axmol/cocos/renderer
Justin Hawkwood 852639cfe7 Added empty string check 2015-06-09 09:19:04 -07:00
..
CCBatchCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCBatchCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCCustomCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCCustomCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCGLProgram.cpp Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering 2015-05-14 11:55:10 +08:00
CCGLProgram.h Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering 2015-05-14 11:55:10 +08:00
CCGLProgramCache.cpp remove WP8 code which is added by accident when resolve merge conflicts 2015-05-15 10:06:44 +08:00
CCGLProgramCache.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCGLProgramState.cpp samplers are treated as uniforms 2015-06-05 14:55:33 -07:00
CCGLProgramState.h fixes win compilation issues 2015-06-02 23:31:57 -07:00
CCGLProgramStateCache.cpp comment line 83 2014-12-18 13:49:54 +08:00
CCGLProgramStateCache.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCGroupCommand.cpp Update CCGroupCommand.cpp 2015-01-20 19:28:30 +08:00
CCGroupCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCMaterial.cpp samplers are treated as uniforms 2015-06-05 14:55:33 -07:00
CCMaterial.h samplers are treated as uniforms 2015-06-05 14:55:33 -07:00
CCMeshCommand.cpp Removes state from MeshCommand. 2015-05-20 15:57:26 -07:00
CCMeshCommand.h Removes state from MeshCommand. 2015-05-20 15:57:26 -07:00
CCPass.cpp samplers are treated as uniforms 2015-06-05 14:55:33 -07:00
CCPass.h Adds better sample 2015-05-13 17:39:39 -07:00
CCPrimitive.cpp fix conflict 2014-08-29 16:55:09 +08:00
CCPrimitive.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCPrimitiveCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCPrimitiveCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCQuadCommand.cpp cleanup Material Code 2015-05-05 15:59:41 -07:00
CCQuadCommand.h cleanup Material Code 2015-05-05 15:59:41 -07:00
CCRenderCommand.cpp fix transparent render bug 2015-03-03 10:42:47 +08:00
CCRenderCommand.h fixed 'seperate' typo 2015-04-25 00:02:39 +03:00
CCRenderCommandPool.h [ci skip]Update comments 2015-03-24 20:23:51 +08:00
CCRenderState.cpp samplers are treated as uniforms 2015-06-05 14:55:33 -07:00
CCRenderState.h samplers are treated as uniforms 2015-06-05 14:55:33 -07:00
CCRenderer.cpp cleanup Material Code 2015-05-05 15:59:41 -07:00
CCRenderer.h RenderQueue command buffer optimisation 2015-04-06 14:45:19 +01:00
CCTechnique.cpp Adds better sample 2015-05-13 17:39:39 -07:00
CCTechnique.h Adds better sample 2015-05-13 17:39:39 -07:00
CCTexture2D.cpp add Android 9-patch image format support 2015-05-21 16:04:37 +08:00
CCTexture2D.h add Android 9-patch image format support 2015-05-21 16:04:37 +08:00
CCTextureAtlas.cpp fix crash for textureAtlas 2015-01-21 14:14:53 +08:00
CCTextureAtlas.h fix doxygen comment 2015-03-27 17:09:54 +08:00
CCTextureCache.cpp Added empty string check 2015-06-09 09:19:04 -07:00
CCTextureCache.h Merge pull request #12002 from WenhaiLin/v3-texturecache-unbindfix 2015-05-25 16:29:43 +08:00
CCTrianglesCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCTrianglesCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCVertexAttribBinding.cpp Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
CCVertexAttribBinding.h Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
CCVertexIndexBuffer.cpp removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCVertexIndexBuffer.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCVertexIndexData.cpp remove unneeded includes 2014-08-29 15:39:52 +08:00
CCVertexIndexData.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CMakeLists.txt Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
ccGLStateCache.cpp MeshCommand uses StateBlock 2015-05-19 18:13:18 -07:00
ccGLStateCache.h merge cocos 2015-03-26 11:59:26 +08:00
ccShader_3D_Color.frag Name modification 2014-08-21 11:33:00 +08:00
ccShader_3D_ColorNormal.frag fix the bug of lighting shader 2015-03-17 16:43:08 +08:00
ccShader_3D_ColorNormalTex.frag fix the bug of lighting shader 2015-03-17 16:43:08 +08:00
ccShader_3D_ColorTex.frag Name modification 2014-08-21 11:33:00 +08:00
ccShader_3D_Particle.frag add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
ccShader_3D_Particle.vert add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
ccShader_3D_PositionNormalTex.vert shader optimize 2014-10-20 13:41:26 +08:00
ccShader_3D_PositionTex.vert shader optimize 2014-10-20 13:41:26 +08:00
ccShader_3D_Skybox.frag Update ccShader_3D_Skybox.frag 2015-03-27 17:07:30 +08:00
ccShader_3D_Skybox.vert Fix bug: skybox can't move to other position except origin point in world space. 2015-05-26 17:14:26 +08:00
ccShader_3D_Terrain.frag fix bugs of terrain 2015-05-11 12:02:32 +08:00
ccShader_3D_Terrain.vert add new line at end of file 2015-04-03 09:11:09 +08:00
ccShader_CameraClear.frag add clear feature when before draw scene with a camera 2015-05-07 15:09:06 +08:00
ccShader_CameraClear.vert add clear feature when before draw scene with a camera 2015-05-07 15:09:06 +08:00
ccShader_Label.vert
ccShader_Label_df.frag Adds MARK: TODO: FIXME: in code 2014-08-29 12:54:24 -07:00
ccShader_Label_df_glow.frag Adds MARK: TODO: FIXME: in code 2014-08-29 12:54:24 -07:00
ccShader_Label_normal.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_Label_outline.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_PositionColor.frag
ccShader_PositionColor.vert
ccShader_PositionColorLengthTexture.frag
ccShader_PositionColorLengthTexture.vert
ccShader_PositionColorTextureAsPointsize.vert fix crash on windows 2015-01-20 16:50:51 +08:00
ccShader_PositionColorTextureAsPointsize_wp81.vert special shaders for Windows Phone 8.1 with no gl_PointSprite 2015-04-29 09:47:44 -07:00
ccShader_PositionTexture.frag
ccShader_PositionTexture.vert
ccShader_PositionTextureA8Color.frag
ccShader_PositionTextureA8Color.vert
ccShader_PositionTextureColor.frag
ccShader_PositionTextureColor.vert
ccShader_PositionTextureColorAlphaTest.frag
ccShader_PositionTextureColor_noMVP.frag
ccShader_PositionTextureColor_noMVP.vert
ccShader_PositionTexture_uColor.frag
ccShader_PositionTexture_uColor.vert
ccShader_Position_uColor.frag
ccShader_Position_uColor.vert
ccShader_Position_uColor_wp81.vert special shaders for Windows Phone 8.1 with no gl_PointSprite 2015-04-29 09:47:44 -07:00
ccShader_UI_Gray.frag fix ui grayscale shader memory release issue 2015-04-20 17:00:40 +08:00
ccShaders.cpp add clear feature when before draw scene with a camera 2015-05-07 15:09:06 +08:00
ccShaders.h add clear feature when before draw scene with a camera 2015-05-07 15:09:06 +08:00