mirror of https://github.com/axmolengine/axmol.git
707 lines
22 KiB
Lua
707 lines
22 KiB
Lua
local scheduler = CCDirector:getInstance():getScheduler()
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local kTagLayer = 1
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local function createLayerDemoLayer(title, subtitle)
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local layer = CCLayer:create()
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Helper.initWithLayer(layer)
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local titleStr = title == nil and "No title" or title
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local subTitleStr = subtitle == nil and "" or subtitle
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Helper.titleLabel:setString(titleStr)
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Helper.subtitleLabel:setString(subTitleStr)
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-- local prev = {x = 0, y = 0}
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-- local function onTouchEvent(eventType, x, y)
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-- if eventType == "began" then
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-- prev.x = x
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-- prev.y = y
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-- return true
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-- elseif eventType == "moved" then
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-- local node = layer:getChildByTag(kTagTileMap)
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-- local newX = node:getPositionX()
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-- local newY = node:getPositionY()
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-- local diffX = x - prev.x
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-- local diffY = y - prev.y
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-- node:setPosition( CCPoint.__add(CCPoint(newX, newY), CCPoint(diffX, diffY)) )
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-- prev.x = x
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-- prev.y = y
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-- end
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-- end
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-- layer:setTouchEnabled(true)
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-- layer:registerScriptTouchHandler(onTouchEvent)
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return layer
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end
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--#pragma mark - Cascading support extensions
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local function setEnableRecursiveCascading(node, enable)
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if node == nil then
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-- cclog("node == nil, return directly")
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return
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end
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if node.__CCRGBAProtocol__ ~= nil then
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node.__CCRGBAProtocol__:setCascadeColorEnabled(enable)
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node.__CCRGBAProtocol__:setCascadeOpacityEnabled(enable)
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end
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local obj = nil
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local children = node:getChildren()
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if children == nil then
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-- cclog("children is nil")
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return
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end
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local i = 0
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local len = children:count()
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for i = 0, len-1, 1 do
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local child = tolua.cast(children:objectAtIndex(i), "CCNode")
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setEnableRecursiveCascading(child, enable)
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end
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end
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-- LayerTestCascadingOpacityA
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local function LayerTestCascadingOpacityA()
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local ret = createLayerDemoLayer("LayerRGBA: cascading opacity")
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local s = CCDirector:getInstance():getWinSize()
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local layer1 = CCLayerRGBA:create()
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local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.fnt")
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layer1:addChild(sister1)
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layer1:addChild(sister2)
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layer1:addChild(label)
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ret:addChild( layer1, 0, kTagLayer)
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sister1:setPosition( CCPoint( s.width*1/3, s.height/2))
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sister2:setPosition( CCPoint( s.width*2/3, s.height/2))
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label:setPosition( CCPoint( s.width/2, s.height/2))
