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CCBatchCommand.cpp
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Refactor draw command
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2015-01-15 14:00:49 -08:00 |
CCBatchCommand.h
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[ci skip]add group base to files in renderer folder
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2015-03-27 11:54:40 +08:00 |
CCCustomCommand.cpp
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Refactor draw command
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2015-01-15 14:00:49 -08:00 |
CCCustomCommand.h
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[ci skip]add group base to files in renderer folder
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2015-03-27 11:54:40 +08:00 |
CCFrameBuffer.cpp
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move viewport to experimental namespace
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2015-06-09 16:21:50 +08:00 |
CCFrameBuffer.h
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Rename CCRenderBufferObject to CCRenderBuffer in windows projects.
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2015-06-11 11:45:10 +08:00 |
CCGLProgram.cpp
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Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
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2015-05-14 11:55:10 +08:00 |
CCGLProgram.h
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Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
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2015-05-14 11:55:10 +08:00 |
CCGLProgramCache.cpp
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remove WP8 code which is added by accident when resolve merge conflicts
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2015-05-15 10:06:44 +08:00 |
CCGLProgramCache.h
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[ci skip]add group base to files in renderer folder
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2015-03-27 11:54:40 +08:00 |
CCGLProgramState.cpp
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samplers are treated as uniforms
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2015-06-05 14:55:33 -07:00 |
CCGLProgramState.h
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fixes win compilation issues
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2015-06-02 23:31:57 -07:00 |
CCGLProgramStateCache.cpp
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comment line 83
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2014-12-18 13:49:54 +08:00 |
CCGLProgramStateCache.h
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[ci skip]add group base to files in renderer folder
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2015-03-27 11:54:40 +08:00 |
CCGroupCommand.cpp
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Update CCGroupCommand.cpp
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2015-01-20 19:28:30 +08:00 |
CCGroupCommand.h
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[ci skip]add group base to files in renderer folder
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2015-03-27 11:54:40 +08:00 |
CCMaterial.cpp
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samplers are treated as uniforms
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2015-06-05 14:55:33 -07:00 |
CCMaterial.h
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samplers are treated as uniforms
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2015-06-05 14:55:33 -07:00 |
CCMeshCommand.cpp
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Removes state from MeshCommand.
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2015-05-20 15:57:26 -07:00 |
CCMeshCommand.h
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Removes state from MeshCommand.
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2015-05-20 15:57:26 -07:00 |
CCPass.cpp
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samplers are treated as uniforms
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2015-06-05 14:55:33 -07:00 |
CCPass.h
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Adds better sample
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2015-05-13 17:39:39 -07:00 |
CCPrimitive.cpp
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fix conflict
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2014-08-29 16:55:09 +08:00 |
CCPrimitive.h
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[ci skip]add group base to files in renderer folder
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2015-03-27 11:54:40 +08:00 |
CCPrimitiveCommand.cpp
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Refactor draw command
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2015-01-15 14:00:49 -08:00 |
CCPrimitiveCommand.h
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[ci skip]add group base to files in renderer folder
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2015-03-27 11:54:40 +08:00 |
CCQuadCommand.cpp
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cleanup Material Code
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2015-05-05 15:59:41 -07:00 |
CCQuadCommand.h
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cleanup Material Code
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2015-05-05 15:59:41 -07:00 |
CCRenderCommand.cpp
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fix transparent render bug
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2015-03-03 10:42:47 +08:00 |
CCRenderCommand.h
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fixed 'seperate' typo
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2015-04-25 00:02:39 +03:00 |
CCRenderCommandPool.h
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[ci skip]Update comments
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2015-03-24 20:23:51 +08:00 |
CCRenderState.cpp
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samplers are treated as uniforms
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2015-06-05 14:55:33 -07:00 |
CCRenderState.h
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samplers are treated as uniforms
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2015-06-05 14:55:33 -07:00 |
CCRenderer.cpp
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Fix clearcolor overwrite bug
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2015-05-13 17:40:10 +08:00 |
CCRenderer.h
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RenderQueue command buffer optimisation
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2015-04-06 14:45:19 +01:00 |
CCTechnique.cpp
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Adds better sample
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2015-05-13 17:39:39 -07:00 |
CCTechnique.h
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Adds better sample
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2015-05-13 17:39:39 -07:00 |
CCTexture2D.cpp
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add Android 9-patch image format support
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2015-05-21 16:04:37 +08:00 |
CCTexture2D.h
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add Android 9-patch image format support
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2015-05-21 16:04:37 +08:00 |
CCTextureAtlas.cpp
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fix crash for textureAtlas
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2015-01-21 14:14:53 +08:00 |
CCTextureAtlas.h
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fix doxygen comment
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2015-03-27 17:09:54 +08:00 |
CCTextureCache.cpp
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Merge pull request #12002 from WenhaiLin/v3-texturecache-unbindfix
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2015-05-25 16:29:43 +08:00 |
CCTextureCache.h
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Merge pull request #12002 from WenhaiLin/v3-texturecache-unbindfix
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2015-05-25 16:29:43 +08:00 |
CCTrianglesCommand.cpp
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Refactor draw command
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2015-01-15 14:00:49 -08:00 |
CCTrianglesCommand.h
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[ci skip]add group base to files in renderer folder
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2015-03-27 11:54:40 +08:00 |
CCVertexAttribBinding.cpp
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Adds support of VertexAttribBinding per Pass
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2015-05-12 19:58:09 -07:00 |
CCVertexAttribBinding.h
