mirror of https://github.com/axmolengine/axmol.git
356 lines
11 KiB
C++
356 lines
11 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "MarchingSquare.h"
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#include "cocos2d.h"
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#include <algorithm>
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USING_NS_CC;
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MarchingSquare::MarchingSquare(const std::string &filename, const unsigned int threshold)
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{
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_filename = filename;
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_threshold = threshold;
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Image *image = new Image();
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image->initWithImageFile(filename);
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CCASSERT(image->getRenderFormat()==Texture2D::PixelFormat::RGBA8888, "unsupported format, currently only supports rgba8888");
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data = image->getData();
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width = image->getWidth();
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height = image->getHeight();
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scaleFactor = Director::getInstance()->getContentScaleFactor();
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}
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void MarchingSquare::trace()
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{
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unsigned int first = findFirstNoneTransparentPixel();
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start = Vec2(first%width, first/width);
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marchSquare(start.x, start.y);
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}
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unsigned int MarchingSquare::findFirstNoneTransparentPixel()
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{
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for(unsigned int i = 0; i < width*height; i++)
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{
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if(getAlphaAt(i) > _threshold)
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{
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// CCLOG("first non transparent is at x:%d, y%d", i%width, i/width);
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return i;
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}
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}
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CCASSERT(false, "image is all transparent!");
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}
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unsigned char MarchingSquare::getAlphaAt(const unsigned int i)
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{
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return *(data+i*4+3);
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}
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unsigned char MarchingSquare::getAlphaAt(const int x, const int y)
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{
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if(x < 0 || y < 0 || x > width-1 || y > height-1)
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return 0;
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return *(data+(y*width+x)*4+3);
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}
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unsigned int MarchingSquare::getSquareValue(int x, int y)
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{
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/*
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checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
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+---+---+
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| 1 | 2 |
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+---+---+
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| 4 | 8 | <- current pixel (curx,cury)
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+---+---+
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*/
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unsigned int sv = 0;
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if(getAlphaAt(x-1, y-1) > _threshold)
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sv += 1;
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if(getAlphaAt(x,y-1) > _threshold)
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sv += 2;
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if(getAlphaAt(x-1, y) > _threshold)
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sv += 4;
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if(getAlphaAt(x, y) > _threshold)
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sv += 8;
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return sv;
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}
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void MarchingSquare::marchSquare(int startx, int starty)
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{
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int stepx = 0;
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int stepy = 0;
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int prevx = 0;
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int prevy = 0;
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int curx = startx;
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int cury = starty;
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unsigned int count = 0;
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unsigned int totalPixel = width*height;
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bool problem = false;
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std::vector<int> case9s;
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std::vector<int> case6s;
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int i;
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std::vector<int>::iterator it;
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do{
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int sv = getSquareValue(curx, cury);
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switch(sv){
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case 1:
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case 5:
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case 13:
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/* going UP with these cases:
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1 5 13
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+---+---+ +---+---+ +---+---+
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| 1 | | | 1 | | | 1 | |
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+---+---+ +---+---+ +---+---+
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| | | | 4 | | | 4 | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = 0;
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stepy = -1;
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break;
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case 8:
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case 10:
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case 11:
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/* going DOWN with these cases:
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8 10 11
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+---+---+ +---+---+ +---+---+
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| | | | | 2 | | 1 | 2 |
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+---+---+ +---+---+ +---+---+
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| | 8 | | | 8 | | | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = 0;
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stepy = 1;
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break;
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case 4:
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case 12:
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case 14:
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/* going LEFT with these cases:
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4 12 14
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+---+---+ +---+---+ +---+---+
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| | | | | | | | 2 |
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+---+---+ +---+---+ +---+---+
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| 4 | | | 4 | 8 | | 4 | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = -1;
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stepy = 0;
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break;
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case 2 :
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case 3 :
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case 7 :
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/* going RIGHT with these cases:
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2 3 7
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+---+---+ +---+---+ +---+---+
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| | 2 | | 1 | 2 | | 1 | 2 |
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+---+---+ +---+---+ +---+---+
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| | | | | | | 4 | |
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+---+---+ +---+---+ +---+---+
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*/
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stepx=1;
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stepy=0;
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break;
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case 9 :
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/*
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+---+---+
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| 1 | |
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+---+---+
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| | 8 |
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+---+---+
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this should normaly go UP, but if we already been here, we go down
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*/
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//find index from xy;
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i = getIndexFromPos(curx, cury);
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it = find (case9s.begin(), case9s.end(), i);
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if (it != case9s.end())
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{
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//found, so we go down, and delete from case9s;
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stepx = 0;
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stepy = 1;
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case9s.erase(it);