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local arr = CCArray:create()
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arr:addObject(CCFadeTo:create(4, 0))
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arr:addObject(CCFadeTo:create(4, 255))
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arr:addObject(CCDelayTime:create(1))
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layer1:runAction(CCRepeatForever:create(CCSequence:create(arr)))
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arr = CCArray:create()
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arr:addObject(CCFadeTo:create(2, 0))
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arr:addObject(CCFadeTo:create(2, 255))
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arr:addObject(CCFadeTo:create(2, 0))
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arr:addObject(CCFadeTo:create(2, 255))
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arr:addObject(CCDelayTime:create(1))
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sister1:runAction(CCRepeatForever:create(CCSequence:create(arr)))
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-- Enable cascading in scene
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setEnableRecursiveCascading(ret, true)
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return ret
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end
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-- LayerTestCascadingOpacityB
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local function LayerTestCascadingOpacityB()
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local ret = createLayerDemoLayer("CCLayerColor: cascading opacity")
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local s = CCDirector:getInstance():getWinSize()
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local layer1 = CCLayerColor:create(Color4B(192, 0, 0, 255), s.width, s.height/2)
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layer1:setCascadeColorEnabled(false)
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layer1:setPosition( CCPoint(0, s.height/2))
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local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.fnt")
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layer1:addChild(sister1)
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layer1:addChild(sister2)
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layer1:addChild(label)
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ret:addChild( layer1, 0, kTagLayer)
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sister1:setPosition( CCPoint( s.width*1/3, 0))
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sister2:setPosition( CCPoint( s.width*2/3, 0))
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label:setPosition( CCPoint( s.width/2, 0))
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local arr = CCArray:create()
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arr:addObject(CCFadeTo:create(4, 0))
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arr:addObject(CCFadeTo:create(4, 255))
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arr:addObject(CCDelayTime:create(1))
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layer1:runAction(CCRepeatForever:create(CCSequence:create(arr)))
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arr = CCArray:create()
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arr:addObject(CCFadeTo:create(2, 0))
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arr:addObject(CCFadeTo:create(2, 255))
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arr:addObject(CCFadeTo:create(2, 0))
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arr:addObject(CCFadeTo:create(2, 255))
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arr:addObject(CCDelayTime:create(1))
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sister1:runAction(CCRepeatForever:create(CCSequence:create(arr)))
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-- Enable cascading in scene
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setEnableRecursiveCascading(ret, true)
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return ret
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end
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-- LayerTestCascadingOpacityC
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local function LayerTestCascadingOpacityC()
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local ret = createLayerDemoLayer("CCLayerColor: non-cascading opacity")
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local s = CCDirector:getInstance():getWinSize()
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local layer1 = CCLayerColor:create(Color4B(192, 0, 0, 255), s.width, s.height/2)
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layer1:setCascadeColorEnabled(false)
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layer1:setCascadeOpacityEnabled(false)
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layer1:setPosition( CCPoint(0, s.height/2))
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local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.fnt")
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layer1:addChild(sister1)
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layer1:addChild(sister2)
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layer1:addChild(label)
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ret:addChild( layer1, 0, kTagLayer)
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sister1:setPosition( CCPoint( s.width*1/3, 0))
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sister2:setPosition( CCPoint( s.width*2/3, 0))
