mirror of https://github.com/axmolengine/axmol.git
521 lines
13 KiB
C++
521 lines
13 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCEGLView.h"
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#include "CCSet.h"
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#include "CCDirector.h"
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#include "CCTouch.h"
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#include "CCTouchDispatcher.h"
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#include "CCAccelerometer_bada.h"
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#include <GLES/egl.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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using namespace Osp::Base;
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using namespace Osp::Base::Runtime;
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using namespace Osp::System;
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using namespace Osp::App;
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using namespace Osp::Ui;
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using namespace Osp::Ui::Controls;
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using namespace Osp::Graphics;
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NS_CC_BEGIN;
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//////////////////////////////////////////////////////////////////////////
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// impliment CCEGL
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//////////////////////////////////////////////////////////////////////////
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static CCEGLView * s_pMainWindow;
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class CCEGL
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{
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public:
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~CCEGL()
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{
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if (EGL_NO_SURFACE != m_eglSurface)
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{
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eglDestroySurface(m_eglDisplay, m_eglSurface);
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}
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if (EGL_NO_CONTEXT != m_eglContext)
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{
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eglDestroyContext(m_eglDisplay, m_eglContext);
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}
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eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglTerminate(m_eglDisplay);
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}
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static CCEGL * create(CCEGLView * pWindow)
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{
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CCEGL * pEGL = new CCEGL;
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bool bSuccess = false;
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do
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{
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CC_BREAK_IF(! pEGL);
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pEGL->m_eglNativeWindow = pWindow;
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EGLDisplay eglDisplay;
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CC_BREAK_IF(EGL_NO_DISPLAY == (eglDisplay = eglGetDisplay(pEGL->m_eglNativeDisplay)));
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EGLint nMajor, nMinor;
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CC_BREAK_IF(EGL_FALSE == eglInitialize(eglDisplay, &nMajor, &nMinor) || 1 != nMajor);
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EGLint aConfigAttribs[] = {
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_ALPHA_SIZE, 0,
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EGL_DEPTH_SIZE, 8,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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EGL_NONE
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};
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eglBindAPI(EGL_OPENGL_ES_API);
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///
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EGLint iConfigs;
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EGLConfig eglConfig;
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CC_BREAK_IF(EGL_FALSE == eglChooseConfig(eglDisplay, aConfigAttribs, &eglConfig, 1, &iConfigs)
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|| (iConfigs != 1));
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EGLContext eglContext;
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eglContext = eglCreateContext(eglDisplay, eglConfig, NULL, NULL);
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CC_BREAK_IF(EGL_NO_CONTEXT == eglContext);
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EGLSurface eglSurface;
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eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, pEGL->m_eglNativeWindow, NULL);
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CC_BREAK_IF(EGL_NO_SURFACE == eglSurface);
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CC_BREAK_IF(EGL_FALSE == eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext));
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pEGL->m_eglDisplay = eglDisplay;
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pEGL->m_eglConfig = eglConfig;
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pEGL->m_eglContext = eglContext;
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pEGL->m_eglSurface = eglSurface;
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bSuccess = true;
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} while (0);
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if (! bSuccess)
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{
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CC_SAFE_DELETE(pEGL);
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}
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return pEGL;
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}
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void resizeSurface()
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{
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// if (! m_eglNativeWindow || EGL_NO_DISPLAY == m_eglDisplay)
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// {
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// return;
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// }
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//
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// // release old surface
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// if (EGL_NO_SURFACE != m_eglSurface)
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// {
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// eglDestroySurface(m_eglDisplay, m_eglSurface);
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// m_eglSurface = EGL_NO_SURFACE;
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// }
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//
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// // create new surface and make current
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// m_eglSurface = eglCreateWindowSurface(m_eglDisplay, m_eglConfig, m_eglNativeWindow, NULL);
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// eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext);
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}
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void swapBuffers()
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{
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if (EGL_NO_DISPLAY != m_eglDisplay)
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{
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eglSwapBuffers(m_eglDisplay, m_eglSurface);
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}
