mirror of https://github.com/axmolengine/axmol.git
187 lines
3.8 KiB
C++
187 lines
3.8 KiB
C++
#ifndef __HELLOWORLD_SCENE_H__
|
|
#define __HELLOWORLD_SCENE_H__
|
|
|
|
#include "cocos2d.h"
|
|
#include "cocos-ext.h"
|
|
#include "../../VisibleRect.h"
|
|
#include "../../testBasic.h"
|
|
|
|
class ArmatureTestScene : public TestScene
|
|
{
|
|
public:
|
|
ArmatureTestScene(bool bPortrait = false);
|
|
|
|
virtual void runThisTest();
|
|
|
|
// The CallBack for back to the main menu scene
|
|
virtual void MainMenuCallback(CCObject* pSender);
|
|
};
|
|
|
|
enum {
|
|
TEST_COCOSTUDIO_WITH_SKELETON = 0,
|
|
TEST_COCOSTUDIO_WITHOUT_SKELETON,
|
|
TEST_DRAGON_BONES_2_0,
|
|
TEST_PERFORMANCE,
|
|
TEST_CHANGE_ZORDER,
|
|
TEST_ANIMATION_EVENT,
|
|
TEST_PARTICLE_DISPLAY,
|
|
TEST_USE_DIFFERENT_PICTURE,
|
|
TEST_BOX2D_DETECTOR,
|
|
TEST_BOUDINGBOX,
|
|
TEST_ANCHORPOINT,
|
|
TEST_ARMATURE_NESTING,
|
|
|
|
TEST_LAYER_COUNT
|
|
};
|
|
|
|
class ArmatureTestLayer : public CCLayer
|
|
{
|
|
public:
|
|
virtual void onEnter();
|
|
virtual void onExit();
|
|
|
|
virtual std::string title();
|
|
virtual std::string subtitle();
|
|
|
|
void restartCallback(CCObject* pSender);
|
|
void nextCallback(CCObject* pSender);
|
|
void backCallback(CCObject* pSender);
|
|
|
|
virtual void draw();
|
|
};
|
|
|
|
|
|
|
|
class TestDragonBones20 : public ArmatureTestLayer
|
|
{
|
|
public:
|
|
virtual void onEnter();
|
|
virtual std::string title();
|
|
};
|
|
|
|
|
|
|
|
class TestCSWithSkeleton : public ArmatureTestLayer
|
|
{
|
|
virtual void onEnter();
|
|
virtual std::string title();
|
|
};
|
|
|
|
class TestCSWithoutSkeleton : public ArmatureTestLayer
|
|
{
|
|
virtual void onEnter();
|
|
virtual std::string title();
|
|
};
|
|
|
|
|
|
class TestPerformance : public ArmatureTestLayer
|
|
{
|
|
public:
|
|
~TestPerformance();
|
|
|
|
virtual void onEnter();
|
|
virtual std::string title();
|
|
virtual std::string subtitle();
|
|
virtual void addArmature(cocos2d::extension::CCArmature *armature);
|
|
void update(float delta);
|
|
|
|
int armatureCount;
|
|
|
|
int frames;
|
|
float times;
|
|
float lastTimes;
|
|
bool generated;
|
|
};
|
|
|
|
|
|
class TestChangeZorder : public ArmatureTestLayer
|
|
{
|
|
virtual void onEnter();
|
|
virtual std::string title();
|
|
void changeZorder(float dt);
|
|
|
|
int currentTag;
|
|
};
|
|
|
|
|
|
class TestAnimationEvent : public ArmatureTestLayer, public sigslot::has_slots<>
|
|
{
|
|
public:
|
|
|
|
virtual void onEnter();
|
|
virtual std::string title();
|
|
void animationEvent(cocos2d::extension::CCArmature *armature, cocos2d::extension::MovementEventType movementType, const char *movementID);
|
|
void callback1();
|
|
void callback2();
|
|
|
|
cocos2d::extension::CCArmature *armature;
|
|
};
|
|
|
|
class TestUseMutiplePicture : public ArmatureTestLayer
|
|
{
|
|
virtual void onEnter();
|
|
virtual std::string title();
|
|
virtual std::string subtitle();
|
|
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
|
|
virtual void registerWithTouchDispatcher();
|
|
|
|
int displayIndex;
|
|
cocos2d::extension::CCArmature *armature;
|
|
};
|
|
|
|
class TestParticleDisplay : public ArmatureTestLayer
|
|
{
|
|
virtual void onEnter();
|
|
virtual std::string title();
|
|
virtual std::string subtitle();
|
|
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
|
|
virtual void registerWithTouchDispatcher();
|
|
|
|
int animationID;
|
|
cocos2d::extension::CCArmature *armature;
|
|
};
|
|
|
|
class TestBox2DDetector : public ArmatureTestLayer, public sigslot::has_slots<>
|
|
{
|
|
public:
|
|
virtual void onEnter();
|
|
virtual std::string title();
|
|
virtual void draw();
|
|
virtual void update(float delta);
|
|
|
|
void onHit(cocos2d::extension::CCBone *bone, cocos2d::extension::CCBone *bone2);
|
|
|
|
cocos2d::extension::CCArmature *armature;
|
|
cocos2d::extension::CCArmature *armature2;
|
|
};
|
|
|
|
class TestBoundingBox : public ArmatureTestLayer
|
|
{
|
|
public:
|
|
virtual void onEnter();
|
|
virtual std::string title();
|
|
virtual void draw();
|
|
|
|
cocos2d::extension::CCArmature *armature;
|
|
CCRect rect;
|
|
};
|
|
|
|
class TestAnchorPoint : public ArmatureTestLayer
|
|
{
|
|
public:
|
|
virtual void onEnter();
|
|
virtual std::string title();
|
|
};
|
|
|
|
class TestArmatureNesting : public ArmatureTestLayer
|
|
{
|
|
public:
|
|
virtual void onEnter();
|
|
virtual std::string title();
|
|
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
|
|
virtual void registerWithTouchDispatcher();
|
|
|
|
cocos2d::extension::CCArmature *armature;
|
|
int weaponIndex;
|
|
};
|
|
#endif // __HELLOWORLD_SCENE_H__
|