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label:setPosition( CCPoint( s.width/2, 0))
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local arr = CCArray:create()
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arr:addObject(CCFadeTo:create(4, 0))
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arr:addObject(CCFadeTo:create(4, 255))
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arr:addObject(CCDelayTime:create(1))
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layer1:runAction(
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CCRepeatForever:create(
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CCSequence:create(arr
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)))
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arr = CCArray:create()
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arr:addObject(CCFadeTo:create(2, 0))
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arr:addObject(CCFadeTo:create(2, 255))
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arr:addObject(CCFadeTo:create(2, 0))
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arr:addObject(CCFadeTo:create(2, 255))
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arr:addObject(CCDelayTime:create(1))
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sister1:runAction(
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CCRepeatForever:create(
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CCSequence:create(arr)))
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return ret
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end
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--#pragma mark Example LayerTestCascadingColor
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-- LayerTestCascadingColorA
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local function LayerTestCascadingColorA()
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local ret = createLayerDemoLayer("LayerRGBA: cascading color")
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local s = CCDirector:getInstance():getWinSize()
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local layer1 = CCLayerRGBA:create()
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local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.fnt")
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layer1:addChild(sister1)
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layer1:addChild(sister2)
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layer1:addChild(label)
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ret:addChild( layer1, 0, kTagLayer)
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sister1:setPosition( CCPoint( s.width*1/3, s.height/2))
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sister2:setPosition( CCPoint( s.width*2/3, s.height/2))
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label:setPosition( CCPoint( s.width/2, s.height/2))
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local arr = CCArray:create()
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arr:addObject(CCTintTo:create(6, 255, 0, 255))
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arr:addObject(CCTintTo:create(6, 255, 255, 255))
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arr:addObject(CCDelayTime:create(1))
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layer1:runAction(
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CCRepeatForever:create(
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CCSequence:create(arr
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)))
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arr = CCArray:create()
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arr:addObject(CCTintTo:create(2, 255, 255, 0))
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arr:addObject(CCTintTo:create(2, 255, 255, 255))
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arr:addObject(CCTintTo:create(2, 0, 255, 255))
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arr:addObject(CCTintTo:create(2, 255, 255, 255))
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arr:addObject(CCTintTo:create(2, 255, 0, 255))
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arr:addObject(CCTintTo:create(2, 255, 255, 255))
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arr:addObject(CCDelayTime:create(1))
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sister1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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arr)))
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-- Enable cascading in scene
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setEnableRecursiveCascading(ret, true)
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return ret
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end
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-- LayerTestCascadingColorB
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local function LayerTestCascadingColorB()
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local ret = createLayerDemoLayer("CCLayerColor: cascading color")
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local s = CCDirector:getInstance():getWinSize()
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local layer1 = CCLayerColor:create(Color4B(255, 255, 255, 255), s.width, s.height/2)
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layer1:setPosition( CCPoint(0, s.height/2))
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local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.fnt")
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layer1:addChild(sister1)