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problem = true;
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}
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else
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{
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//not found, we go up, and add to case9s;
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stepx = 0;
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stepy = -1;
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case9s.push_back(i);
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}
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break;
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case 6 :
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/*
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6
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+---+---+
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| | 2 |
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+---+---+
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| 4 | |
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+---+---+
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this normally go RIGHT, but if its coming from UP, it should go LEFT
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*/
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i = getIndexFromPos(curx, cury);
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it = find (case6s.begin(), case6s.end(), i);
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if (it != case6s.end())
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{
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//found, so we go down, and delete from case9s;
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stepx = -1;
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stepy = 0;
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case6s.erase(it);
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problem = true;
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}
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else{
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//not found, we go up, and add to case9s;
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stepx = 1;
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stepy = 0;
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case6s.push_back(i);
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}
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break;
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case 0:
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CCLOG("case 0 at x:%d, y:%d, coming from %d, %d", curx, cury, prevx, prevy);
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CCASSERT(false, "this shoudln't happen");
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break;
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case 15:
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CCLOG("case 15 at x:%d, y:%d, coming from %d, %d", curx, cury, prevx, prevy);
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CCASSERT(false, "this shoudln't happen");
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break;
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}
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//little optimization
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// if previous direction is same as current direction,
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// then we should modify the last vec to current
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curx += stepx;
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cury += stepy;
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if(stepx == prevx && stepy == prevy)
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{
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points.back().x = (float)(curx) / scaleFactor;
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points.back().y = (float)(height-cury) / scaleFactor;
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}
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else if(problem)
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{
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//TODO: we triangulation cannot work collineer points, so we need to modify same point a little
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//TODO: maybe we can detect if we go into a hole and coming back the hole, we should extract those points and remove them
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points.back().x -= 0.00001f;
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points.back().y -= 0.00001f;
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points.push_back(Vec2((float)curx, (float)height-cury)/ scaleFactor);
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}
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else{
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points.push_back(Vec2((float)curx, (float)height-cury)/ scaleFactor);
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}
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count++;
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prevx = stepx;
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prevy = stepy;
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problem = false;
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CCASSERT(count <= totalPixel, "oh no, marching square cannot find starting position");
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} while(curx != startx || cury != starty);
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}
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void MarchingSquare::printPoints()
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{
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for(auto p : points)
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{
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CCLOG("%.1f %.1f", p.x, height-p.y);
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}
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}
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float MarchingSquare::perpendicularDistance(cocos2d::Vec2 ii, cocos2d::Vec2 ss, cocos2d::Vec2 ee)
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{
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float res;
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float slope;
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float intercept;
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if(ss.x == ee.x)
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{
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res = fabsf(ii.x- ee.x);
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}
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else if (ss.y == ee.y)
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{
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res = fabsf(ii.y - ee.y);
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}
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else{
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slope = (ee.y - ss.y) / (ee.x - ss.x);
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intercept = ss.y - (slope*ss.x);
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res = fabsf(slope * ii.x - ii.y + intercept) / sqrtf(powf(slope, 2)+1);
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}
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return res;
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}
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std::vector<cocos2d::Vec2> MarchingSquare::rdp(std::vector<cocos2d::Vec2> v)
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{
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if(v.size() < 3)
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return v;
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int index = -1;
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float dist = 0;
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//not looping first and last point
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for(int i = 1; i < v.size()-1; i++)
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{
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float cdist = perpendicularDistance(v[i], v.front(), v.back());
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if(cdist > dist)
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{
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dist = cdist;
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index = i;
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}
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}
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if (dist>epsilon)
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{
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std::vector<Vec2>::const_iterator begin = v.begin();
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std::vector<Vec2>::const_iterator end = v.end();
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std::vector<Vec2> l1(begin, begin+index+1);
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std::vector<Vec2> l2(begin+index, end);
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std::vector<Vec2> r1 = rdp(l1);
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std::vector<Vec2> r2 = rdp(l2);
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r1.insert(r1.end(), r2.begin()+1, r2.end());
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return r1;
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}
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else {
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std::vector<Vec2> ret;
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ret.push_back(v.front());
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ret.push_back(v.back());
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return ret;
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}
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}
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void MarchingSquare::optimize(float level)
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{
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if(level <= 0 || points.size()<4)
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return;
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epsilon = level;
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points = rdp(points);
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auto last = points.back();
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if(last.y > points.front().y)
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points.front().y = last.y;
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points.pop_back();
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//delete the last point, because its almost the same as the starting point
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// CCLOG("%.1f, %.1f, %.1f, %.1f", points[0].x, points[0].y, points.back().x, points.back().y);
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} |