mirror of https://github.com/axmolengine/axmol.git
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
//
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// CCTexture2DMutable.h
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// Ported to C++ by Dmitry Matyukhin
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//
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// CCMutableTexture.m
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// Created by Lam Hoang Pham.
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// Improved by Manuel Martinez-Almeida.
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//
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#ifndef CCTexture2DMutable_cpp
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#define CCTexture2DMutable_cpp
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#include "cocos2d.h"
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#define CC_MUTABLE_TEXTURE_SAVE_ORIGINAL_DATA 0
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class CCTexture2DMutable : public cocos2d::CCTexture2D
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{
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#if CC_MUTABLE_TEXTURE_SAVE_ORIGINAL_DATA
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CC_PROPERTY_READONLY(void*, originalData_, OriginalTexData);
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#endif
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CC_PROPERTY(void*, data_, TexData);
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unsigned int bytesPerPixel_;
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bool dirty_;
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cocos2d::CCImage *image_;
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public:
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CCTexture2DMutable(void);
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~CCTexture2DMutable(void);
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void restore();
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/** These functions are needed to create mutable textures */
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void releaseData(void *data);
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void* keepData(void *data, unsigned int length);
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bool initWithImageFile(const char *imageFile, cocos2d::CCTexture2DPixelFormat pixelFormat, unsigned int pixelsWide, unsigned int pixelsHigh, const cocos2d::CCSize& contentSize);
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bool initWithImageFile(const char *imageFilex);
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/** Intializes with a texture2d with data */
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bool initWithData(const void* data, cocos2d::CCTexture2DPixelFormat pixelFormat, unsigned int pixelsWide, unsigned int pixelsHigh, const cocos2d::CCSize& contentSize);
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cocos2d::ccColor4B pixelAt(const cocos2d::CCPoint& pt);
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///
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// @param pt is a point to get a pixel (0,0) is top-left to (width,height) bottom-right
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// @param c is a ccColor4B which is a colour.
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// @returns if a pixel was set
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// Remember to call apply to actually update the texture canvas.
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///
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bool setPixelAt(const cocos2d::CCPoint& pt, cocos2d::ccColor4B c);
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///
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// Fill with specified colour
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///
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void fill(cocos2d::ccColor4B c);
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///
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// @param textureToCopy is the texture image to copy over
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// @param offset also offset's the texture image
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///
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CCTexture2D* copyMutable(bool isMutable);
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CCTexture2DMutable* copy();
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void copy(CCTexture2DMutable* textureToCopy, const cocos2d::CCPoint& offset);
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///
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// apply actually updates the texture with any new data we added.
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///
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void apply();
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void *getData();
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};
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#endif // CCTexture2DMutable_cpp
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