mirror of https://github.com/axmolengine/axmol.git
103 lines
3.0 KiB
Plaintext
103 lines
3.0 KiB
Plaintext
namespace cocos2d {
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enum {
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kCCNodeTagInvalid = -1,
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};
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class CCNode : public CCObject, public SelectorProtocol
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{
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int getZOrder();
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float getVertexZ();
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void setVertexZ(float var);
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float getRotation();
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void setRotation(float newRotation);
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float getScale();
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void setScale(float scale);
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void setScale(float scale);
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float getScaleX();
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void setScaleX(float newScaleX);
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float getScaleY();
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void setScaleY(float newScaleY);
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CCPoint getPosition();
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void setPosition(CCPoint newPosition);
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CCMutableArray<CCNode*> * getChildren();
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CCCamera* getCamera();
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CCGridBase* getGrid();
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void setGrid(CCGridBase* pGrid);
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bool getIsVisible();
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void setIsVisible(bool var);
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CCPoint getAnchorPoint();
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void setAnchorPoint(CCPoint point);
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CCPoint getAnchorPointInPixels();
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CCSize getContentSize();
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void setContentSize(CCSize size);
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bool getIsRunning();
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CCNode * getParent();
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void setParent(CCNode * var);
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bool getIsRelativeAnchorPoint();
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void setIsRelativeAnchorPoint(bool newValue);
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int getTag();
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void setTag(int var);
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void* getUserData();
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void setUserData(void *var);
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void onEnter();
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void onEnterTransitionDidFinish();
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void onExit();
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void addChild(CCNode * child);
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void addChild(CCNode * child, int zOrder);
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void addChild(CCNode * child, int zOrder, int tag);
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void removeChild(CCNode* child, bool cleanup);
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void removeAllChildrenWithCleanup(bool cleanup);
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void reorderChild(CCNode * child, int zOrder);
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void cleanup(void);
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void draw(void);
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void visit(void);
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void selectorProtocolRetain(void);
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void selectorProtocolRelease(void);
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CCRGBAProtocol* convertToRGBAProtocol(void);
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CCLabelProtocol* convertToLabelProtocol(void);
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void transform(void);
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void transformAncestors(void);
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CCRect boundingBox(void);
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CCAction* runAction(CCAction* action);
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void stopAllActions(void);
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void stopAction(CCAction* action);
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void stopActionByTag(int tag);
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CCAction* getActionByTag(int tag);
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char * description(void);
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CCNode* getChildByTag(int tag);
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int numberOfRunningActions(void);
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//bool isScheduled(SEL_SCHEDULE selector);
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void scheduleUpdate(void);
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void scheduleUpdateWithPriority(int priority);
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void unscheduleUpdate(void);
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//void schedule(SEL_SCHEDULE selector);
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//void schedule(SEL_SCHEDULE selector, ccTime interval);
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//void unschedule(SEL_SCHEDULE selector);
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void unscheduleAllSelectors(void);
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void resumeSchedulerAndActions(void);
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void pauseSchedulerAndActions(void);
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CCAffineTransform nodeToParentTransform(void);
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CCAffineTransform parentToNodeTransform(void);
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CCAffineTransform nodeToWorldTransform(void);
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CCAffineTransform worldToNodeTransform(void);
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CCPoint convertToNodeSpace(CCPoint worldPoint);
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CCPoint convertToWorldSpace(CCPoint nodePoint);
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CCPoint convertToNodeSpaceAR(CCPoint worldPoint);
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CCPoint convertToWorldSpaceAR(CCPoint nodePoint);
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CCPoint convertTouchToNodeSpace(CCTouch * touch);
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CCPoint convertTouchToNodeSpaceAR(CCTouch * touch);
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void removeFromParentAndCleanup(bool cleanup);
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void removeChildByTag(int tag, bool cleanup);
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static CCNode * node(void);
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};
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}//namespace cocos2d
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