axmol/tools/console/plugins/plugin_generate/modify_template.py

225 lines
9.0 KiB
Python

#!/usr/bin/python
# ----------------------------------------------------------------------------
# modify the runtime template for prebuilt engine
#
# Copyright 2014 (C) zhangbin
#
# License: MIT
# ----------------------------------------------------------------------------
'''
modify the runtime template for prebuilt engine
'''
import os
import sys
from MultiLanguage import MultiLanguage
from axis import Logging
LUA_TEMPLATE_PATH = "templates/lua-template-runtime"
XCODE_LINK_CPP_LIBS = [
"libcocos2d"
]
XCODE_LINK_LUA_LIBS = [ "libluacocos2d", "libsimulator" ]
XCODE_LINK_JS_LIBS = [ "libjscocos2d", "libsimulator" ]
class TemplateModifier(object):
def __init__(self, engine_path, libs_path, version):
if os.path.isabs(engine_path):
self.engine_path = engine_path
else:
self.engine_path = os.path.abspath(engine_path)
if os.path.isabs(libs_path):
self.libs_path = libs_path
else:
self.libs_path = os.path.abspath(libs_path)
self.version = version
if getattr(sys, 'frozen', None):
self.cur_dir = os.path.realpath(os.path.dirname(sys.executable))
else:
self.cur_dir = os.path.realpath(os.path.dirname(__file__))
proj_modifier_path = os.path.join(self.cur_dir, 'proj_modifier')
sys.path.append(proj_modifier_path)
def modify_xcode_proj(self, proj_file_path):
if proj_file_path.find('cpp-template') >= 0:
language = 'cpp'
elif proj_file_path.find('lua-template') >= 0:
language = 'lua'
elif proj_file_path.find('js-template') >= 0:
language = 'js'
else:
Logging.warning(MultiLanguage.get_string('GEN_TEMP_UNKNOWN_LANGUAGE_FMT', proj_file_path))
return
import modify_pbxproj
pbx_proj = modify_pbxproj.XcodeProject.Load(proj_file_path)
replace_engine_strs = []
if language == "cpp":
targetName = "HelloCpp"
link_libs = XCODE_LINK_CPP_LIBS
replace_engine_strs.append("$(SRCROOT)/../cocos2d")
elif language == "lua":
targetName = "HelloLua"
link_libs = XCODE_LINK_CPP_LIBS + XCODE_LINK_LUA_LIBS
replace_engine_strs.append("$(SRCROOT)/../../cocos2d-x")
else:
targetName = "HelloJavascript"
link_libs = XCODE_LINK_CPP_LIBS + XCODE_LINK_JS_LIBS
replace_engine_strs.append("$(SRCROOT)/../../cocos2d-x")
replace_engine_strs.append("../../cocos2d-x")
ios_target_name = "%s-mobile" % targetName
mac_target_name = "%s-desktop" % targetName
# remove the target dependencies
pbx_proj.remove_proj_reference("cocos2d_libs.xcodeproj")
if language == "lua":
pbx_proj.remove_proj_reference("cocos2d_lua_bindings.xcodeproj")
pbx_proj.remove_proj_reference("libsimulator.xcodeproj")
if language == "js":
pbx_proj.remove_proj_reference("cocos2d_js_bindings.xcodeproj")
pbx_proj.remove_proj_reference("libsimulator.xcodeproj")
pbx_proj.remove_file_by_path("../../cocos2d-x/core/scripting/js-bindings/script")
common_group = pbx_proj.get_or_create_group("JS Common")
pbx_proj.add_file_if_doesnt_exist("../../../script", common_group, tree="<group>")
# pbx_proj.remove_group_by_name("JS Common")
# add libraries search path
libs_path = "/Applications/axis/%s/prebuilt" % self.version
ios_template_prebuilt_path = "%s/%s" % (libs_path, "ios")
pbx_proj.add_library_search_paths(ios_template_prebuilt_path, target_name=ios_target_name, recursive=False)
mac_template_prebuilt_path = "%s/%s" % (libs_path, "mac")
pbx_proj.add_library_search_paths(mac_template_prebuilt_path, target_name=mac_target_name, recursive=False)
# add libraries for targets
ios_lib_group = pbx_proj.get_or_create_group("ios-libs")
mac_lib_group = pbx_proj.get_or_create_group("mac-libs")
for lib in link_libs:
ios_lib_name = "%s iOS.a" % lib
mac_lib_name = "%s Mac.a" % lib
ios_lib_path = "%s/%s" % (ios_template_prebuilt_path, ios_lib_name)
pbx_proj.add_file_if_doesnt_exist(ios_lib_path, ios_lib_group, tree="<group>", target=ios_target_name)
