axmol/tests/cpp-empty-test/proj.win8.1-universal/HelloCpp.Shared/HelloCpp.Shared.vcxitems

63 lines
3.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>e956c24b-f04e-47bf-bf00-746681ae1301</SharedGUID>
<ItemsProjectGuid>{a3ad93e4-0b2f-4c58-9181-69bed2e42e3e}</ItemsProjectGuid>
<ItemsRootNamespace>cocos2d</ItemsRootNamespace>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ApplicationDefinition Include="$(MSBuildThisFileDirectory)App.xaml">
<SubType>Designer</SubType>
</ApplicationDefinition>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLES.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp">
<DependentUpon>$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml</DependentUpon>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\HelloWorldScene.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)App.xaml.cpp">
<DependentUpon>$(MSBuildThisFileDirectory)App.xaml</DependentUpon>
</ClCompile>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\Cocos2dRenderer.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLES.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.h">
<DependentUpon>$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml</DependentUpon>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\pch.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppMacros.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\HelloWorldScene.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)App.xaml.h">
<DependentUpon>$(MSBuildThisFileDirectory)App.xaml</DependentUpon>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ProjectCapability Include="SourceItemsFromImports" />
</ItemGroup>
<ItemGroup>
<Page Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml" />
</ItemGroup>
<ItemGroup>
<_CustomResource Include="$(MSBuildThisFileDirectory)..\..\Resources\**\*">
<Link>Assets\Resources\%(RecursiveDir)%(FileName)%(Extension)</Link>
<DeploymentContent>true</DeploymentContent>
</_CustomResource>
</ItemGroup>
<Target Name="_CollectCustomResources" BeforeTargets="AssignTargetPaths">
<Message Text="Adding resource: %(_CustomResource.Identity) -&gt; %(_CustomResource.Link)" />
<ItemGroup>
<None Include="@(_CustomResource)" />
</ItemGroup>
</Target>
</Project>