mirror of https://github.com/axmolengine/axmol.git
144 lines
3.7 KiB
C++
144 lines
3.7 KiB
C++
/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef COMPOUND_SHAPES_H
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#define COMPOUND_SHAPES_H
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// TODO_ERIN test joints on compounds.
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class CompoundShapes : public Test
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{
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public:
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CompoundShapes()
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{
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{
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b2BodyDef bd;
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bd.position.Set(0.0f, 0.0f);
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b2Body* body = m_world->CreateBody(&bd);
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b2EdgeShape shape;
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shape.Set(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f));
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body->CreateFixture(&shape, 0.0f);
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}
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{
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b2CircleShape circle1;
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circle1.m_radius = 0.5f;
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circle1.m_p.Set(-0.5f, 0.5f);
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b2CircleShape circle2;
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circle2.m_radius = 0.5f;
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circle2.m_p.Set(0.5f, 0.5f);
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for (int i = 0; i < 10; ++i)
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{
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float32 x = RandomFloat(-0.1f, 0.1f);
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(x + 5.0f, 1.05f + 2.5f * i);
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bd.angle = RandomFloat(-b2_pi, b2_pi);
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b2Body* body = m_world->CreateBody(&bd);
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body->CreateFixture(&circle1, 2.0f);
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body->CreateFixture(&circle2, 0.0f);
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}
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}
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{
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b2PolygonShape polygon1;
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polygon1.SetAsBox(0.25f, 0.5f);
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b2PolygonShape polygon2;
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polygon2.SetAsBox(0.25f, 0.5f, b2Vec2(0.0f, -0.5f), 0.5f * b2_pi);
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for (int i = 0; i < 10; ++i)
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{
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float32 x = RandomFloat(-0.1f, 0.1f);
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(x - 5.0f, 1.05f + 2.5f * i);
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bd.angle = RandomFloat(-b2_pi, b2_pi);
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b2Body* body = m_world->CreateBody(&bd);
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body->CreateFixture(&polygon1, 2.0f);
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body->CreateFixture(&polygon2, 2.0f);
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}
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}
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{
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b2Transform xf1;
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xf1.q.Set(0.3524f * b2_pi);
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xf1.p = xf1.q.GetXAxis();
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b2Vec2 vertices[3];
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b2PolygonShape triangle1;
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vertices[0] = b2Mul(xf1, b2Vec2(-1.0f, 0.0f));
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vertices[1] = b2Mul(xf1, b2Vec2(1.0f, 0.0f));
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vertices[2] = b2Mul(xf1, b2Vec2(0.0f, 0.5f));
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triangle1.Set(vertices, 3);
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b2Transform xf2;
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xf2.q.Set(-0.3524f * b2_pi);
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xf2.p = -xf2.q.GetXAxis();
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b2PolygonShape triangle2;
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vertices[0] = b2Mul(xf2, b2Vec2(-1.0f, 0.0f));
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vertices[1] = b2Mul(xf2, b2Vec2(1.0f, 0.0f));
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vertices[2] = b2Mul(xf2, b2Vec2(0.0f, 0.5f));
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triangle2.Set(vertices, 3);
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for (int32 i = 0; i < 10; ++i)
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{
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float32 x = RandomFloat(-0.1f, 0.1f);
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(x, 2.05f + 2.5f * i);
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bd.angle = 0.0f;
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b2Body* body = m_world->CreateBody(&bd);
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body->CreateFixture(&triangle1, 2.0f);
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body->CreateFixture(&triangle2, 2.0f);
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}
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}
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{
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b2PolygonShape bottom;
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bottom.SetAsBox( 1.5f, 0.15f );
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b2PolygonShape left;
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left.SetAsBox(0.15f, 2.7f, b2Vec2(-1.45f, 2.35f), 0.2f);
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b2PolygonShape right;
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right.SetAsBox(0.15f, 2.7f, b2Vec2(1.45f, 2.35f), -0.2f);
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set( 0.0f, 2.0f );
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b2Body* body = m_world->CreateBody(&bd);
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body->CreateFixture(&bottom, 4.0f);
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body->CreateFixture(&left, 4.0f);
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body->CreateFixture(&right, 4.0f);
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}
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}
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static Test* Create()
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{
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return new CompoundShapes;
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}
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};
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#endif
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