Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
RongHong 87f6e8736b Merge branch 'master' of http://github.com/cocos2d/cocos2d-x 2011-07-11 10:00:21 +08:00
Box2D Compile ok on vs2010 2011-06-27 17:02:58 +08:00
CocosDenshion Merge pull request #370 from liswei/issue583 2011-07-08 02:23:38 -07:00
HelloLua [lua] fix a bug calling CCLuaLog with multiple params in hello.lua 2011-07-04 19:04:21 +08:00
HelloWorld [airplay] fix - if you do not use this "MemFlags0 = USE_STACK_ALLOCATOR" then it solves the problems related to incorrect memory allocation ... I tested it on Marmalade Mac Simulator and IPad device. Not tested on Maramlade Windows Simulator.... 2011-07-09 13:04:29 -07:00
chipmunk fixed #594, but find a new bug #597 2011-07-08 14:27:37 +08:00
cocos2dx Merge branch 'master' of https://github.com/cocos2d/cocos2d-x 2011-07-08 17:08:57 +08:00
doxygen update doxygen configs for 0.8.5 2011-07-01 07:52:05 +08:00
lua fixed #557: upgrade label_nodes to 1.0.1-rc3 2011-07-04 10:59:35 +08:00
template upgrade xcode3 template 2011-07-08 18:24:58 +08:00
tests Merge pull request #374 from axmx/master 2011-07-10 00:44:30 -07:00
tools to commit some pkg files 2011-07-08 18:31:02 +08:00
.gitignore add gitignore for xcode4 2011-06-13 13:47:01 +08:00
CHANGELOG update changelog for 0.8.5 2011-06-28 14:45:32 +08:00
LICENSE.artwork issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.box2d issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.chipmunk issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.cocos2d-x rename directories 2010-11-18 12:32:01 +00:00
LICENSE.lua add license of lua & lua++ 2011-06-21 16:12:07 +08:00
LICENSE.tolua++ add license of lua & lua++ 2011-06-21 16:12:07 +08:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-win32.bat Compile ok on vs2010 2011-06-27 17:02:58 +08:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln fixed #551, Add project dependence for project liblua. And set the WorkingDirectory of project HelloLua in VS2010. 2011-06-30 10:55:38 +08:00
cocos2d-win32.vc2010.sln fixed #551, Add project dependence for project liblua. And set the WorkingDirectory of project HelloLua in VS2010. 2011-06-30 10:55:38 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat [android] roll back to use dynamic link in tempalte. 2011-06-25 14:13:08 +08:00
create-android-project.sh [android] roll back to use dynamic link in tempalte. 2011-06-25 14:13:08 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh fixed #538, xcode template for cocos2d-x lua project 2011-06-24 21:25:51 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

Document

Contact us