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layer1:addChild(sister2)
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layer1:addChild(label)
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ret:addChild( layer1, 0, kTagLayer)
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sister1:setPosition( CCPoint( s.width*1/3, 0))
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sister2:setPosition( CCPoint( s.width*2/3, 0))
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label:setPosition( CCPoint( s.width/2, 0))
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local arr = CCArray:create()
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arr:addObject(CCTintTo:create(6, 255, 0, 255))
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arr:addObject(CCTintTo:create(6, 255, 255, 255))
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arr:addObject(CCDelayTime:create(1))
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layer1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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arr)))
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arr = CCArray:create()
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arr:addObject(CCTintTo:create(2, 255, 255, 0))
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arr:addObject(CCTintTo:create(2, 255, 255, 255))
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arr:addObject(CCTintTo:create(2, 0, 255, 255))
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arr:addObject(CCTintTo:create(2, 255, 255, 255))
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arr:addObject(CCTintTo:create(2, 255, 0, 255))
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arr:addObject(CCTintTo:create(2, 255, 255, 255))
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arr:addObject(CCDelayTime:create(1))
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sister1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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arr)))
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-- Enable cascading in scene
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setEnableRecursiveCascading(ret, true)
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return ret
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end
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-- LayerTestCascadingColorC
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local function LayerTestCascadingColorC()
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local ret = createLayerDemoLayer("CCLayerColor: non-cascading color")
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local s = CCDirector:getInstance():getWinSize()
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local layer1 = CCLayerColor:create(Color4B(255, 255, 255, 255), s.width, s.height/2)
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layer1:setCascadeColorEnabled(false)
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layer1:setPosition( CCPoint(0, s.height/2))
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local sister1 = CCSprite:create("Images/grossinis_sister1.png")
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local sister2 = CCSprite:create("Images/grossinis_sister2.png")
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local label = CCLabelBMFont:create("Test", "fonts/bitmapFontTest.fnt")
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layer1:addChild(sister1)
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layer1:addChild(sister2)
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layer1:addChild(label)
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ret:addChild( layer1, 0, kTagLayer)
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sister1:setPosition( CCPoint( s.width*1/3, 0))
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sister2:setPosition( CCPoint( s.width*2/3, 0))
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label:setPosition( CCPoint( s.width/2, 0))
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local arr = CCArray:create()
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arr:addObject(CCTintTo:create(6, 255, 0, 255))
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arr:addObject(CCTintTo:create(6, 255, 255, 255))
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arr:addObject(CCDelayTime:create(1))
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layer1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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arr)))
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arr = CCArray:create()
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arr:addObject(CCTintTo:create(2, 255, 255, 0))
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arr:addObject(CCTintTo:create(2, 255, 255, 255))
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arr:addObject(CCTintTo:create(2, 0, 255, 255))
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arr:addObject(CCTintTo:create(2, 255, 255, 255))
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arr:addObject(CCTintTo:create(2, 255, 0, 255))
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arr:addObject(CCTintTo:create(2, 255, 255, 255))
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arr:addObject(CCDelayTime:create(1))
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sister1:runAction(
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CCRepeatForever:create(
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CCSequence:create(
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arr)))
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return ret
