mirror of https://github.com/axmolengine/axmol.git
460 lines
20 KiB
C++
460 lines
20 KiB
C++
/*
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* EGLViewlinux.cpp
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*
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* Created on: Aug 8, 2011
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* Author: laschweinski
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*/
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#include "CCEGLView.h"
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#include "CCGL.h"
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#include "ccMacros.h"
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#include "CCDirector.h"
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#include "CCTouch.h"
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#include "CCIMEDispatcher.h"
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#include "CCEventDispatcher.h"
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#include "CCEventKeyboard.h"
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#include "CCEventMouse.h"
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#include <unistd.h>
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NS_CC_BEGIN
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static std::map<int, EventKeyboard::KeyCode> g_keyCodeMap = {
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/* The unknown key */
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{ GLFW_KEY_UNKNOWN , EventKeyboard::KeyCode::KEY_NONE },
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/* Printable keys */
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{ GLFW_KEY_SPACE , EventKeyboard::KeyCode::KEY_SPACE },
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{ GLFW_KEY_APOSTROPHE , EventKeyboard::KeyCode::KEY_APOSTROPHE },
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{ GLFW_KEY_COMMA , EventKeyboard::KeyCode::KEY_COMMA },
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{ GLFW_KEY_MINUS , EventKeyboard::KeyCode::KEY_MINUS },
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{ GLFW_KEY_PERIOD , EventKeyboard::KeyCode::KEY_PERIOD },
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{ GLFW_KEY_SLASH , EventKeyboard::KeyCode::KEY_SLASH },
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{ GLFW_KEY_0 , EventKeyboard::KeyCode::KEY_0 },
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{ GLFW_KEY_1 , EventKeyboard::KeyCode::KEY_1 },
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{ GLFW_KEY_2 , EventKeyboard::KeyCode::KEY_2 },
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{ GLFW_KEY_3 , EventKeyboard::KeyCode::KEY_3 },
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{ GLFW_KEY_4 , EventKeyboard::KeyCode::KEY_4 },
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{ GLFW_KEY_5 , EventKeyboard::KeyCode::KEY_5 },
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{ GLFW_KEY_6 , EventKeyboard::KeyCode::KEY_6 },
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{ GLFW_KEY_7 , EventKeyboard::KeyCode::KEY_7 },
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{ GLFW_KEY_8 , EventKeyboard::KeyCode::KEY_8 },
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{ GLFW_KEY_9 , EventKeyboard::KeyCode::KEY_9 },
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{ GLFW_KEY_SEMICOLON , EventKeyboard::KeyCode::KEY_SEMICOLON },
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{ GLFW_KEY_EQUAL , EventKeyboard::KeyCode::KEY_EQUAL },
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{ GLFW_KEY_A , EventKeyboard::KeyCode::KEY_A },
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{ GLFW_KEY_B , EventKeyboard::KeyCode::KEY_B },
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{ GLFW_KEY_C , EventKeyboard::KeyCode::KEY_C },
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{ GLFW_KEY_D , EventKeyboard::KeyCode::KEY_D },
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{ GLFW_KEY_E , EventKeyboard::KeyCode::KEY_E },
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{ GLFW_KEY_F , EventKeyboard::KeyCode::KEY_F },
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{ GLFW_KEY_G , EventKeyboard::KeyCode::KEY_G },
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{ GLFW_KEY_H , EventKeyboard::KeyCode::KEY_H },
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{ GLFW_KEY_I , EventKeyboard::KeyCode::KEY_I },
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{ GLFW_KEY_J , EventKeyboard::KeyCode::KEY_J },
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{ GLFW_KEY_K , EventKeyboard::KeyCode::KEY_K },
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{ GLFW_KEY_L , EventKeyboard::KeyCode::KEY_L },
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{ GLFW_KEY_M , EventKeyboard::KeyCode::KEY_M },
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{ GLFW_KEY_N , EventKeyboard::KeyCode::KEY_N },
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{ GLFW_KEY_O , EventKeyboard::KeyCode::KEY_O },
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{ GLFW_KEY_P , EventKeyboard::KeyCode::KEY_P },
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{ GLFW_KEY_Q , EventKeyboard::KeyCode::KEY_Q },
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{ GLFW_KEY_R , EventKeyboard::KeyCode::KEY_R },
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{ GLFW_KEY_S , EventKeyboard::KeyCode::KEY_S },
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{ GLFW_KEY_T , EventKeyboard::KeyCode::KEY_T },
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{ GLFW_KEY_U , EventKeyboard::KeyCode::KEY_U },
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{ GLFW_KEY_V , EventKeyboard::KeyCode::KEY_V },
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{ GLFW_KEY_W , EventKeyboard::KeyCode::KEY_W },
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{ GLFW_KEY_X , EventKeyboard::KeyCode::KEY_X },
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{ GLFW_KEY_Y , EventKeyboard::KeyCode::KEY_Y },
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{ GLFW_KEY_Z , EventKeyboard::KeyCode::KEY_Z },
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{ GLFW_KEY_LEFT_BRACKET , EventKeyboard::KeyCode::KEY_LEFT_BRACKET },
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{ GLFW_KEY_BACKSLASH , EventKeyboard::KeyCode::KEY_BACK_SLASH },
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{ GLFW_KEY_RIGHT_BRACKET , EventKeyboard::KeyCode::KEY_RIGHT_BRACKET },
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{ GLFW_KEY_GRAVE_ACCENT , EventKeyboard::KeyCode::KEY_GRAVE },
