axmol/tools/tolua++/CCActionEase.pkg

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#include "CCActionInterval.h"
namespace cocos2d {
class CCObject;
class CCZone;
class CCActionEase : public CCActionInterval
{
bool initWithAction(CCActionInterval *pAction);
virtual CCObject* copyWithZone(CCZone* pZone);
virtual void startWithTarget(CCNode *pTarget);
virtual void stop(void);
virtual void update(ccTime time);
virtual CCActionInterval* reverse(void);
static CCActionEase* actionWithAction(CCActionInterval *pAction);
};
class CCEaseRateAction : public CCActionEase
{
public:
~CCEaseRateAction(void);
/** set rate value for the actions */
void setRate(float rate);
/** get rate value for the actions */
float getRate(void);
/** Initializes the action with the inner action and the rate parameter */
bool initWithAction(CCActionInterval *pAction, float fRate);
virtual CCObject* copyWithZone(CCZone* pZone);
virtual CCActionInterval* reverse(void);
static CCEaseRateAction* actionWithAction(CCActionInterval* pAction, float fRate);
};
/**
@brief CCEaseIn action with a rate
*/
class CCEaseIn : public CCEaseRateAction
{
public:
void update(ccTime time);
CCObject* copyWithZone(CCZone* pZone);
static CCEaseIn* actionWithAction(CCActionInterval* pAction, float fRate);
};
/**
*/
class CCEaseOut : public CCEaseRateAction
{
void update(ccTime time);
CCObject* copyWithZone(CCZone* pZone);
static CCEaseOut* actionWithAction(CCActionInterval* pAction, float fRate);
};
class CCEaseInOut : public CCEaseRateAction
{
public:
virtual void update(ccTime time);
virtual CCObject* copyWithZone(CCZone* pZone);
virtual CCActionInterval* reverse(void);
public:
/** Creates the action with the inner action and the rate parameter */
static CCEaseInOut* actionWithAction(CCActionInterval* pAction, float fRate);
};
/**
@brief CCEase Exponential In
*/
class CCEaseExponentialIn : public CCActionEase
{
virtual void update(ccTime time);
virtual CCActionInterval* reverse(void);
virtual CCObject* copyWithZone(CCZone* pZone);
static CCEaseExponentialIn* actionWithAction(CCActionInterval* pAction);
};
class CCEaseExponentialOut : public CCActionEase
{
virtual void update(ccTime time);
virtual CCActionInterval* reverse(void);
virtual CCObject* copyWithZone(CCZone* pZone);
static CCEaseExponentialOut* actionWithAction(CCActionInterval* pAction);
};
/**
@brief Ease Exponential InOut
*/
class CCEaseExponentialInOut : public CCActionEase
{
virtual void update(ccTime time);
virtual CCObject* copyWithZone(CCZone* pZone);
static CCEaseExponentialInOut* actionWithAction(CCActionInterval* pAction);
};
class CCEaseSineIn : public CCActionEase
{
public:
virtual void update(ccTime time);
virtual CCActionInterval* reverse(void);
virtual CCObject* copyWithZone(CCZone* pZone);
static CCEaseSineIn* actionWithAction(CCActionInterval* pAction);
};
class CCEaseSineOut : public CCActionEase
{
virtual void update(ccTime time);
virtual CCActionInterval* reverse(void);
virtual CCObject* copyWithZone(CCZone* pZone);
static CCEaseSineOut* actionWithAction(CCActionInterval* pAction);
};
class CCEaseSineInOut : public CCActionEase
{
virtual void update(ccTime time);
virtual CCObject* copyWithZone(CCZone* pZone);
static CCEaseSineInOut* actionWithAction(CCActionInterval* pAction);
};
class CCEaseElastic : public CCActionEase
{
float getPeriod(void);
void setPeriod(float fPeriod);
bool initWithAction(CCActionInterval *pAction, float fPeriod);
bool initWithAction(CCActionInterval *pAction);
CCActionInterval* reverse(void);
CCObject* copyWithZone(CCZone* pZone);
static CCEaseElastic* actionWithAction(CCActionInterval *pAction);
/** Creates the action with the inner action and the period in radians (default is 0.3) */
static CCEaseElastic* actionWithAction(CCActionInterval *pAction, float fPeriod);
};
class CCEaseElasticIn : public CCEaseElastic
{
virtual void update(ccTime time);
virtual CCActionInterval* reverse(void);
virtual CCObject* copyWithZone(CCZone* pZone);
static CCEaseElasticIn* actionWithAction(CCActionInterval *pAction);
static CCEaseElasticIn* actionWithAction(CCActionInterval *pAction, float fPeriod);
};
class CCEaseElasticOut : public CCEaseElastic
{
virtual void update(ccTime time);
virtual CCActionInterval* reverse(void);
virtual CCObject* copyWithZone(CCZone* pZone);
static CCEaseElasticOut* actionWithAction(CCActionInterval *pAction);
static CCEaseElasticOut* actionWithAction(CCActionInterval *pAction, float fPeriod);
};
class CCEaseElasticInOut : public CCEaseElastic
{
virtual void update(ccTime time);
virtual CCActionInterval* reverse(void);
virtual CCObject* copyWithZone(CCZone* pZone);
static CCEaseElasticInOut* actionWithAction(CCActionInterval *pAction);
static CCEaseElasticInOut* actionWithAction(CCActionInterval *pAction, float fPeriod);
};
class CCEaseBounce : public CCActionEase
{
ccTime bounceTime(ccTime time);
virtual CCObject* copyWithZone(CCZone* pZone);
static CCEaseBounce* actionWithAction(CCActionInterval* pAction);
};
class CCEaseBounceIn : public CCEaseBounce
{
virtual void update(ccTime time);
virtual CCActionInterval* reverse(void);
virtual CCObject* copyWithZone(CCZone* pZone);
static CCEaseBounceIn* actionWithAction(CCActionInterval* pAction);
};
class CCEaseBounceOut : public CCEaseBounce
{
void update(ccTime time);
CCActionInterval* reverse(void);
CCObject* copyWithZone(CCZone* pZone);
static CCEaseBounceOut* actionWithAction(CCActionInterval* pAction);
};
class CCEaseBounceInOut : public CCEaseBounce
{
void update(ccTime time);
CCObject* copyWithZone(CCZone* pZone);
static CCEaseBounceInOut* actionWithAction(CCActionInterval* pAction);
};
class CCEaseBackIn : public CCActionEase
{
virtual void update(ccTime time);
virtual CCActionInterval* reverse(void);
virtual CCObject* copyWithZone(CCZone* pZone);
static CCEaseBackIn* actionWithAction(CCActionInterval* pAction);
};
class CCEaseBackOut : public CCActionEase
{
void update(ccTime time);
CCActionInterval* reverse(void);
CCObject* copyWithZone(CCZone* pZone);
static CCEaseBackOut* actionWithAction(CCActionInterval* pAction);
};
class CCEaseBackInOut : public CCActionEase
{
void update(ccTime time);
CCObject* copyWithZone(CCZone* pZone);
static CCEaseBackInOut* actionWithAction(CCActionInterval* pAction);
};
}