axmol/cocos/audio
James Chen f44f253179 [Android] Notify waitup only while preloadEffect(info, cb) is invoked in play2d. (#16320)
Currently, if a audio isn't preloaded, then play2d will wait the preload operation to finish.
2016-08-05 14:07:19 +08:00
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android [Android] Notify waitup only while preloadEffect(info, cb) is invoked in play2d. (#16320) 2016-08-05 14:07:19 +08:00
apple fixed #16170: Random crash in alGenBuffers(AudioCache::readDataTask) at startup. (#16182) 2016-07-21 16:51:04 +08:00
include lua binding : Rename end() to endToLua(). 2016-06-14 23:35:17 +08:00
ios fixed #14148: Got an error while pressing home button at launch, after resuming from background, SimpileAudioEngine::playEffect will not be mute. 2016-07-27 15:33:02 +08:00
linux AudioEngine-linux fix: add map contains IDs of preloaded files 2016-05-26 17:57:56 +06:00
mac Fix typos in log messages 2016-07-25 02:53:22 +09:00
tizen Some bug-fix and quality assurance for Tizen support. (#16281) 2016-07-31 22:32:59 +08:00
win32 fixed #10482: New AudioEngine class can't play large ogg file on Win32. (#16303) 2016-08-04 09:53:30 +08:00
winrt Use nullptr instead of 0 or NULL 2016-06-23 12:39:23 +09:00
AudioEngine.cpp Add tizen support (#15518) 2016-04-28 09:49:55 +08:00
CMakeLists.txt Squashed commit of the following: 2016-03-02 16:51:54 -08:00