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end
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--------------------------------------------------------------------
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--
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-- LayerTest1
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--
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--------------------------------------------------------------------
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local function LayerTest1()
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local ret = createLayerDemoLayer("ColorLayer resize (tap & move)")
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ret:setTouchEnabled(true)
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local s = CCDirector:getInstance():getWinSize()
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local layer = CCLayerColor:create( Color4B(0xFF, 0x00, 0x00, 0x80), 200, 200)
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layer:ignoreAnchorPointForPosition(false)
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layer:setPosition( CCPoint(s.width/2, s.height/2) )
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ret:addChild(layer, 1, kTagLayer)
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local function updateSize(x, y)
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local s = CCDirector:getInstance():getWinSize()
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local newSize = CCSize( math.abs(x - s.width/2)*2, math.abs(y - s.height/2)*2)
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local l = tolua.cast(ret:getChildByTag(kTagLayer), "CCLayerColor")
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l:setContentSize( newSize )
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end
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local function onTouchEvent(eventType, x, y)
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if eventType == "began" then
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updateSize(x, y)
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return true
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else
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updateSize(x, y)
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end
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end
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ret:registerScriptTouchHandler(onTouchEvent)
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return ret
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end
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--------------------------------------------------------------------
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--
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-- LayerTest2
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--
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--------------------------------------------------------------------
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local function LayerTest2()
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local ret = createLayerDemoLayer("ColorLayer: fade and tint")
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local s = CCDirector:getInstance():getWinSize()
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local layer1 = CCLayerColor:create( Color4B(255, 255, 0, 80), 100, 300)
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layer1:setPosition(CCPoint(s.width/3, s.height/2))
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layer1:ignoreAnchorPointForPosition(false)
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ret:addChild(layer1, 1)
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local layer2 = CCLayerColor:create( Color4B(0, 0, 255, 255), 100, 300)
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layer2:setPosition(CCPoint((s.width/3)*2, s.height/2))
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layer2:ignoreAnchorPointForPosition(false)
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ret:addChild(layer2, 1)
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local actionTint = CCTintBy:create(2, -255, -127, 0)
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local actionTintBack = actionTint:reverse()
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local arr = CCArray:create()
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arr:addObject(actionTint)
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arr:addObject(actionTintBack)
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local seq1 = CCSequence:create(arr)
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layer1:runAction(seq1)
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local actionFade = CCFadeOut:create(2.0)
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local actionFadeBack = actionFade:reverse()
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arr = CCArray:create()
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arr:addObject(actionFade)
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arr:addObject(actionFadeBack)
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local seq2 = CCSequence:create(arr)
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layer2:runAction(seq2)
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return ret
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end
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--------------------------------------------------------------------
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--
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-- LayerTestBlend