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}
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private:
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CCEGL()
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: m_eglNativeWindow(NULL)
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, m_eglNativeDisplay(EGL_DEFAULT_DISPLAY)
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, m_eglDisplay(EGL_NO_DISPLAY)
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, m_eglConfig(0)
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, m_eglSurface(EGL_NO_SURFACE)
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, m_eglContext(EGL_NO_CONTEXT)
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{}
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EGLNativeWindowType m_eglNativeWindow;
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EGLNativeDisplayType m_eglNativeDisplay;
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EGLDisplay m_eglDisplay;
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EGLConfig m_eglConfig;
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EGLSurface m_eglSurface;
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EGLContext m_eglContext;
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};
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//////////////////////////////////////////////////////////////////////////
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// impliment CCEGLView
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//////////////////////////////////////////////////////////////////////////
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CCEGLView::CCEGLView()
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: m_bNotHVGA(true)
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, m_pDelegate(NULL)
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, m_fScreenScaleFactor(1.0)
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, m_bCaptured(false)
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, m_pEGL(NULL)
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, m_nowOrientation(ORIENTATION_PORTRAIT)
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{
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m_pTouch = new CCTouch;
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m_pSet = new CCSet;
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m_eInitOrientation = CCDirector::sharedDirector()->getDeviceOrientation();
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}
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CCEGLView::~CCEGLView()
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{
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release();
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CC_SAFE_DELETE(m_pSet);
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CC_SAFE_DELETE(m_pTouch);
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CC_SAFE_DELETE(m_pDelegate);
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CC_SAFE_DELETE(m_pEGL);
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}
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CCSize CCEGLView::getSize()
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{
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CCSize s;
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// if (m_bNotHVGA)
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{
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s = CCSizeMake(m_sSizeInPoint.width, m_sSizeInPoint.height);
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}
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// else
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// {
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// s = CCSizeMake(m_sSizeInPixel.width, m_sSizeInPixel.height);
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// }
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return s;
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}
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CCRect CCEGLView::getFrame()
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{
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CCRect rc;
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// if (m_bNotHVGA)
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// {
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// rc = CCRectMake(0, 0, m_sSizeInPixel.width, m_sSizeInPixel.height);
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// }
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// else
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{
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rc = CCRectMake(0, 0, m_sSizeInPoint.width, m_sSizeInPoint.height);
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}
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return rc;
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}
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bool CCEGLView::isOpenGLReady()
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{
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return (NULL != m_pEGL);
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}
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void CCEGLView::release()
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{
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Application::GetInstance()->Terminate();
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}
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void CCEGLView::setTouchDelegate(EGLTouchDelegate * pDelegate)
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{
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m_pDelegate = pDelegate;
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}
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void CCEGLView::swapBuffers()
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{
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if (m_pEGL)
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{
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m_pEGL->swapBuffers();
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}
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}
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bool CCEGLView::canSetContentScaleFactor()
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{
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// can scale content?
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return false;
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}
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void CCEGLView::setContentScaleFactor(float contentScaleFactor)
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{
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m_fScreenScaleFactor = contentScaleFactor;
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}
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static int badaOrientation[4] = {
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ORIENTATION_PORTRAIT,
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ORIENTATION_PORTRAIT_REVERSE,
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ORIENTATION_LANDSCAPE,
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ORIENTATION_LANDSCAPE_REVERSE
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};
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int CCEGLView::setDeviceOrientation(int eOritation)
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{
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m_nowOrientation = (Orientation)badaOrientation[eOritation];
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SetOrientation(m_nowOrientation);
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if (m_nowOrientation == ORIENTATION_PORTRAIT || m_nowOrientation == ORIENTATION_PORTRAIT_REVERSE)
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{
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int width = MIN(m_sSizeInPixel.width, m_sSizeInPixel.height);
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m_sSizeInPixel.height = MAX(m_sSizeInPixel.width, m_sSizeInPixel.height);
