axmol/cocos2dx/include/CCDrawingPrimitives.h

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/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
http://www.cocos2d-x.org
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#ifndef __CCDRAWING_PRIMITIVES__
#define __CCDRAWING_PRIMITIVES__
/**
@file
Drawing OpenGL ES primitives.
- ccDrawPoint
- ccDrawLine
- ccDrawPoly
- ccDrawCircle
- ccDrawQuadBezier
- ccDrawCubicBezier
You can change the color, width and other property by calling the
glColor4ub(), glLineWitdh(), glPointSize().
@warning These functions draws the Line, Point, Polygon, immediately. They aren't batched. If you are going to make a game that depends on these primitives, I suggest creating a batch.
*/
#include "CCGeometry.h" // for CCPoint
namespace cocos2d {
/** draws a point given x and y coordinate measured in points */
void CC_DLL ccDrawPoint( CCPoint point );
/** draws an array of points.
@since v0.7.2
*/
void CC_DLL ccDrawPoints( const CCPoint *points, unsigned int numberOfPoints );
/** draws a line given the origin and destination point measured in points */
void CC_DLL ccDrawLine( CCPoint origin, CCPoint destination );
/** draws a poligon given a pointer to CCPoint coordiantes and the number of vertices measured in points.
The polygon can be closed or open
*/
void CC_DLL ccDrawPoly( const CCPoint *vertices, int numOfVertices, bool closePolygon );
/** draws a circle given the center, radius and number of segments. */
void CC_DLL ccDrawCircle( CCPoint center, float radius, float angle, int segments, bool drawLineToCenter);
/** draws a quad bezier path
@since v0.8
*/
void CC_DLL ccDrawQuadBezier(CCPoint origin, CCPoint control, CCPoint destination, int segments);
/** draws a cubic bezier path
@since v0.8
*/
void CC_DLL ccDrawCubicBezier(CCPoint origin, CCPoint control1, CCPoint control2, CCPoint destination, int segments);
}//namespace cocos2d
#endif // __CCDRAWING_PRIMITIVES__