mirror of https://github.com/axmolengine/axmol.git
91 lines
3.2 KiB
C++
91 lines
3.2 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_EGLVIEW_IPHONE_H__
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#define __CC_EGLVIEW_IPHONE_H__
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#include "CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
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#include "CCObject.h"
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#include "platform/CCCommon.h"
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#include "platform/CCEGLViewProtocol.h"
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NS_CC_BEGIN
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/** Class that represent the OpenGL View
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*/
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class CC_DLL GLView : public Object, public GLViewProtocol
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{
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public:
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/** creates a GLView with a objective-c CCEAGLView instance */
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static GLView* createWithEAGLView(void* eaglview);
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/** creates a GLView with a title name in fullscreen mode */
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static GLView* create(const std::string& viewName);
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/** creates a GLView with a title name, a rect and the zoom factor */
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static GLView* createWithRect(const std::string& viewName, Rect rect, float frameZoomFactor = 1.0f);
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/** creates a GLView with a name in fullscreen mode */
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static GLView* createWithFullScreen(const std::string& viewName);
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/** sets the content scale factor */
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bool setContentScaleFactor(float contentScaleFactor);
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/** returns the content scale factor */
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float getContentScaleFactor() const;
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/** returns whether or not the view is in Retina Display mode */
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bool isRetinaDisplay() const { return getContentScaleFactor() == 2.0; }
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/** returns the objective-c CCEAGLView instance */
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void* getEAGLView() const { return _eaglview; }
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// overrides
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virtual bool isOpenGLReady() override;
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virtual void end() override;
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virtual void swapBuffers() override;
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virtual void setIMEKeyboardState(bool bOpen) override;
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protected:
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GLView();
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virtual ~GLView();
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bool initWithEAGLView(void* eaglview);
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bool initWithRect(const std::string& viewName, Rect rect, float frameZoomFactor);
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bool initWithFullScreen(const std::string& viewName);
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// the objective-c CCEAGLView instance
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void *_eaglview;
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};
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NS_CC_END
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#endif // CC_PLATFORM_IOS
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#endif // end of __CC_EGLVIEW_IPHONE_H__
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