axmol/cocos/scripting/lua-bindings/auto/api/Ripple3D.lua

68 lines
1.7 KiB
Lua

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-- @module Ripple3D
-- @extend Grid3DAction
-- @parent_module cc
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--
-- @function [parent=#Ripple3D] setAmplitudeRate
-- @param self
-- @param #float fAmplitudeRate
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--
-- @function [parent=#Ripple3D] getAmplitudeRate
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#Ripple3D] setAmplitude
-- @param self
-- @param #float fAmplitude
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--
-- @function [parent=#Ripple3D] getAmplitude
-- @param self
-- @return float#float ret (return value: float)
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-- set center position
-- @function [parent=#Ripple3D] setPosition
-- @param self
-- @param #vec2_table position
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-- get center position
-- @function [parent=#Ripple3D] getPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- creates the action with radius, number of waves, amplitude, a grid size and duration
-- @function [parent=#Ripple3D] create
-- @param self
-- @param #float duration
-- @param #size_table gridSize
-- @param #vec2_table position
-- @param #float radius
-- @param #unsigned int waves
-- @param #float amplitude
-- @return Ripple3D#Ripple3D ret (return value: cc.Ripple3D)
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--
-- @function [parent=#Ripple3D] clone
-- @param self
-- @return Ripple3D#Ripple3D ret (return value: cc.Ripple3D)
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--
-- @function [parent=#Ripple3D] update
-- @param self
-- @param #float time
return nil