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m_sSizeInPixel.width = width;
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width = MIN(m_sSizeInPoint.width, m_sSizeInPoint.height);
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m_sSizeInPoint.height = MAX(m_sSizeInPoint.width, m_sSizeInPoint.height);
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m_sSizeInPoint.width = width;
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resize(m_sSizeInPoint.width, m_sSizeInPoint.height);
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}
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else
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{
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int width = MAX(m_sSizeInPixel.width, m_sSizeInPixel.height);
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m_sSizeInPixel.height = MIN(m_sSizeInPixel.width, m_sSizeInPixel.height);
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m_sSizeInPixel.width = width;
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width = MAX(m_sSizeInPoint.width, m_sSizeInPoint.height);
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m_sSizeInPoint.height = MIN(m_sSizeInPoint.width, m_sSizeInPoint.height);
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m_sSizeInPoint.width = width;
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resize(m_sSizeInPoint.width, m_sSizeInPoint.height);
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}
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return m_eInitOrientation;
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// return eOritation;
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}
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void CCEGLView::setViewPortInPoints(float x, float y, float w, float h)
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{
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float factor = m_fScreenScaleFactor / CC_CONTENT_SCALE_FACTOR();
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glViewport((GLint)(x * factor) + m_rcViewPort.origin.x,
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(GLint)(y * factor) + m_rcViewPort.origin.y,
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(GLint)(w * factor),
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(GLint)(h * factor));
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}
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void CCEGLView::setScissorInPoints(float x, float y, float w, float h)
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{
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float factor = m_fScreenScaleFactor / CC_CONTENT_SCALE_FACTOR();
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glScissor((GLint)(x * factor) + m_rcViewPort.origin.x,
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(GLint)(y * factor) + m_rcViewPort.origin.y,
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(GLint)(w * factor),
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(GLint)(h * factor));
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}
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void CCEGLView::setIMEKeyboardState(bool bOpen)
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{
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}
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void CCEGLView::getScreenRectInView(CCRect& rect)
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{
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rect.origin.x = -m_rcViewPort.origin.x / m_fScreenScaleFactor;
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rect.origin.y = -m_rcViewPort.origin.y / m_fScreenScaleFactor;
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rect.size.width = m_sSizeInPixel.width / m_fScreenScaleFactor;
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rect.size.height = m_sSizeInPixel.height / m_fScreenScaleFactor;
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}
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bool CCEGLView::Create(Osp::App::Application* pApp, int width, int height)
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{
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m_sSizeInPoint.width = MIN(width, height);
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m_sSizeInPoint.height = MAX(width, height);
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Construct(FORM_STYLE_NORMAL);
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Frame *pFrame = Application::GetInstance()->GetAppFrame()->GetFrame();
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pFrame->AddControl(*this);
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pFrame->SetCurrentForm(*this);
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m_pEGL = CCEGL::create(this);
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if (m_pEGL == null)
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return false;
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s_pMainWindow = this;
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Draw();
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Show();
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return true;
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}
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void CCEGLView::resize(int width, int height)
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{
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int viewPortW = (int)ceil(width * m_fScreenScaleFactor);
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int viewPortH = (int)ceil(height * m_fScreenScaleFactor);
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m_rcViewPort.origin.x = (m_sSizeInPixel.width - viewPortW) / 2;
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m_rcViewPort.origin.y = (m_sSizeInPixel.height - viewPortH) / 2;
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m_rcViewPort.size.width = viewPortW;
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m_rcViewPort.size.height = viewPortH;
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AppLog("m_rcViewPort.origin.x = %f, y = %f, width = %f, height = %f", \
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m_rcViewPort.origin.x, m_rcViewPort.origin.y, m_rcViewPort.size.width, m_rcViewPort.size.height);
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}
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result CCEGLView::OnInitializing(void)
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{
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result r = E_SUCCESS;
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AddTouchEventListener(*this);
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// Touch touch;
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// touch.SetMultipointEnabled(*this, true);
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Rectangle rc = GetBounds();
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if ((rc.width == 480 && rc.height == 720)
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|| (rc.width == 720 && rc.height == 480))
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{
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m_bNotHVGA = false;
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m_sSizeInPixel.width = rc.width / 1.5f;
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m_sSizeInPixel.height = rc.height / 1.5f;
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}
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else
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{
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m_bNotHVGA = true;
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m_sSizeInPixel.width = rc.width;
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m_sSizeInPixel.height = rc.height;
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}
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// calculate the factor and the rect of viewport
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m_fScreenScaleFactor = MIN((float)m_sSizeInPixel.width / m_sSizeInPoint.width,
