axmol/extensions/DragonBones/core/BaseObject.h

157 lines
4.8 KiB
C++

/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DRAGONBONES_BASE_OBJECT_H
#define DRAGONBONES_BASE_OBJECT_H
#include "DragonBones.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* - The BaseObject is the base class for all objects in the DragonBones framework.
* All BaseObject instances are cached to the object pool to reduce the performance consumption of frequent requests for memory or memory recovery.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 基础对象,通常 DragonBones 的对象都继承自该类。
* 所有基础对象的实例都会缓存到对象池,以减少频繁申请内存或内存回收的性能消耗。
* @version DragonBones 4.5
* @language zh_CN
*/
class BaseObject
{
private:
static unsigned _hashCode;
static unsigned _defaultMaxCount;
static std::map<std::size_t, unsigned> _maxCountMap;
static std::map<std::size_t, std::vector<BaseObject*>> _poolsMap;
static void _returnObject(BaseObject *object);
public:
/**
* - Set the maximum cache count of the specify object pool.
* @param objectConstructor - The specify class. (Set all object pools max cache count if not set)
* @param maxCount - Max count.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 设置特定对象池的最大缓存数量。
* @param objectConstructor - 特定的类。 (不设置则设置所有对象池的最大缓存数量)
* @param maxCount - 最大缓存数量。
* @version DragonBones 4.5
* @language zh_CN
*/
static void setMaxCount(std::size_t classTypeIndex, unsigned maxCount);
/**
* - Clear the cached instances of a specify object pool.
* @param objectConstructor - Specify class. (Clear all cached instances if not set)
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 清除特定对象池的缓存实例。
* @param objectConstructor - 特定的类。 (不设置则清除所有缓存的实例)
* @version DragonBones 4.5
* @language zh_CN
*/
static void clearPool(std::size_t classTypeIndex = 0);
template<typename T>
/**
* - Get an instance of the specify class from object pool.
* @param objectConstructor - The specify class.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 从对象池中获取特定类的实例。
* @param objectConstructor - 特定的类。
* @version DragonBones 4.5
* @language zh_CN
*/
static T* borrowObject()
{
const auto classTypeIndex = T::getTypeIndex();
const auto iterator = _poolsMap.find(classTypeIndex);
if (iterator != _poolsMap.end())
{
auto& pool = iterator->second;
if (!pool.empty())
{
const auto object = static_cast<T*>(pool.back());
pool.pop_back();
object->_isInPool = false;
return object;
}
}
const auto object = new (std::nothrow) T();
return object;
}
public:
/**
* - A unique identification number assigned to the object.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 分配给此实例的唯一标识号。
* @version DragonBones 4.5
* @language zh_CN
*/
const unsigned hashCode;
private:
bool _isInPool;
public:
virtual ~BaseObject() {}
protected:
BaseObject() :
hashCode(BaseObject::_hashCode++),
_isInPool(false)
{}
virtual void _onClear() = 0;
public:
virtual std::size_t getClassTypeIndex() const = 0;
/**
* - Clear the object and return it back to object pool。
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 清除该实例的所有数据并将其返还对象池。
* @version DragonBones 4.5
* @language zh_CN
*/
void returnToPool();
};
DRAGONBONES_NAMESPACE_END
#endif // DRAGONBONES_BASE_OBJECT_H