axmol/cocos/2d/renderer
Nite Luo 8801f508eb Partcle system use the new renderer 2013-12-02 12:13:05 -08:00
..
CCNewDrawNode.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewDrawNode.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewParticleSystemQuad.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewParticleSystemQuad.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewSprite.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewSprite.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewSpriteBatchNode.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewSpriteBatchNode.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewTextureAtlas.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CCNewTextureAtlas.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CustomCommand.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
CustomCommand.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
Frustum.cpp add Frustum, AABB, ViewTransform 2013-11-27 10:34:30 +08:00
Frustum.h add Frustum, AABB, ViewTransform 2013-11-27 10:34:30 +08:00
GroupCommand.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
GroupCommand.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
MaterialManager.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
MaterialManager.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
NewClippingNode.cpp Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
NewClippingNode.h Merge branch 'develop' into newRenderer 2013-12-02 10:55:31 -08:00
QuadCommand.cpp Partcle system use the new renderer 2013-12-02 12:13:05 -08:00
QuadCommand.h Add Transform to DrawNode 2013-11-19 11:06:26 -08:00
RenderCommand.cpp Cleanup the code a bit before implement sprite batching 2013-11-07 10:09:53 -08:00
RenderCommand.h Add group command 2013-11-13 17:31:12 -08:00
RenderMaterial.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
RenderMaterial.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
Renderer.cpp Finish converting LayerColor start working on particle system 2013-11-22 17:14:24 -08:00
Renderer.h Clean up renderer code 2013-11-22 10:24:52 -08:00