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(float)m_sSizeInPixel.height / m_sSizeInPoint.height);
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AppLog("rc.width = %d, rc.height = %d, m_fScreenScaleFactor = %f", rc.width, rc.height, m_fScreenScaleFactor);
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resize(m_sSizeInPoint.width, m_sSizeInPoint.height);
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return r;
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}
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result CCEGLView::OnTerminating(void)
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{
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result r = E_SUCCESS;
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// TODO: Add your termination code here
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return r;
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}
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// touch event
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void CCEGLView::OnTouchIndicated(const Osp::Ui::Control& source,
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const Osp::Graphics::Point& startPosition, const Osp::Graphics::Point& currentPoint)
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{
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}
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void CCEGLView::OnTouchPressed(const Osp::Ui::Control& source,
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const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
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{
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float x, y;
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if (!m_bNotHVGA)
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{
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x = currentPosition.x * 2 / 3;
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y = currentPosition.y * 2 / 3;
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}
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else
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{
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x = currentPosition.x;
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y = currentPosition.y;
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}
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// AppLog("OnTouchPressed... x = %f, y = %f", x, y);
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if (m_pDelegate && m_pTouch)
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{
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m_bCaptured = true;
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m_pTouch->SetTouchInfo(0, (x - m_rcViewPort.origin.x) / m_fScreenScaleFactor, (y - m_rcViewPort.origin.y) / m_fScreenScaleFactor);
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m_pSet->addObject(m_pTouch);
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m_pDelegate->touchesBegan(m_pSet, NULL);
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}
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}
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void CCEGLView::OnTouchLongPressed(const Osp::Ui::Control& source,
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const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
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{
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}
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void CCEGLView::OnTouchReleased(const Osp::Ui::Control& source,
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const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
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{
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float x, y;
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if (!m_bNotHVGA)
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{
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x = currentPosition.x * 2 / 3;
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y = currentPosition.y * 2 / 3;
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}
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else
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{
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x = currentPosition.x;
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y = currentPosition.y;
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}
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AppLog("OnTouchReleased... x = %f, y = %f", x, y);
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if (m_bCaptured)
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{
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m_pTouch->SetTouchInfo(0, (x - m_rcViewPort.origin.x) / m_fScreenScaleFactor, (y - m_rcViewPort.origin.y) / m_fScreenScaleFactor);
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m_pDelegate->touchesEnded(m_pSet, NULL);
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m_pSet->removeObject(m_pTouch);
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m_bCaptured = false;
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}
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}
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void CCEGLView::OnTouchMoved(const Osp::Ui::Control& source,
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const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
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{
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float x, y;
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if (!m_bNotHVGA)
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{
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x = currentPosition.x * 2 / 3;
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y = currentPosition.y * 2 / 3;
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}
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else
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{
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x = currentPosition.x;
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y = currentPosition.y;
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}
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// AppLog("OnTouchMoved... x = %f, y = %f", x, y);
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if (m_bCaptured)
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{
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m_pTouch->SetTouchInfo(0, (x - m_rcViewPort.origin.x) / m_fScreenScaleFactor, (y - m_rcViewPort.origin.y) / m_fScreenScaleFactor);
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m_pDelegate->touchesMoved(m_pSet, NULL);
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}
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}
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void CCEGLView::OnTouchDoublePressed(const Osp::Ui::Control& source,
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const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
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{
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}
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void CCEGLView::OnTouchFocusIn(const Osp::Ui::Control& source,
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const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
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{
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}
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void CCEGLView::OnTouchFocusOut(const Osp::Ui::Control& source,
|
|
const Osp::Graphics::Point& currentPosition, const Osp::Ui::TouchEventInfo & touchInfo)
|
|
{
|
|
|
|
}
|
|
|
|
result CCEGLView::OnDraw(void)
|
|
{
|
|
result r = E_SUCCESS;
|
|
CCDirector * pDirector = CCDirector::sharedDirector();
|
|
pDirector->drawScene();
|
|
return r;
|
|
}
|
|
|
|
CCEGLView& CCEGLView::sharedOpenGLView()
|
|
{
|
|
CC_ASSERT(s_pMainWindow);
|
|
return *s_pMainWindow;
|
|
}
|
|
|
|
NS_CC_END;
|