mirror of https://github.com/axmolengine/axmol.git
152 lines
5.0 KiB
C++
152 lines
5.0 KiB
C++
/****************************************************************************
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "flatbuffers/flatbuffers.h"
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#include "WidgetReader/NodeReader/NodeReader.h"
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#include "CSParseBinary_generated.h"
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#include "WidgetReader/SkeletonReader/CSBoneBinary_generated.h"
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#include "WidgetReader/SkeletonReader/BoneNodeReader.h"
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#include "ActionTimeline/CCBoneNode.h"
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#include "base/ccUtils.h"
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USING_NS_CC;
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USING_NS_TIMELINE;
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using namespace cocostudio;
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using namespace flatbuffers;
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IMPLEMENT_CLASS_NODE_READER_INFO(BoneNodeReader)
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BoneNodeReader::BoneNodeReader() {}
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BoneNodeReader::~BoneNodeReader() {}
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static BoneNodeReader* _instanceBoneNodeReader = nullptr;
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BoneNodeReader* BoneNodeReader::getInstance()
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{
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if (_instanceBoneNodeReader == nullptr)
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{
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_instanceBoneNodeReader = new BoneNodeReader();
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}
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return _instanceBoneNodeReader;
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}
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void BoneNodeReader::destroyInstance()
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{
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CC_SAFE_DELETE(_instanceBoneNodeReader);
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}
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Offset<Table> BoneNodeReader::createOptionsWithFlatBuffers(pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder* builder)
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{
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auto temp = NodeReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
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auto nodeOptions = *(Offset<WidgetOptions>*)(&temp);
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float length = 0;
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cocos2d::BlendFunc blendFunc = cocos2d::BlendFunc::ALPHA_PREMULTIPLIED;
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auto attribute = objectData.first_attribute();
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while (attribute)
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{
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std::string_view name = attribute.name();
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std::string_view value = attribute.value();
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if (name == "Length")
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{
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length = atof(value.data());
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}
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attribute = attribute.next_attribute();
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}
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auto child = objectData.first_child();
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while (child)
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{
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std::string_view name = child.name();
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if (name == "BlendFunc")
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{
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pugi::xml_attribute battribute = child.first_attribute();
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while (battribute)
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{
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name = battribute.name();
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std::string_view value = battribute.value();
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if (name == "Src")
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{
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blendFunc.src = utils::toBackendBlendFactor(atoi(value.data()));
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}
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else if (name == "Dst")
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{
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blendFunc.dst = utils::toBackendBlendFactor(atoi(value.data()));
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}
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battribute = battribute.next_attribute();
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}
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}
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child = child.next_sibling();
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}
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flatbuffers::BlendFunc f_blendFunc(utils::toGLBlendFactor(blendFunc.src), utils::toGLBlendFactor(blendFunc.dst));
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auto options = CreateBoneOptions(*builder, nodeOptions, length, &f_blendFunc);
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return *(Offset<Table>*)(&options);
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}
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void BoneNodeReader::setPropsWithFlatBuffers(cocos2d::Node* node, const flatbuffers::Table* nodeOptions)
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{
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auto* bone = static_cast<BoneNode*>(node);
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auto options = (flatbuffers::BoneOptions*)nodeOptions;
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float length = options->length();
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bone->setDebugDrawLength(length);
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auto f_blendFunc = options->blendFunc();
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if (f_blendFunc)
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{
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cocos2d::BlendFunc blendFunc = cocos2d::BlendFunc::ALPHA_PREMULTIPLIED;
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blendFunc.src = utils::toBackendBlendFactor(f_blendFunc->src());
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blendFunc.dst = utils::toBackendBlendFactor(f_blendFunc->dst());
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bone->setBlendFunc(blendFunc);
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}
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}
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cocos2d::Node* BoneNodeReader::createNodeWithFlatBuffers(const flatbuffers::Table* nodeOptions)
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{
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auto bone = BoneNode::create();
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// self options
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auto options = (flatbuffers::BoneOptions*)nodeOptions;
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setPropsWithFlatBuffers(bone, (Table*)options);
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// super options (node)
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auto nodeReader = NodeReader::getInstance();
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nodeReader->setPropsWithFlatBuffers(bone, (Table*)options->nodeOptions());
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return bone;
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}
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