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--
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--------------------------------------------------------------------
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local function LayerTestBlend()
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local ret = createLayerDemoLayer("ColorLayer: blend")
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local s = CCDirector:getInstance():getWinSize()
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local layer1 = CCLayerColor:create( Color4B(255, 255, 255, 80) )
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local sister1 = CCSprite:create(s_pPathSister1)
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local sister2 = CCSprite:create(s_pPathSister2)
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ret:addChild(sister1)
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ret:addChild(sister2)
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ret:addChild(layer1, 100, kTagLayer)
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sister1:setPosition( CCPoint( s.width*1/3, s.height/2) )
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sister2:setPosition( CCPoint( s.width*2/3, s.height/2) )
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local function newBlend(dt)
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local layer = tolua.cast(ret:getChildByTag(kTagLayer), "CCLayerColor")
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local src = 0
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local dst = 0
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if layer:getBlendFunc().dst == GL_ZERO then
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src = GL_SRC_ALPHA
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dst = GL_ONE_MINUS_SRC_ALPHA
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else
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src = GL_ONE_MINUS_DST_COLOR
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dst = GL_ZERO
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end
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local bf = BlendFunc()
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bf.src = src
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bf.dst = dst
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layer:setBlendFunc( bf )
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end
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local schedulerEntry = nil
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local function onNodeEvent(event)
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if event == "enter" then
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schedulerEntry = scheduler:scheduleScriptFunc(newBlend, 1.0, false)
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elseif event == "exit" then
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scheduler:unscheduleScriptEntry(schedulerEntry)
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end
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end
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ret:registerScriptHandler(onNodeEvent)
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return ret
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end
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--------------------------------------------------------------------
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--
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-- LayerGradient
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--
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--------------------------------------------------------------------
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local function LayerGradient()
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local ret = createLayerDemoLayer("LayerGradient", "Touch the screen and move your finger")
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local layer1 = CCLayerGradient:create(Color4B(255,0,0,255), Color4B(0,255,0,255), CCPoint(0.9, 0.9))
|
|
ret:addChild(layer1, 0, kTagLayer)
|
|
|
|
ret:setTouchEnabled(true)
|
|
|
|
local label1 = CCLabelTTF:create("Compressed Interpolation: Enabled", "Marker Felt", 26)
|
|
local label2 = CCLabelTTF:create("Compressed Interpolation: Disabled", "Marker Felt", 26)
|
|
local item1 = CCMenuItemLabel:create(label1)
|
|
local item2 = CCMenuItemLabel:create(label2)
|
|
local item = CCMenuItemToggle:create(item1)
|
|
item:addSubItem(item2)
|
|
|
|
local function toggleItem(sender)
|
|
-- cclog("toggleItem")
|
|
local gradient = tolua.cast(ret:getChildByTag(kTagLayer), "CCLayerGradient")
|
|
gradient:setCompressedInterpolation(not gradient:isCompressedInterpolation())
|
|
end
|
|
|
|
item:registerScriptTapHandler(toggleItem)
|
|
|
|
local menu = CCMenu:createWithItem(item)
|
|
ret:addChild(menu)
|
|
local s = CCDirector:getInstance():getWinSize()
|
|
menu:setPosition(CCPoint(s.width / 2, 100))
|
|
|
|
local function onTouchEvent(eventType, x, y)
|
|
if eventType == "began" then
|
|
return true
|
|
elseif eventType == "moved" then
|
|
local s = CCDirector:getInstance():getWinSize()
|
|
local start = CCPoint(x, y)
|
|
|
|
local diff = CCPoint.__sub( CCPoint(s.width/2,s.height/2), start)
|
|
diff = diff:normalize()
|
|
|
|
local gradient = tolua.cast(ret:getChildByTag(1), "CCLayerGradient")
|
|
gradient:setVector(diff)
|
|
end
|
|
end
|
|
|
|
ret:registerScriptTouchHandler(onTouchEvent)
|
|
return ret
|
|
end
|
|
|
|
|
|
-- LayerIgnoreAnchorPointPos
|
|
|
|
local kLayerIgnoreAnchorPoint = 1000
|
|
|
|
local function LayerIgnoreAnchorPointPos()
|
|
