mirror of https://github.com/axmolengine/axmol.git
303 lines
7.3 KiB
C++
303 lines
7.3 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "cocostudio/CCComAudio.h"
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#include "audio/include/SimpleAudioEngine.h"
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namespace cocostudio {
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IMPLEMENT_CLASS_COMPONENT_INFO(ComAudio)
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ComAudio::ComAudio(void)
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: _filePath("")
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, _loop(false)
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{
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_name = "CCComAudio";
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}
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ComAudio::~ComAudio(void)
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{
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}
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bool ComAudio::init()
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{
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return true;
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}
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void ComAudio::onEnter()
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{
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}
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void ComAudio::onExit()
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{
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stopBackgroundMusic(true);
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stopAllEffects();
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}
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bool ComAudio::isEnabled() const
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{
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return _enabled;
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}
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void ComAudio::setEnabled(bool b)
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{
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_enabled = b;
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}
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bool ComAudio::serialize(void* r)
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{
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bool bRet = false;
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do
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{
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CC_BREAK_IF(r == nullptr);
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rapidjson::Value *v = (rapidjson::Value *)r;
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const char *className = DICTOOL->getStringValue_json(*v, "classname");
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CC_BREAK_IF(className == nullptr);
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const char *comName = DICTOOL->getStringValue_json(*v, "name");
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if (comName != nullptr)
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{
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setName(comName);
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}
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else
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{
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setName(className);
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}
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const rapidjson::Value &fileData = DICTOOL->getSubDictionary_json(*v, "fileData");
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CC_BREAK_IF(!DICTOOL->checkObjectExist_json(fileData));
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const char *file = DICTOOL->getStringValue_json(fileData, "path");
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CC_BREAK_IF(file == nullptr);
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std::string filePath;
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if (file != nullptr)
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{
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filePath.assign(cocos2d::CCFileUtils::getInstance()->fullPathForFilename(file));
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}
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int resType = DICTOOL->getIntValue_json(fileData, "resourceType", -1);
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CC_BREAK_IF(resType != 0);
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if (strcmp(className, "CCBackgroundAudio") == 0)
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{
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
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// no MP3 support for CC_PLATFORM_WP8
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std::string::size_type pos = filePath.find(".mp3");
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if (pos == filePath.npos)
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{
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continue;
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}
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filePath.replace(pos, filePath.length(), ".wav");
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#endif
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preloadBackgroundMusic(filePath.c_str());
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bool loop = DICTOOL->getIntValue_json(*v, "loop") != 0? true:false;
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setLoop(loop);
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playBackgroundMusic(filePath.c_str(), loop);
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}
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else if(strcmp(className, "CCComAudio") == 0)
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{
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preloadEffect(filePath.c_str());
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}
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else
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{
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CC_BREAK_IF(true);
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}
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bRet = true;
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} while (0);
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return bRet;
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}
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ComAudio* ComAudio::create(void)
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{
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ComAudio * pRet = new ComAudio();
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if (pRet && pRet->init())
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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void ComAudio::end()
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{
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CocosDenshion::SimpleAudioEngine::end();
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}
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void ComAudio::preloadBackgroundMusic(const char* pszFilePath)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->preloadBackgroundMusic(pszFilePath);
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setFile(pszFilePath);
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setLoop(false);
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}
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void ComAudio::playBackgroundMusic(const char* pszFilePath, bool loop)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(pszFilePath, loop);
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}
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void ComAudio::playBackgroundMusic(const char* pszFilePath)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(pszFilePath);
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}
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void ComAudio::playBackgroundMusic()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(_filePath.c_str(), _loop);
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}
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void ComAudio::stopBackgroundMusic(bool bReleaseData)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->stopBackgroundMusic(bReleaseData);
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}
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void ComAudio::stopBackgroundMusic()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->stopBackgroundMusic();
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}
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void ComAudio::pauseBackgroundMusic()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
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}
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void ComAudio::resumeBackgroundMusic()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
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}
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void ComAudio::rewindBackgroundMusic()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->rewindBackgroundMusic();
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}
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bool ComAudio::willPlayBackgroundMusic()
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->willPlayBackgroundMusic();
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}
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bool ComAudio::isBackgroundMusicPlaying()
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->isBackgroundMusicPlaying();
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}
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float ComAudio::getBackgroundMusicVolume()
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->getBackgroundMusicVolume();
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}
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void ComAudio::setBackgroundMusicVolume(float volume)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(volume);
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}
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float ComAudio::getEffectsVolume()
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->getEffectsVolume();
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}
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void ComAudio::setEffectsVolume(float volume)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->setEffectsVolume(volume);
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}
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unsigned int ComAudio::playEffect(const char* pszFilePath, bool loop)
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->playEffect(pszFilePath, loop);
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}
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unsigned int ComAudio::playEffect(const char* pszFilePath)
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->playEffect(pszFilePath);
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}
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unsigned int ComAudio::playEffect()
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->playEffect(_filePath.c_str(), _loop);
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}
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void ComAudio::pauseEffect(unsigned int nSoundId)
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{
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return CocosDenshion::SimpleAudioEngine::getInstance()->pauseEffect(nSoundId);
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}
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void ComAudio::pauseAllEffects()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->pauseAllEffects();
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}
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void ComAudio::resumeEffect(unsigned int nSoundId)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->resumeEffect(nSoundId);
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}
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void ComAudio::resumeAllEffects()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->resumeAllEffects();
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}
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void ComAudio::stopEffect(unsigned int nSoundId)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->stopEffect(nSoundId);
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}
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void ComAudio::stopAllEffects()
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->stopAllEffects();
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}
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void ComAudio::preloadEffect(const char* pszFilePath)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect(pszFilePath);
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setFile(pszFilePath);
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setLoop(false);
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}
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void ComAudio::unloadEffect(const char *pszFilePath)
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{
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CocosDenshion::SimpleAudioEngine::getInstance()->unloadEffect(pszFilePath);
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}
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void ComAudio::setFile(const char* pszFilePath)
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{
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_filePath.assign(pszFilePath);
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}
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void ComAudio::setLoop(bool loop)
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{
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_loop = loop;
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}
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const char* ComAudio::getFile()
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{
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return _filePath.c_str();
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}
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bool ComAudio::isLoop()
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{
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return _loop;
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}
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}
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