axmol/cocos/scripting/lua-bindings/auto/api/Layout.lua

229 lines
6.8 KiB
Lua

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-- @module Layout
-- @extend Widget,LayoutProtocol
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-- @function [parent=#Layout] setBackGroundColorVector
-- @param self
-- @param #cc.Vec2 vec2
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-- @function [parent=#Layout] setClippingType
-- @param self
-- @param #ccui.Layout::ClippingType clippingtype
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-- @function [parent=#Layout] setBackGroundColorType
-- @param self
-- @param #ccui.Layout::BackGroundColorType backgroundcolortype
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-- @function [parent=#Layout] setLoopFocus
-- @param self
-- @param #bool bool
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-- @function [parent=#Layout] setBackGroundImageColor
-- @param self
-- @param #color3b_table color3b
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-- @function [parent=#Layout] getBackGroundColorVector
-- @param self
-- @return Vec2#Vec2 ret (return value: cc.Vec2)
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-- @function [parent=#Layout] getClippingType
-- @param self
-- @return Layout::ClippingType#Layout::ClippingType ret (return value: ccui.Layout::ClippingType)
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-- @function [parent=#Layout] isLoopFocus
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Layout] removeBackGroundImage
-- @param self
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-- @function [parent=#Layout] getBackGroundColorOpacity
-- @param self
-- @return unsigned char#unsigned char ret (return value: unsigned char)
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-- @function [parent=#Layout] isClippingEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Layout] setBackGroundImageOpacity
-- @param self
-- @param #unsigned char char
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-- @function [parent=#Layout] setBackGroundImage
-- @param self
-- @param #string str
-- @param #ccui.Widget::TextureResType texturerestype
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-- overload function: setBackGroundColor(color3b_table, color3b_table)
--
-- overload function: setBackGroundColor(color3b_table)
--
-- @function [parent=#Layout] setBackGroundColor
-- @param self
-- @param #color3b_table color3b
-- @param #color3b_table color3b
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-- @function [parent=#Layout] requestDoLayout
-- @param self
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-- @function [parent=#Layout] getBackGroundImageCapInsets
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
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-- @function [parent=#Layout] getBackGroundColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- @function [parent=#Layout] setClippingEnabled
-- @param self
-- @param #bool bool
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-- @function [parent=#Layout] getBackGroundImageColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- @function [parent=#Layout] isBackGroundImageScale9Enabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Layout] getBackGroundColorType
-- @param self
-- @return Layout::BackGroundColorType#Layout::BackGroundColorType ret (return value: ccui.Layout::BackGroundColorType)
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-- @function [parent=#Layout] getBackGroundEndColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- @function [parent=#Layout] setBackGroundColorOpacity
-- @param self
-- @param #unsigned char char
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-- @function [parent=#Layout] getBackGroundImageOpacity
-- @param self
-- @return unsigned char#unsigned char ret (return value: unsigned char)
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-- @function [parent=#Layout] isPassFocusToChild
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Layout] setBackGroundImageCapInsets
-- @param self
-- @param #rect_table rect
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-- @function [parent=#Layout] getBackGroundImageTextureSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- @function [parent=#Layout] getLayoutType
-- @param self
-- @return Layout::Type#Layout::Type ret (return value: ccui.Layout::Type)
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-- @function [parent=#Layout] setPassFocusToChild
-- @param self
-- @param #bool bool
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-- @function [parent=#Layout] getBackGroundStartColor
-- @param self
-- @return color3b_table#color3b_table ret (return value: color3b_table)
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-- @function [parent=#Layout] setBackGroundImageScale9Enabled
-- @param self
-- @param #bool bool
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-- @function [parent=#Layout] setLayoutType
-- @param self
-- @param #ccui.Layout::Type type
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-- @function [parent=#Layout] create
-- @param self
-- @return Layout#Layout ret (return value: ccui.Layout)
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-- @function [parent=#Layout] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
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-- overload function: addChild(cc.Node, int)
--
-- overload function: addChild(cc.Node)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @function [parent=#Layout] addChild
-- @param self
-- @param #cc.Node node
-- @param #int int
-- @param #int int
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-- @function [parent=#Layout] getDescription
-- @param self
-- @return string#string ret (return value: string)
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-- @function [parent=#Layout] removeAllChildrenWithCleanup
-- @param self
-- @param #bool bool
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-- @function [parent=#Layout] removeAllChildren
-- @param self
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-- @function [parent=#Layout] sortAllChildren
-- @param self
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-- @function [parent=#Layout] findNextFocusedWidget
-- @param self
-- @param #ccui.Widget::FocusDirection focusdirection
-- @param #ccui.Widget widget
-- @return Widget#Widget ret (return value: ccui.Widget)
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-- @function [parent=#Layout] removeChild
-- @param self
-- @param #cc.Node node
-- @param #bool bool
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-- @function [parent=#Layout] Layout
-- @param self
return nil