
|
|
|
// create the second render texture for outScene
|
|
CCRenderTexture* outTexture = CCRenderTexture::renderTextureWithWidthAndHeight((int)size.width, (int)size.height);
|
|
outTexture->getSprite()->setAnchorPoint( ccp(0.5f,0.5f) );
|
|
outTexture->setPosition( ccp(size.width/2, size.height/2) );
|
|
outTexture->setAnchorPoint( ccp(0.5f,0.5f) );
|
|
|
|
// render outScene to its texturebuffer
|
|
outTexture->begin();
|
|
m_pOutScene->visit();
|
|
outTexture->end();
|
|
|
|
// create blend functions
|
|
|
|
ccBlendFunc blend1 = {GL_ONE, GL_ONE}; // inScene will lay on background and will not be used with alpha
|
|
ccBlendFunc blend2 = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}; // we are going to blend outScene via alpha
|
|
|
|
// set blendfunctions
|
|
inTexture->getSprite()->setBlendFunc(blend1);
|
|
outTexture->getSprite()->setBlendFunc(blend2);
|
|
|
|
// add render textures to the layer
|
|
layer->addChild(inTexture);
|
|
layer->addChild(outTexture);
|
|
|
|
// initial opacity:
|
|
inTexture->getSprite()->setOpacity(255);
|
|
outTexture->getSprite()->setOpacity(255);
|
|
|
|
// create the blend action
|
|
CCAction* layerAction = CCSequence::actions
|
|
(
|
|
CCFadeTo::actionWithDuration(m_fDuration, 0),
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::hideOutShowIn)),
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
|
|
NULL
|
|
);
|
|
|
|
|
|
// run the blend action
|
|
outTexture->getSprite()->runAction( layerAction );
|
|
|
|
// add the layer (which contains our two rendertextures) to the scene
|
|
addChild(layer, 2, kSceneFade);
|
|
}
|
|
|
|
// clean up on exit
|
|
void CCTransitionCrossFade::onExit()
|
|
{
|
|
// remove our layer and release all containing objects
|
|
this->removeChildByTag(kSceneFade, false);
|
|
CCTransitionScene::onExit();
|
|
}
|
|
|
|
CCTransitionCrossFade* CCTransitionCrossFade::transitionWithDuration(ccTime d, CCScene* s)
|
|
{
|
|
CCTransitionCrossFade* Transition = new CCTransitionCrossFade();
|
|
Transition->initWithDuration(d, s);
|
|
Transition->autorelease();
|
|
|
|
return Transition;
|
|
}
|
|
|
|
//
|
|
// TurnOffTilesTransition
|
|
//
|
|
CCTransitionTurnOffTiles::CCTransitionTurnOffTiles()
|
|
{
|
|
}
|
|
CCTransitionTurnOffTiles::~CCTransitionTurnOffTiles()
|
|
{
|
|
}
|
|
|
|
|
|
// override addScenes, and change the order
|
|
void CCTransitionTurnOffTiles::sceneOrder()
|
|
{
|
|
m_bIsInSceneOnTop = false;
|
|
}
|
|
|
|
void CCTransitionTurnOffTiles::onEnter()
|
|
{
|
|
CCTransitionScene::onEnter();
|
|
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
|
float aspect = s.width / s.height;
|
|
int x = (int)(12 * aspect);
|
|
int y = 12;
|
|
|
|
CCTurnOffTiles* toff = CCTurnOffTiles::actionWithSize( ccg(x,y), m_fDuration);
|
|
CCActionInterval* action = easeActionWithAction(toff);
|
|
m_pOutScene->runAction
|
|
(
|
|
CCSequence::actions
|
|
(
|
|
action,
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
|
|
CCStopGrid::action(),
|
|
NULL
|
|
)
|
|
);
|
|
}
|
|
|
|
|
|
CCActionInterval* CCTransitionTurnOffTiles:: easeActionWithAction(CCActionInterval* action)
|
|
{
|
|
return action;
|
|
}
|
|
|
|
IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionTurnOffTiles)
|
|
|
|
//
|
|
// SplitCols Transition
|
|
//
|
|
CCTransitionSplitCols::CCTransitionSplitCols()
|
|
{
|
|
}
|
|
CCTransitionSplitCols::~CCTransitionSplitCols()
|
|
{
|
|
}
|
|
|
|
|
|
void CCTransitionSplitCols::onEnter()
|
|
{
|
|
CCTransitionScene::onEnter();
|
|
m_pInScene->setIsVisible(false);
|
|
|
|
CCActionInterval* split = action();