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Adds support of VertexAttribBinding per Pass
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2015-05-12 19:58:09 -07:00 |
CCVertexIndexBuffer.cpp
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removed CC_PLATFORM_WP8
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2015-05-08 09:19:13 -07:00 |
CCVertexIndexBuffer.h
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[ci skip]add group base to files in renderer folder
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2015-03-27 11:54:40 +08:00 |
CCVertexIndexData.cpp
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remove unneeded includes
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2014-08-29 15:39:52 +08:00 |
CCVertexIndexData.h
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[ci skip]add group base to files in renderer folder
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2015-03-27 11:54:40 +08:00 |
CMakeLists.txt
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compiles on android and linux
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2015-06-09 17:57:07 +08:00 |
ccGLStateCache.cpp
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MeshCommand uses StateBlock
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2015-05-19 18:13:18 -07:00 |
ccGLStateCache.h
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merge cocos
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2015-03-26 11:59:26 +08:00 |
ccShader_3D_Color.frag
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Name modification
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2014-08-21 11:33:00 +08:00 |
ccShader_3D_ColorNormal.frag
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fix the bug of lighting shader
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2015-03-17 16:43:08 +08:00 |
ccShader_3D_ColorNormalTex.frag
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fix the bug of lighting shader
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2015-03-17 16:43:08 +08:00 |
ccShader_3D_ColorTex.frag
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Name modification
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2014-08-21 11:33:00 +08:00 |
ccShader_3D_Particle.frag
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add 3d particle (Particle Universe)
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2015-02-11 18:14:22 +08:00 |
ccShader_3D_Particle.vert
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add 3d particle (Particle Universe)
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2015-02-11 18:14:22 +08:00 |
ccShader_3D_PositionNormalTex.vert
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shader optimize
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2014-10-20 13:41:26 +08:00 |
ccShader_3D_PositionTex.vert
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shader optimize
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2014-10-20 13:41:26 +08:00 |
ccShader_3D_Skybox.frag
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Update ccShader_3D_Skybox.frag
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2015-03-27 17:07:30 +08:00 |
ccShader_3D_Skybox.vert
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Fix bug: skybox can't move to other position except origin point in world space.
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2015-05-26 17:14:26 +08:00 |
ccShader_3D_Terrain.frag
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fix bugs of terrain
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2015-05-11 12:02:32 +08:00 |
ccShader_3D_Terrain.vert
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add new line at end of file
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2015-04-03 09:11:09 +08:00 |
ccShader_CameraClear.frag
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add clear feature when before draw scene with a camera
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2015-05-07 15:09:06 +08:00 |
ccShader_CameraClear.vert
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add clear feature when before draw scene with a camera
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2015-05-07 15:09:06 +08:00 |
ccShader_Label.vert
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…
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ccShader_Label_df.frag
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Adds MARK: TODO: FIXME: in code
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2014-08-29 12:54:24 -07:00 |
ccShader_Label_df_glow.frag
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Adds MARK: TODO: FIXME: in code
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2014-08-29 12:54:24 -07:00 |
ccShader_Label_normal.frag
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…
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ccShader_Label_outline.frag
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improve rendering of inner shapes when outline is used
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2015-06-08 12:56:43 +03:00 |
ccShader_PositionColor.frag
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…
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ccShader_PositionColor.vert
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…
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ccShader_PositionColorLengthTexture.frag
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…
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ccShader_PositionColorLengthTexture.vert
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…
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ccShader_PositionColorTextureAsPointsize.vert
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fix crash on windows
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2015-01-20 16:50:51 +08:00 |
ccShader_PositionColorTextureAsPointsize_wp81.vert
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special shaders for Windows Phone 8.1 with no gl_PointSprite
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2015-04-29 09:47:44 -07:00 |
ccShader_PositionTexture.frag
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…
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ccShader_PositionTexture.vert
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…
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ccShader_PositionTextureA8Color.frag
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…
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ccShader_PositionTextureA8Color.vert
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…
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ccShader_PositionTextureColor.frag
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…
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ccShader_PositionTextureColor.vert
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…
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ccShader_PositionTextureColorAlphaTest.frag
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…
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ccShader_PositionTextureColor_noMVP.frag
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…
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ccShader_PositionTextureColor_noMVP.vert
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…
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ccShader_PositionTexture_uColor.frag
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…
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ccShader_PositionTexture_uColor.vert
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…
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ccShader_Position_uColor.frag
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…
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ccShader_Position_uColor.vert
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…
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ccShader_Position_uColor_wp81.vert
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special shaders for Windows Phone 8.1 with no gl_PointSprite
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2015-04-29 09:47:44 -07:00 |
ccShader_UI_Gray.frag
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fix ui grayscale shader memory release issue
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2015-04-20 17:00:40 +08:00 |
ccShaders.cpp
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add clear feature when before draw scene with a camera
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2015-05-07 15:09:06 +08:00 |
ccShaders.h
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add clear feature when before draw scene with a camera
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2015-05-07 15:09:06 +08:00 |