mirror of https://github.com/axmolengine/axmol.git
588 lines
15 KiB
C++
588 lines
15 KiB
C++
#include "lua_cocos2dx_spine_auto.hpp"
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#include "spine-cocos2dx.h"
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#include "tolua_fix.h"
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#include "LuaBasicConversions.h"
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int lua_cocos2dx_spine_Skeleton_setToSetupPose(lua_State* tolua_S)
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{
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int argc = 0;
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spine::Skeleton* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setToSetupPose'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 0)
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{
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if(!ok)
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return 0;
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cobj->setToSetupPose();
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return 0;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setToSetupPose",argc, 0);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setToSetupPose'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_spine_Skeleton_setBlendFunc(lua_State* tolua_S)
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{
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int argc = 0;
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spine::Skeleton* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setBlendFunc'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 1)
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{
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cocos2d::BlendFunc arg0;
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#pragma warning NO CONVERSION TO NATIVE FOR BlendFunc;
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if(!ok)
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return 0;
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cobj->setBlendFunc(arg0);
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return 0;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setBlendFunc",argc, 1);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setBlendFunc'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_spine_Skeleton_onDraw(lua_State* tolua_S)
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{
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int argc = 0;
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spine::Skeleton* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_onDraw'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 2)
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{
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cocos2d::Mat4 arg0;
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bool arg1;
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ok &= luaval_to_mat4(tolua_S, 2, &arg0);
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ok &= luaval_to_boolean(tolua_S, 3,&arg1);
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if(!ok)
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return 0;
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cobj->onDraw(arg0, arg1);
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return 0;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "onDraw",argc, 2);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_onDraw'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_spine_Skeleton_setSlotsToSetupPose(lua_State* tolua_S)
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{
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int argc = 0;
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spine::Skeleton* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setSlotsToSetupPose'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 0)
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{
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if(!ok)
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return 0;
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cobj->setSlotsToSetupPose();
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return 0;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setSlotsToSetupPose",argc, 0);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setSlotsToSetupPose'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_spine_Skeleton_getBlendFunc(lua_State* tolua_S)
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{
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int argc = 0;
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spine::Skeleton* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_getBlendFunc'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 0)
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{
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if(!ok)
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return 0;
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const cocos2d::BlendFunc& ret = cobj->getBlendFunc();
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blendfunc_to_luaval(tolua_S, ret);
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return 1;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "getBlendFunc",argc, 0);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_getBlendFunc'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_spine_Skeleton_setSkin(lua_State* tolua_S)
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{
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int argc = 0;
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spine::Skeleton* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setSkin'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 1)
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{
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const char* arg0;
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std::string arg0_tmp; ok &= luaval_to_std_string(tolua_S, 2, &arg0_tmp); arg0 = arg0_tmp.c_str();
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if(!ok)
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return 0;
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bool ret = cobj->setSkin(arg0);
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tolua_pushboolean(tolua_S,(bool)ret);
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return 1;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setSkin",argc, 1);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setSkin'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_spine_Skeleton_setBonesToSetupPose(lua_State* tolua_S)
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{
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int argc = 0;
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spine::Skeleton* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setBonesToSetupPose'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 0)
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{
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if(!ok)
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return 0;
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cobj->setBonesToSetupPose();
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return 0;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setBonesToSetupPose",argc, 0);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setBonesToSetupPose'.",&tolua_err);
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#endif
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return 0;
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}
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static int lua_cocos2dx_spine_Skeleton_finalize(lua_State* tolua_S)
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{
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printf("luabindings: finalizing LUA object (Skeleton)");
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return 0;
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}
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int lua_register_cocos2dx_spine_Skeleton(lua_State* tolua_S)
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{
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tolua_usertype(tolua_S,"sp.Skeleton");
