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CCPhysicsBodyInfo_chipmunk.cpp
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fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
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2013-12-26 23:55:05 +08:00 |
CCPhysicsBodyInfo_chipmunk.h
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fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
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2013-12-26 23:55:05 +08:00 |
CCPhysicsContactInfo_chipmunk.cpp
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fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
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2013-12-26 23:55:05 +08:00 |
CCPhysicsContactInfo_chipmunk.h
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fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
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2013-12-26 23:55:05 +08:00 |
CCPhysicsHelper_chipmunk.h
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fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
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2013-12-26 23:55:05 +08:00 |
CCPhysicsJointInfo_chipmunk.cpp
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fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
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2013-12-26 23:55:05 +08:00 |
CCPhysicsJointInfo_chipmunk.h
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fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
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2013-12-26 23:55:05 +08:00 |
CCPhysicsShapeInfo_chipmunk.cpp
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fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
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2013-12-26 23:55:05 +08:00 |
CCPhysicsShapeInfo_chipmunk.h
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fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
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2013-12-26 23:55:05 +08:00 |
CCPhysicsWorldInfo_chipmunk.cpp
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fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
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2013-12-26 23:55:05 +08:00 |
CCPhysicsWorldInfo_chipmunk.h
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fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
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2013-12-26 23:55:05 +08:00 |