local ret = createLayerDemoLayer("IgnoreAnchorPoint - Position", "Ignoring Anchor Point for position")
|
|
|
|
local s = CCDirector:getInstance():getWinSize()
|
|
|
|
local l = CCLayerColor:create(Color4B(255, 0, 0, 255), 150, 150)
|
|
|
|
l:setAnchorPoint(CCPoint(0.5, 0.5))
|
|
l:setPosition(CCPoint( s.width/2, s.height/2))
|
|
|
|
local move = CCMoveBy:create(2, CCPoint(100,2))
|
|
local back = tolua.cast(move:reverse(), "CCMoveBy")
|
|
local arr = CCArray:create()
|
|
arr:addObject(move)
|
|
arr:addObject(back)
|
|
local seq = CCSequence:create(arr)
|
|
l:runAction(CCRepeatForever:create(seq))
|
|
ret:addChild(l, 0, kLayerIgnoreAnchorPoint)
|
|
|
|
local child = CCSprite:create("Images/grossini.png")
|
|
l:addChild(child)
|
|
local lsize = l:getContentSize()
|
|
child:setPosition(CCPoint(lsize.width/2, lsize.height/2))
|
|
|
|
local function onToggle(pObject)
|
|
local pLayer = ret:getChildByTag(kLayerIgnoreAnchorPoint)
|
|
local ignore = pLayer:isIgnoreAnchorPointForPosition()
|
|
pLayer:ignoreAnchorPointForPosition(not ignore)
|
|
end
|
|
|
|
local item = CCMenuItemFont:create("Toggle ignore anchor point")
|
|
item:registerScriptTapHandler(onToggle)
|
|
|
|
local menu = CCMenu:createWithItem(item)
|
|
ret:addChild(menu)
|
|
|
|
menu:setPosition(CCPoint(s.width/2, s.height/2))
|
|
return ret
|
|
end
|
|
|
|
-- LayerIgnoreAnchorPointRot
|
|
|
|
local function LayerIgnoreAnchorPointRot()
|
|
local ret = createLayerDemoLayer("IgnoreAnchorPoint - Rotation", "Ignoring Anchor Point for rotations")
|
|
|
|
local s = CCDirector:getInstance():getWinSize()
|
|
|
|
local l = CCLayerColor:create(Color4B(255, 0, 0, 255), 200, 200)
|
|
|
|
l:setAnchorPoint(CCPoint(0.5, 0.5))
|
|
l:setPosition(CCPoint( s.width/2, s.height/2))
|
|
|
|
ret:addChild(l, 0, kLayerIgnoreAnchorPoint)
|
|
|
|
local rot = CCRotateBy:create(2, 360)
|
|
l:runAction(CCRepeatForever:create(rot))
|
|
|
|
|
|
local child = CCSprite:create("Images/grossini.png")
|
|
l:addChild(child)
|
|
local lsize = l:getContentSize()
|
|
child:setPosition(CCPoint(lsize.width/2, lsize.height/2))
|
|
|
|
local function onToggle(pObject)
|
|
local pLayer = ret:getChildByTag(kLayerIgnoreAnchorPoint)
|
|
local ignore = pLayer:isIgnoreAnchorPointForPosition()
|
|
pLayer:ignoreAnchorPointForPosition(not ignore)
|
|
end
|
|
|
|
local item = CCMenuItemFont:create("Toogle ignore anchor point")
|
|
item:registerScriptTapHandler(onToggle)
|
|
|
|
local menu = CCMenu:createWithItem(item)
|
|
ret:addChild(menu)
|
|
|
|
menu:setPosition(CCPoint(s.width/2, s.height/2))
|
|
return ret
|
|
end
|
|
|
|
-- LayerIgnoreAnchorPointScale
|
|
local function LayerIgnoreAnchorPointScale()
|
|
local ret = createLayerDemoLayer("IgnoreAnchorPoint - Scale", "Ignoring Anchor Point for scale")
|
|
local s = CCDirector:getInstance():getWinSize()
|
|
|
|
local l = CCLayerColor:create(Color4B(255, 0, 0, 255), 200, 200)
|
|
|
|
l:setAnchorPoint(CCPoint(0.5, 1.0))
|
|
l:setPosition(CCPoint( s.width/2, s.height/2))
|
|
|
|
|
|
local scale = CCScaleBy:create(2, 2)
|
|
local back = tolua.cast(scale:reverse(), "CCScaleBy")
|
|
local arr = CCArray:create()
|
|
arr:addObject(scale)
|
|
arr:addObject(back)
|
|
local seq = CCSequence:create(arr)
|
|
|
|
l:runAction(CCRepeatForever:create(seq))
|
|
|
|
ret:addChild(l, 0, kLayerIgnoreAnchorPoint)
|
|
|
|
local child = CCSprite:create("Images/grossini.png")
|
|
l:addChild(child)
|
|
local lsize = l:getContentSize()
|
|
child:setPosition(CCPoint(lsize.width/2, lsize.height/2))
|
|
|
|
local function onToggle(pObject)
|
|
local pLayer = ret:getChildByTag(kLayerIgnoreAnchorPoint)
|
|
local ignore = pLayer:isIgnoreAnchorPointForPosition()
|
|
pLayer:ignoreAnchorPointForPosition(not ignore)
|
|
return ret
|
|
end
|
|
|
|
local item = CCMenuItemFont:create("Toogle ignore anchor point")
|
|
item:registerScriptTapHandler(onToggle)
|
|
|
|
local menu = CCMenu:createWithItem(item)
|
|
ret:addChild(menu)
|
|
|
|
menu:setPosition(CCPoint(s.width/2, s.height/2))
|
|
return ret
|
|
end
|
|
|
|
|
|
local function LayerExtendedBlendOpacityTest()
|
|
local ret = createLayerDemoLayer("Extended Blend & Opacity", "You should see 3 layers")
|
|
local layer1 = CCLayerGradient:create(Color4B(255, 0, 0, 255), Color4B(255, 0, 255, 255))
|
|
layer1:setContentSize(CCSize(80, 80))
|
|
layer1:setPosition(CCPoint(50,50))
|
|
ret:addChild(layer1)
|
|
|
|
local layer2 = CCLayerGradient:create(Color4B(0, 0, 0, 127), Color4B(255, 255, 255, 127))
|
|
layer2:setContentSize(CCSize(80, 80))
|
|
layer2:setPosition(CCPoint(100,90))
|
|
ret:addChild(layer2)
|
|
|
|
local layer3 = CCLayerGradient:create()
|
|
layer3:setContentSize(CCSize(80, 80))
|
|
layer3:setPosition(CCPoint(150,140))
|
|
layer3:setStartColor(Color3B(255, 0, 0))
|
|
layer3:setEndColor(Color3B(255, 0, 255))
|
|
layer3:setStartOpacity(255)
|
|
layer3:setEndOpacity(255)
|
|
local blend = BlendFunc()
|
|
blend.src = GL_SRC_ALPHA
|
|
blend.dst = GL_ONE_MINUS_SRC_ALPHA
|
|
layer3:setBlendFunc(blend)
|
|
ret:addChild(layer3)
|
|
return ret
|
|
end
|
|
|
|
function LayerTestMain()
|
|
cclog("LayerTestMain")
|
|
Helper.index = 1
|
|
CCDirector:getInstance():setDepthTest(true)
|
|
local scene = CCScene:create()
|
|
|
|
Helper.createFunctionTable = {
|
|
LayerTestCascadingOpacityA,
|
|
LayerTestCascadingOpacityB,
|
|
LayerTestCascadingOpacityC,
|
|
LayerTestCascadingColorA,
|
|
LayerTestCascadingColorB,
|
|
LayerTestCascadingColorC,
|
|
LayerTest1,
|
|
LayerTest2,
|
|
LayerTestBlend,
|
|
LayerGradient,
|
|
LayerIgnoreAnchorPointPos,
|
|
LayerIgnoreAnchorPointRot,
|
|
LayerIgnoreAnchorPointScale,
|
|
LayerExtendedBlendOpacityTest
|
|
}
|
|
scene:addChild(LayerTestCascadingOpacityA())
|
|
scene:addChild(CreateBackMenuItem())
|
|
return scene
|
|
end
|