mac_lib_path = "%s/%s" % (mac_template_prebuilt_path, mac_lib_name)
pbx_proj.add_file_if_doesnt_exist(mac_lib_path, mac_lib_group, tree="<group>", target=mac_target_name)
# add studio resources to the xcode project of cpp template
if language == "cpp":
pbx_proj.remove_file_by_path("CloseNormal.png")
pbx_proj.remove_file_by_path("CloseSelected.png")
pbx_proj.remove_file_by_path("HelloWorld.png")
pbx_proj.remove_file_by_path("Marker Felt.ttf")
pbx_proj.remove_file_by_path("fonts")
pbx_proj.remove_file_by_path("res")
res_group = pbx_proj.get_or_create_group("Resources")
pbx_proj.add_file_if_doesnt_exist("../Resources/res", res_group, tree="<group>")
if pbx_proj.modified:
Logging.info(MultiLanguage.get_string('GEN_TEMP_SAVE_XCODE_PROJ_FMT', proj_file_path))
pbx_proj.save()
# modify the engine path
f = open(proj_file_path)
file_content = f.read()
f.close()
install_path = "/Applications/axis/%s" % self.version
for old_engine_path in replace_engine_strs:
file_content = file_content.replace(old_engine_path, install_path)
f = open(proj_file_path, "w")
f.write(file_content)
f.close()
def modify_vs_proj(self, proj_file_path):
if proj_file_path.find('cpp-template') >= 0:
language = 'cpp'
elif proj_file_path.find('lua-template') >= 0:
language = 'lua'
elif proj_file_path.find('js-template') >= 0:
language = 'js'
else:
Logging.warning(MultiLanguage.get_string('GEN_TEMP_UNKNOWN_LANGUAGE_FMT', proj_file_path))
return
import modify_vcxproj
vcx_proj = modify_vcxproj.VCXProject(proj_file_path)
# remove the project references
vcx_proj.remove_proj_reference()
install_path = "$(COCOS_X_ROOT)\\%s\\" % self.version
copy_libs_cmd = "if not exist \"$(OutDir)\" mkdir \"$(OutDir)\"\n" \
"xcopy /Y /Q \"$(EngineRoot)\\prebuilt\\win32\\*.*\" \"$(OutDir)\"\n"
vcx_proj.set_event_command('PreLinkEvent', copy_libs_cmd, 'debug')
vcx_proj.set_event_command('PreLinkEvent', copy_libs_cmd, 'release')
if language == "js":
custom_step_event = vcx_proj.get_event_command('CustomBuildStep')
custom_step_event.replace("$(ProjectDir)..\\..\\cocos2d-x\\cocos\\scripting\\js-bindings\\script",
"$(ProjectDir)..\\..\\..\\script")
vcx_proj.set_event_command("CustomBuildStep", custom_step_event, create_new=False)
vcx_proj.remove_predefine_macro("_DEBUG", 'debug')
Logging.info(MultiLanguage.get_string('GEN_TEMP_SAVE_VS_PROJ_FMT', proj_file_path))
vcx_proj.save()
replace_strs = []
replace_strs.append("$(EngineRoot)")
if language == "cpp":
# link_libs = WIN32_LINK_CPP_LIBS
replace_strs.append("$(ProjectDir)..\\cocos2d")
replace_strs.append("..\\cocos2d")
elif language == "lua":
# link_libs = WIN32_LINK_CPP_LIBS + WIN32_LINK_LUA_LIBS
replace_strs.append("$(ProjectDir)..\\..\\cocos2d-x")
replace_strs.append("..\\..\\cocos2d-x")
else:
# link_libs = WIN32_LINK_CPP_LIBS + WIN32_LINK_JS_LIBS
replace_strs.append("$(ProjectDir)..\\..\\cocos2d-x")
replace_strs.append("..\\..\\cocos2d-x")
# modify the Runtime.cpp
vcx_proj_path = os.path.dirname(proj_file_path)
cpp_path = os.path.join(vcx_proj_path, os.path.pardir, "Classes/runtime/Runtime.cpp")
if os.path.exists(cpp_path):
f = open(cpp_path)
file_content = f.read()
f.close()
file_content = file_content.replace("#ifndef _DEBUG", "#ifndef COCOS2D_DEBUG")
f = open(cpp_path, "w")
f.write(file_content)
f.close()
f = open(proj_file_path)
file_content = f.read()
f.close()
if language == "lua":
# replace the "lua\lua;" to "lua\luajit;"
file_content = file_content.replace("lua\\lua;", "lua\\luajit\\include;")
file_content = file_content.replace("MultiThreadedDebugDLL", "MultiThreadedDLL")
for str in replace_strs:
file_content = file_content.replace(str, install_path)
file_content = file_content.replace('%s\\' % install_path, install_path)
file_content = file_content.replace("%scocos\\2d\\cocos2dx.props" % install_path, "cocos2dx.props")
f = open(proj_file_path, "w")
f.write(file_content)
f.close()