mirror of https://github.com/axmolengine/axmol.git
278 lines
5.8 KiB
C++
278 lines
5.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCNode.h"
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using namespace std;
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CCNode::CCNode(void)
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{
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init();
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}
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/*initialize*/
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void CCNode::init(void)
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{
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m_bIsRunning = false;
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m_fRotation = 0.0f;
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m_fScaleX = m_fScaleY = 1.0f;
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m_tPosition = CGPoint(0,0);
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m_tAnchorPointInPixels = m_tAnchorPoint = CGPoint(0,0);
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m_tContentSize = CGSize(0,0);
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// "whole screen" objects. like Scenes and Layers, should set isRelativeAnchorPoint to false
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m_bIsRelativeAnchorPoint = true;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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m_fVertexZ = 0.0f;
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//m_pGrid = NULL;
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m_bVisible = true;
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m_iTag = kCCNodeTagInvalid;
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m_iZOrder = 0;
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// lazy alloc
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m_pCamera = NULL;
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// children (lazy allocs)
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//m_pChildren = NULL;
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// userData is always inited as nil
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m_pUserData = NULL;
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}
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float CCNode::getRotation()
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{
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return m_fRotation;
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}
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CGPoint CCNode::getPosition()
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{
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return m_tPosition;
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}
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float CCNode::getScaleX()
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{
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return m_fScaleX;
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}
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float CCNode::getScaleY()
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{
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return m_fScaleY;
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}
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void CCNode::setVisible(bool bVisible)
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{
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m_bVisible = bVisible;
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}
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bool CCNode::getVisible()
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{
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return m_bVisible;
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}
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//
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//CCGridBase* CCNode::getGrid()
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//{
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// return m_pGrid;
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//}
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//
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//void CCNode::setGrid(CCGridBase* pGrid)
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//{
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// if(/*!pGrid &&*/ m_pGrid)
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// m_pGrid->release();
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//
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// m_pGrid = pGrid;
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//
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// if(m_pGrid)
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// m_pGrid->retain();
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//}
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// getters synthesized, setters explicit
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void CCNode::setRotation(float newRotation)
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{
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m_fRotation = newRotation;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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void CCNode::setScaleX(float newScaleX)
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{
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m_fScaleX = newScaleX;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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void CCNode::setScaleY(float newScaleY)
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{
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m_fScaleY = newScaleY;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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void CCNode::setPosition(CGPoint newPosition)
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{
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m_tPosition = newPosition;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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void CCNode::setIsRelativeAnchorPoint(bool newValue)
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{
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m_bIsRelativeAnchorPoint = newValue;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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bool CCNode::getIsRelativeAnchorPoint()
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{
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return m_bIsRelativeAnchorPoint;
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}
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void CCNode::setAnchorPoint(CGPoint point)
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{
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/*if( ! CGPointEqualToPoint(point, m_anchorPoint) )
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{
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m_anchorPoint = point;
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this->m_anchorPointInPixels = ccp( m_contentSize.width * m_anchorPoint.x, m_contentSize.height * m_anchorPoint.y );
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m_isTransformDirty = m_isInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}*/
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}
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CGPoint CCNode::getAnchorPoint()
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{
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return m_tAnchorPoint;
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}
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void CCNode::setContentSize(CGSize size)
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{
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//if( ! CGSizeEqualToSize(size, m_contentSize) )
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//{
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// m_contentSize = size;
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// m_anchorPointInPixels = ccp( m_contentSize.width * m_anchorPoint.x, m_contentSize.height * m_anchorPoint.y );
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// m_isTransformDirty = m_isInverseDirty = true;
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// #ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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// m_bIsTransformGLDirty = true;
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// #endif
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//}
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}
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CGSize CCNode::getContentSize()
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{
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return m_tContentSize;
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}
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//
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//CGRect CCNode::boundingBox()
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//{
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// CGRect rect = CGRectMake(0, 0, m_contentSize.width, m_contentSize.height);
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// return CGRectApplyAffineTransform(rect, nodeToParentTransform());
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//}
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//
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//float CCNode::scale()
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//{
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// UXAssert( m_scaleX == m_scaleY, L"CocosNode#scale. ScaleX != ScaleY. Don't know which one to return");
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// return m_scaleX;
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//}
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void CCNode::setScale(float scale)
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{
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m_fScaleX = m_fScaleY = scale;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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//
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//UxMutableArray* CCNode::children()
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//{
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// return m_pChildrenArray;
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//}
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void CCNode::setParent(CCNode* pParentNode)
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{
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m_pParent = pParentNode;
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}
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CCNode* CCNode::getParent()
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{
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return m_pParent;
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}
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int CCNode::getTag()
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{
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return m_iTag;
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}
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void CCNode::setTag(int tag)
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{
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m_iTag = tag;
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}
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int CCNode::getZOrder()
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{
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return m_iZOrder;
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}
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void CCNode::setVertexZ(float z)
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{
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m_fVertexZ = z;
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}
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float CCNode::getVertexZ()
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{
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return m_fVertexZ;
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}
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CGPoint CCNode::getAnchorPointInPixels()
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{
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return m_tAnchorPointInPixels;
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}
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bool CCNode::getIsRunning()
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{
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return m_bIsRunning;
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}
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