mirror of https://github.com/axmolengine/axmol.git
113 lines
3.3 KiB
Lua
113 lines
3.3 KiB
Lua
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--------------------------------
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-- @module ParticleBatchNode
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-- @extend Node,TextureProtocol
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-- @parent_module cc
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] setTexture
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-- @param self
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-- @param #cc.Texture2D texture
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--------------------------------
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-- disables a particle by inserting a 0'd quad into the texture atlas
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-- @function [parent=#ParticleBatchNode] disableParticle
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-- @param self
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-- @param #int particleIndex
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] getTexture
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-- @param self
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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-- Sets the texture atlas used for drawing the quads
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-- @function [parent=#ParticleBatchNode] setTextureAtlas
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-- @param self
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-- @param #cc.TextureAtlas atlas
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] removeAllChildrenWithCleanup
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-- @param self
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-- @param #bool doCleanup
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--------------------------------
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-- Gets the texture atlas used for drawing the quads
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-- @function [parent=#ParticleBatchNode] getTextureAtlas
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-- @param self
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-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
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--------------------------------
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-- Inserts a child into the ParticleBatchNode
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-- @function [parent=#ParticleBatchNode] insertChild
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-- @param self
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-- @param #cc.ParticleSystem system
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-- @param #int index
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] removeChildAtIndex
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-- @param self
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-- @param #int index
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-- @param #bool doCleanup
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--------------------------------
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-- initializes the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles
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-- @function [parent=#ParticleBatchNode] create
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-- @param self
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-- @param #string fileImage
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-- @param #int capacity
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-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
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--------------------------------
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-- initializes the particle system with Texture2D, a capacity of particles, which particle system to use
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-- @function [parent=#ParticleBatchNode] createWithTexture
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-- @param self
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-- @param #cc.Texture2D tex
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-- @param #int capacity
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-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
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--------------------------------
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-- @overload self, cc.Node, int, string
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-- @overload self, cc.Node, int, int
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-- @function [parent=#ParticleBatchNode] addChild
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-- @param self
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-- @param #cc.Node child
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-- @param #int zOrder
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-- @param #int tag
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] visit
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table parentTransform
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-- @param #unsigned int parentFlags
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] reorderChild
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-- @param self
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-- @param #cc.Node child
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-- @param #int zOrder
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] removeChild
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-- @param self
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-- @param #cc.Node child
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-- @param #bool cleanup
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return nil
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