axmol/cocos2dx/sprite_nodes
Ricardo Quesada cf262c28e2 getInstance() / destroyInstance() are used...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.

common files + Mac files + iOS files + tests/samples files were updated.

The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
..
CCAnimation.cpp getInstance() / destroyInstance() are used... 2013-07-11 15:24:23 -07:00
CCAnimation.h issue #2300: Removing all 'copyWithZone' pattern. 2013-07-08 23:05:47 +08:00
CCAnimationCache.cpp getInstance() / destroyInstance() are used... 2013-07-11 15:24:23 -07:00
CCAnimationCache.h getInstance() / destroyInstance() are used... 2013-07-11 15:24:23 -07:00
CCSprite.cpp getInstance() / destroyInstance() are used... 2013-07-11 15:24:23 -07:00
CCSprite.h issue #2129:fix conflicts 2013-07-05 17:32:50 +08:00
CCSpriteBatchNode.cpp getInstance() / destroyInstance() are used... 2013-07-11 15:24:23 -07:00
CCSpriteBatchNode.h issue #2129:remove prefix of types in ccTypes.h 2013-07-05 16:49:22 +08:00
CCSpriteFrame.cpp getInstance() / destroyInstance() are used... 2013-07-11 15:24:23 -07:00
CCSpriteFrame.h closed #2379: Removing CCZone.h/.cpp. 2013-07-09 14:50:31 +08:00
CCSpriteFrameCache.cpp getInstance() / destroyInstance() are used... 2013-07-11 15:24:23 -07:00
CCSpriteFrameCache.h getInstance() / destroyInstance() are used... 2013-07-11 15:24:23 -07:00