axmol/cocos/scripting/lua-bindings/auto/api/AnimationFrame.lua

61 lines
1.7 KiB
Lua

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-- @module AnimationFrame
-- @extend Ref
-- @parent_module cc
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--
-- @function [parent=#AnimationFrame] setSpriteFrame
-- @param self
-- @param #cc.SpriteFrame frame
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-- @overload self
-- @overload self
-- @function [parent=#AnimationFrame] getUserInfo
-- @param self
-- @return map_table#map_table ret (retunr value: map_table)
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-- Sets the units of time the frame takes
-- @function [parent=#AnimationFrame] setDelayUnits
-- @param self
-- @param #float delayUnits
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--
-- @function [parent=#AnimationFrame] clone
-- @param self
-- @return AnimationFrame#AnimationFrame ret (return value: cc.AnimationFrame)
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--
-- @function [parent=#AnimationFrame] getSpriteFrame
-- @param self
-- @return SpriteFrame#SpriteFrame ret (return value: cc.SpriteFrame)
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-- Gets the units of time the frame takes
-- @function [parent=#AnimationFrame] getDelayUnits
-- @param self
-- @return float#float ret (return value: float)
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-- Sets user infomation
-- @function [parent=#AnimationFrame] setUserInfo
-- @param self
-- @param #map_table userInfo
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-- Creates the animation frame with a spriteframe, number of delay units and a notification user info<br>
-- since 3.0
-- @function [parent=#AnimationFrame] create
-- @param self
-- @param #cc.SpriteFrame spriteFrame
-- @param #float delayUnits
-- @param #map_table userInfo
-- @return AnimationFrame#AnimationFrame ret (return value: cc.AnimationFrame)
return nil