axmol/tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIScene.cpp

68 lines
1.8 KiB
C++

#include "extensions/cocos-ext.h"
#include "UIScene.h"
#include "UISceneManager.h"
#include "editor-support/cocostudio/CCSGUIReader.h"
#include "CocosGUIScene.h"
USING_NS_CC;
using namespace cocos2d::ui;
UIScene::UIScene()
: _uiLayer(nullptr)
, _sceneTitle(nullptr)
{
}
UIScene::~UIScene()
{
}
bool UIScene::init()
{
if (TestCase::init())
{
_uiLayer = Layer::create();
addChild(_uiLayer);
_widget = dynamic_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("cocosui/UITest/UITest.json"));
_uiLayer->addChild(_widget);
Size screenSize = Director::getInstance()->getWinSize();
Size rootSize = _widget->getContentSize();
_uiLayer->setPosition(Vec2((screenSize.width - rootSize.width) / 2,
(screenSize.height - rootSize.height) / 2));
// disable these widgets because they are conflict with menu items created in `TestCase`
auto restartButton = Helper::seekWidgetByName(_widget, "middle_Button");
restartButton->setVisible(false);
restartButton->setEnabled(false);
auto leftButton = Helper::seekWidgetByName(_widget, "left_Button");
leftButton->setVisible(false);
leftButton->setEnabled(false);
auto rightButton = Helper::seekWidgetByName(_widget, "right_Button");
rightButton->setVisible(false);
rightButton->setEnabled(false);
Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
_sceneTitle = dynamic_cast<Text*>(root->getChildByName("UItest"));
return true;
}
return false;
}
void UIScene::onEnter()
{
TestCase::onEnter();
if (_sceneTitle)
{
_sceneTitle->setString(getTestCaseName());
}
}