axmol/cocos/editor-support/cocosbuilder/CCNodeLoader.h

172 lines
12 KiB
C++

/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef _CCB_CCNODELOADER_H_
#define _CCB_CCNODELOADER_H_
#include "extensions/GUI/CCControlExtension/CCInvocation.h"
#include "editor-support/cocosbuilder/CCBReader.h"
#include "extensions/GUI/CCControlExtension/CCControl.h"
namespace cocosbuilder {
#define PROPERTY_POSITION "position"
#define PROPERTY_CONTENTSIZE "contentSize"
#define PROPERTY_SKEW "skew"
#define PROPERTY_ANCHORPOINT "anchorPoint"
#define PROPERTY_SCALE "scale"
#define PROPERTY_ROTATION "rotation"
#define PROPERTY_ROTATIONX "rotationX"
#define PROPERTY_ROTATIONY "rotationY"
#define PROPERTY_TAG "tag"
#define PROPERTY_IGNOREANCHORPOINTFORPOSITION "ignoreAnchorPointForPosition"
#define PROPERTY_VISIBLE "visible"
#define ASSERT_FAIL_UNEXPECTED_PROPERTY(PROPERTY) cocos2d::log("Unexpected property: '%s'!\n", PROPERTY); assert(false)
#define ASSERT_FAIL_UNEXPECTED_PROPERTYTYPE(PROPERTYTYPE) cocos2d::log("Unexpected property type: '%d'!\n", PROPERTYTYPE); assert(false)
#define CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(T) virtual T * createNode(cocos2d::Node * pParent, cocosbuilder::CCBReader * ccbReader) { \
return T::create(); \
}
#define CCB_PURE_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(T) virtual T * createNode(cocos2d::Node * pParent, cocosbuilder::CCBReader * ccbReader) = 0
struct BlockData {
cocos2d::SEL_MenuHandler mSELMenuHandler;
cocos2d::Ref * _target;
};
struct BlockControlData {
cocos2d::extension::Control::Handler mSELControlHandler;
cocos2d::Ref * _target;
cocos2d::extension::Control::EventType mControlEvents;
};
/* Forward declaration. */
class CCBReader;
class CC_DLL NodeLoader : public cocos2d::Ref {
public:
/**
* @js NA
* @lua NA
*/
NodeLoader();
/**
* @js NA
* @lua NA
*/
virtual ~NodeLoader();
/**
* @js NA
* @lua NA
*/
CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(NodeLoader, loader);
/**
* @js NA
* @lua NA
*/
virtual cocos2d::Node * loadNode(cocos2d::Node *, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void parseProperties(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual cocos2d::ValueMap& getCustomProperties();
protected:
CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::Node);
virtual cocos2d::Vec2 parsePropTypePosition(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual cocos2d::Vec2 parsePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual cocos2d::Vec2 parsePropTypePointLock(cocos2d::Node * pNode,cocos2d:: Node * pParent, CCBReader * ccbReader);
virtual cocos2d::Size parsePropTypeSize(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual float * parsePropTypeScaleLock(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual float parsePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual float parsePropTypeDegrees(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual float parsePropTypeFloatScale(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual int parsePropTypeInteger(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual int parsePropTypeIntegerLabeled(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual float * parsePropTypeFloatVar(cocos2d::Node * pNode,cocos2d::Node * pParent, CCBReader * ccbReader);
virtual bool parsePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual cocos2d::SpriteFrame * parsePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual cocos2d::Animation * parsePropTypeAnimation(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual cocos2d::Texture2D * parsePropTypeTexture(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual unsigned char parsePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual cocos2d::Color3B parsePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual cocos2d::Color4F * parsePropTypeColor4FVar(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual bool * parsePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual cocos2d::BlendFunc parsePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual std::string parsePropTypeFntFile(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual std::string parsePropTypeString(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual std::string parsePropTypeText(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual std::string parsePropTypeFontTTF(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual BlockData * parsePropTypeBlock(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual BlockControlData * parsePropTypeBlockControl(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual cocos2d::Node * parsePropTypeCCBFile(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual float * parsePropTypeFloatXY(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual void onHandlePropTypePosition(cocos2d::Node * pNode,cocos2d:: Node * pParent, const char* pPropertyName, cocos2d::Vec2 pPosition, CCBReader * ccbReader);
virtual void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Vec2 pPoint, CCBReader * ccbReader);
virtual void onHandlePropTypePointLock(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Vec2 pPointLock, CCBReader * ccbReader);
virtual void onHandlePropTypeSize(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Size pSize, CCBReader * ccbReader);
virtual void onHandlePropTypeScaleLock(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float * pScaleLock, CCBReader * ccbReader);
virtual void onHandlePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float pFloat, CCBReader * ccbReader);
virtual void onHandlePropTypeDegrees(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float pDegrees, CCBReader * ccbReader);
virtual void onHandlePropTypeFloatScale(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float pFloatScale, CCBReader * ccbReader);
virtual void onHandlePropTypeInteger(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, int pInteger, CCBReader * ccbReader);
virtual void onHandlePropTypeIntegerLabeled(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, int pIntegerLabeled, CCBReader * ccbReader);
virtual void onHandlePropTypeFloatVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float * pFoatVar, CCBReader * ccbReader);
virtual void onHandlePropTypeFloatXY(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float * pFoatVar, CCBReader * ccbReader);
virtual void onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, bool pCheck, CCBReader * ccbReader);
virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, CCBReader * ccbReader);
virtual void onHandlePropTypeAnimation(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Animation * pAnimation, CCBReader * ccbReader);
virtual void onHandlePropTypeTexture(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Texture2D * pTexture2D, CCBReader * ccbReader);
virtual void onHandlePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, unsigned char pByte, CCBReader * ccbReader);
virtual void onHandlePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Color3B pColor3B, CCBReader * ccbReader);
virtual void onHandlePropTypeColor4FVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Color4F * pColor4FVar, CCBReader * ccbReader);
virtual void onHandlePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, bool * pFlip, CCBReader * ccbReader);
virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::BlendFunc pBlendFunc, CCBReader * ccbReader);
virtual void onHandlePropTypeFntFile(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pFntFile, CCBReader * ccbReader);
virtual void onHandlePropTypeString(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pString, CCBReader * ccbReader);
virtual void onHandlePropTypeText(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pText, CCBReader * ccbReader);
virtual void onHandlePropTypeFontTTF(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pFontTTF, CCBReader * ccbReader);
virtual void onHandlePropTypeBlock(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, BlockData * pBlockData, CCBReader * ccbReader);
virtual void onHandlePropTypeBlockControl(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, BlockControlData * pBlockControlData, CCBReader * ccbReader);
virtual void onHandlePropTypeCCBFile(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Node * pCCBFileNode, CCBReader * ccbReader);
protected:
cocos2d::ValueMap _customProperties;
};
}
#endif