|
|
CCActionInterval* seq = (CCActionInterval*)CCSequence::actions
|
|
(
|
|
split,
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::hideOutShowIn)),
|
|
split->reverse(),
|
|
NULL
|
|
);
|
|
|
|
this->runAction
|
|
(
|
|
CCSequence::actions
|
|
(
|
|
easeActionWithAction(seq),
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
|
|
CCStopGrid::action(),
|
|
NULL
|
|
)
|
|
);
|
|
}
|
|
|
|
|
|
CCActionInterval* CCTransitionSplitCols:: action()
|
|
{
|
|
return CCSplitCols::actionWithCols(3, m_fDuration/2.0f);
|
|
}
|
|
|
|
|
|
CCActionInterval* CCTransitionSplitCols::easeActionWithAction(CCActionInterval * action)
|
|
{
|
|
return CCEaseInOut::actionWithAction(action, 3.0f);
|
|
}
|
|
|
|
IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionSplitCols)
|
|
|
|
|
|
//
|
|
// SplitRows Transition
|
|
//
|
|
CCTransitionSplitRows::CCTransitionSplitRows()
|
|
{
|
|
}
|
|
CCTransitionSplitRows::~CCTransitionSplitRows()
|
|
{
|
|
}
|
|
|
|
|
|
CCActionInterval* CCTransitionSplitRows::action()
|
|
{
|
|
return CCSplitRows::actionWithRows(3, m_fDuration/2.0f);
|
|
}
|
|
|
|
IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionSplitRows)
|
|
|
|
//
|
|
// FadeTR Transition
|
|
//
|
|
CCTransitionFadeTR::CCTransitionFadeTR()
|
|
{
|
|
}
|
|
CCTransitionFadeTR::~CCTransitionFadeTR()
|
|
{
|
|
}
|
|
|
|
|
|
void CCTransitionFadeTR::sceneOrder()
|
|
{
|
|
m_bIsInSceneOnTop = false;
|
|
}
|
|
|
|
void CCTransitionFadeTR::onEnter()
|
|
{
|
|
CCTransitionScene::onEnter();
|
|
|
|
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
|
float aspect = s.width / s.height;
|
|
int x = (int)(12 * aspect);
|
|
int y = 12;
|
|
|
|
CCActionInterval* action = actionWithSize(ccg(x,y));
|
|
|
|
m_pOutScene->runAction
|
|
(
|
|
CCSequence::actions
|
|
(
|
|
easeActionWithAction(action),
|
|
CCCallFunc::actionWithTarget(this, callfunc_selector(CCTransitionScene::finish)),
|
|
CCStopGrid::action(),
|
|
NULL
|
|
)
|
|
);
|
|
}
|
|
|
|
|
|
CCActionInterval* CCTransitionFadeTR::actionWithSize(const ccGridSize& size)
|
|
{
|
|
return CCFadeOutTRTiles::actionWithSize(size, m_fDuration);
|
|
}
|
|
|
|
CCActionInterval* CCTransitionFadeTR:: easeActionWithAction(CCActionInterval* action)
|
|
{
|
|
return action;
|
|
}
|
|
|
|
IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionFadeTR)
|
|
|
|
|
|
//
|
|
// FadeBL Transition
|
|
//
|
|
|
|
CCTransitionFadeBL::CCTransitionFadeBL()
|
|
{
|
|
}
|
|
CCTransitionFadeBL::~CCTransitionFadeBL()
|
|
{
|
|
}
|
|
|
|
CCActionInterval* CCTransitionFadeBL::actionWithSize(const ccGridSize& size)
|
|
{
|
|
return CCFadeOutBLTiles::actionWithSize(size, m_fDuration);
|
|
}
|
|
|
|
IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionFadeBL)
|
|
|
|
//
|
|
// FadeUp Transition
|
|
//
|
|
CCTransitionFadeUp::CCTransitionFadeUp()
|
|
{
|
|
}
|
|
CCTransitionFadeUp::~CCTransitionFadeUp()
|
|
{
|
|
}
|
|
|
|
CCActionInterval* CCTransitionFadeUp::actionWithSize(const ccGridSize& size)
|
|
{
|
|
return CCFadeOutUpTiles::actionWithSize(size, m_fDuration);
|
|
}
|
|
|
|
IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionFadeUp)
|
|
|
|
//
|
|
// FadeDown Transition
|
|
//
|
|
CCTransitionFadeDown::CCTransitionFadeDown()
|
|
{
|
|
}
|
|
CCTransitionFadeDown::~CCTransitionFadeDown()
|
|
{
|
|
}
|
|
|
|
CCActionInterval* CCTransitionFadeDown::actionWithSize(const ccGridSize& size)
|
|
{
|
|
return CCFadeOutDownTiles::actionWithSize(size, m_fDuration);
|
|
}
|
|
|
|
IMPLEMENT_TRANSITIONWITHDURATION(CCTransitionFadeDown)
|
|
|
|
NS_CC_END
|