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tolua_cclass(tolua_S,"Skeleton","sp.Skeleton","cc.Node",nullptr);
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tolua_beginmodule(tolua_S,"Skeleton");
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tolua_function(tolua_S,"setToSetupPose",lua_cocos2dx_spine_Skeleton_setToSetupPose);
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tolua_function(tolua_S,"setBlendFunc",lua_cocos2dx_spine_Skeleton_setBlendFunc);
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tolua_function(tolua_S,"onDraw",lua_cocos2dx_spine_Skeleton_onDraw);
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tolua_function(tolua_S,"setSlotsToSetupPose",lua_cocos2dx_spine_Skeleton_setSlotsToSetupPose);
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tolua_function(tolua_S,"getBlendFunc",lua_cocos2dx_spine_Skeleton_getBlendFunc);
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tolua_function(tolua_S,"setSkin",lua_cocos2dx_spine_Skeleton_setSkin);
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tolua_function(tolua_S,"setBonesToSetupPose",lua_cocos2dx_spine_Skeleton_setBonesToSetupPose);
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tolua_endmodule(tolua_S);
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std::string typeName = typeid(spine::Skeleton).name();
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g_luaType[typeName] = "sp.Skeleton";
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g_typeCast["Skeleton"] = "sp.Skeleton";
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return 1;
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}
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int lua_cocos2dx_spine_SkeletonAnimation_setMix(lua_State* tolua_S)
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{
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int argc = 0;
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spine::SkeletonAnimation* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_setMix'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 3)
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{
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const char* arg0;
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const char* arg1;
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double arg2;
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std::string arg0_tmp; ok &= luaval_to_std_string(tolua_S, 2, &arg0_tmp); arg0 = arg0_tmp.c_str();
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std::string arg1_tmp; ok &= luaval_to_std_string(tolua_S, 3, &arg1_tmp); arg1 = arg1_tmp.c_str();
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ok &= luaval_to_number(tolua_S, 4,&arg2);
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if(!ok)
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return 0;
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cobj->setMix(arg0, arg1, arg2);
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return 0;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "setMix",argc, 3);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_setMix'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_spine_SkeletonAnimation_clearTracks(lua_State* tolua_S)
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{
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int argc = 0;
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spine::SkeletonAnimation* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTracks'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 0)
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{
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if(!ok)
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return 0;
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cobj->clearTracks();
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return 0;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "clearTracks",argc, 0);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTracks'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_spine_SkeletonAnimation_clearTrack(lua_State* tolua_S)
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{
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int argc = 0;
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spine::SkeletonAnimation* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTrack'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 0)
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{
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if(!ok)
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return 0;
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cobj->clearTrack();
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return 0;
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}
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if (argc == 1)
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{
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int arg0;
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ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0);
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if(!ok)
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return 0;
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cobj->clearTrack(arg0);
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return 0;
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}
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CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "clearTrack",argc, 0);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTrack'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_spine_SkeletonAnimation_onAnimationStateEvent(lua_State* tolua_S)
|
|
{
|
|
int argc = 0;
|
|
spine::SkeletonAnimation* cobj = nullptr;
|
|
bool ok = true;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
#endif
|
|
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
|
|
#endif
|
|
|
|
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
if (!cobj)
|
|
{
|
|
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_onAnimationStateEvent'", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
argc = lua_gettop(tolua_S)-1;
|
|
if (argc == 4)
|
|
{
|
|
int arg0;
|
|
spEventType arg1;
|
|
spEvent* arg2;
|
|
int arg3;
|
|
|
|
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0);
|
|
|
|
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1);
|
|
|
|
#pragma warning NO CONVERSION TO NATIVE FOR spEvent*;
|
|
|
|
ok &= luaval_to_int32(tolua_S, 5,(int *)&arg3);
|
|
if(!ok)
|
|
return 0;
|
|
cobj->onAnimationStateEvent(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "onAnimationStateEvent",argc, 4);
|
|
return 0;
|
|
|
|
#if COCOS2D_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_onAnimationStateEvent'.",&tolua_err);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
static int lua_cocos2dx_spine_SkeletonAnimation_finalize(lua_State* tolua_S)
|
|
{
|
|
printf("luabindings: finalizing LUA object (SkeletonAnimation)");
|
|
return 0;
|
|
}
|
|
|
|
int lua_register_cocos2dx_spine_SkeletonAnimation(lua_State* tolua_S)
|
|
{
|
|
tolua_usertype(tolua_S,"sp.SkeletonAnimation");
|
|
tolua_cclass(tolua_S,"SkeletonAnimation","sp.SkeletonAnimation","sp.Skeleton",nullptr);
|
|
|
|
tolua_beginmodule(tolua_S,"SkeletonAnimation");
|
|
tolua_function(tolua_S,"setMix",lua_cocos2dx_spine_SkeletonAnimation_setMix);
|
|
tolua_function(tolua_S,"clearTracks",lua_cocos2dx_spine_SkeletonAnimation_clearTracks);
|
|
tolua_function(tolua_S,"clearTrack",lua_cocos2dx_spine_SkeletonAnimation_clearTrack);
|
|
tolua_function(tolua_S,"onAnimationStateEvent",lua_cocos2dx_spine_SkeletonAnimation_onAnimationStateEvent);
|
|
tolua_endmodule(tolua_S);
|
|
std::string typeName = typeid(spine::SkeletonAnimation).name();
|
|
g_luaType[typeName] = "sp.SkeletonAnimation";
|
|
g_typeCast["SkeletonAnimation"] = "sp.SkeletonAnimation";
|
|
return 1;
|
|
}
|
|
TOLUA_API int register_all_cocos2dx_spine(lua_State* tolua_S)
|
|
{
|
|
tolua_open(tolua_S);
|
|
|
|
tolua_module(tolua_S,"sp",0);
|
|
tolua_beginmodule(tolua_S,"sp");
|
|
|
|
lua_register_cocos2dx_spine_Skeleton(tolua_S);
|
|
lua_register_cocos2dx_spine_SkeletonAnimation(tolua_S);
|
|
|
|
tolua_endmodule(tolua_S);
|
|
return 1;
|
|
}
|
|
|