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{ GLFW_KEY_WORLD_1 , EventKeyboard::KeyCode::KEY_GRAVE },
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{ GLFW_KEY_WORLD_2 , EventKeyboard::KeyCode::KEY_NONE },
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/* Function keys */
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{ GLFW_KEY_ESCAPE , EventKeyboard::KeyCode::KEY_ESCAPE },
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{ GLFW_KEY_ENTER , EventKeyboard::KeyCode::KEY_KP_ENTER },
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{ GLFW_KEY_TAB , EventKeyboard::KeyCode::KEY_TAB },
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{ GLFW_KEY_BACKSPACE , EventKeyboard::KeyCode::KEY_BACKSPACE },
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{ GLFW_KEY_INSERT , EventKeyboard::KeyCode::KEY_INSERT },
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{ GLFW_KEY_DELETE , EventKeyboard::KeyCode::KEY_DELETE },
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{ GLFW_KEY_RIGHT , EventKeyboard::KeyCode::KEY_RIGHT_ARROW },
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{ GLFW_KEY_LEFT , EventKeyboard::KeyCode::KEY_LEFT_ARROW },
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{ GLFW_KEY_DOWN , EventKeyboard::KeyCode::KEY_DOWN_ARROW },
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{ GLFW_KEY_UP , EventKeyboard::KeyCode::KEY_UP_ARROW },
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{ GLFW_KEY_PAGE_UP , EventKeyboard::KeyCode::KEY_KP_PG_UP },
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{ GLFW_KEY_PAGE_DOWN , EventKeyboard::KeyCode::KEY_KP_PG_DOWN },
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{ GLFW_KEY_HOME , EventKeyboard::KeyCode::KEY_KP_HOME },
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{ GLFW_KEY_END , EventKeyboard::KeyCode::KEY_END },
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{ GLFW_KEY_CAPS_LOCK , EventKeyboard::KeyCode::KEY_CAPS_LOCK },
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{ GLFW_KEY_SCROLL_LOCK , EventKeyboard::KeyCode::KEY_SCROLL_LOCK },
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{ GLFW_KEY_NUM_LOCK , EventKeyboard::KeyCode::KEY_NUM_LOCK },
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{ GLFW_KEY_PRINT_SCREEN , EventKeyboard::KeyCode::KEY_PRINT },
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{ GLFW_KEY_PAUSE , EventKeyboard::KeyCode::KEY_PAUSE },
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{ GLFW_KEY_F1 , EventKeyboard::KeyCode::KEY_F1 },
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{ GLFW_KEY_F2 , EventKeyboard::KeyCode::KEY_F2 },
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{ GLFW_KEY_F3 , EventKeyboard::KeyCode::KEY_F3 },
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{ GLFW_KEY_F4 , EventKeyboard::KeyCode::KEY_F4 },
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{ GLFW_KEY_F5 , EventKeyboard::KeyCode::KEY_F5 },
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{ GLFW_KEY_F6 , EventKeyboard::KeyCode::KEY_F6 },
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{ GLFW_KEY_F7 , EventKeyboard::KeyCode::KEY_F7 },
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{ GLFW_KEY_F8 , EventKeyboard::KeyCode::KEY_F8 },
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{ GLFW_KEY_F9 , EventKeyboard::KeyCode::KEY_F9 },
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{ GLFW_KEY_F10 , EventKeyboard::KeyCode::KEY_F10 },
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{ GLFW_KEY_F11 , EventKeyboard::KeyCode::KEY_F11 },
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{ GLFW_KEY_F12 , EventKeyboard::KeyCode::KEY_F12 },
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{ GLFW_KEY_F13 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F14 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F15 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F16 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F17 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F18 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F19 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F20 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F21 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F22 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F23 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F24 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F25 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_KP_0 , EventKeyboard::KeyCode::KEY_0 },
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{ GLFW_KEY_KP_1 , EventKeyboard::KeyCode::KEY_1 },
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{ GLFW_KEY_KP_2 , EventKeyboard::KeyCode::KEY_2 },
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{ GLFW_KEY_KP_3 , EventKeyboard::KeyCode::KEY_3 },
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{ GLFW_KEY_KP_4 , EventKeyboard::KeyCode::KEY_4 },
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{ GLFW_KEY_KP_5 , EventKeyboard::KeyCode::KEY_5 },
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{ GLFW_KEY_KP_6 , EventKeyboard::KeyCode::KEY_6 },
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{ GLFW_KEY_KP_7 , EventKeyboard::KeyCode::KEY_7 },
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{ GLFW_KEY_KP_8 , EventKeyboard::KeyCode::KEY_8 },
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{ GLFW_KEY_KP_9 , EventKeyboard::KeyCode::KEY_9 },
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{ GLFW_KEY_KP_DECIMAL , EventKeyboard::KeyCode::KEY_PERIOD },
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{ GLFW_KEY_KP_DIVIDE , EventKeyboard::KeyCode::KEY_KP_DIVIDE },
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{ GLFW_KEY_KP_MULTIPLY , EventKeyboard::KeyCode::KEY_KP_MULTIPLY },
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{ GLFW_KEY_KP_SUBTRACT , EventKeyboard::KeyCode::KEY_KP_MINUS },
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{ GLFW_KEY_KP_ADD , EventKeyboard::KeyCode::KEY_KP_PLUS },
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{ GLFW_KEY_KP_ENTER , EventKeyboard::KeyCode::KEY_KP_ENTER },
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{ GLFW_KEY_KP_EQUAL , EventKeyboard::KeyCode::KEY_EQUAL },
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{ GLFW_KEY_LEFT_SHIFT , EventKeyboard::KeyCode::KEY_SHIFT },
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{ GLFW_KEY_LEFT_CONTROL , EventKeyboard::KeyCode::KEY_CTRL },
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{ GLFW_KEY_LEFT_ALT , EventKeyboard::KeyCode::KEY_ALT },
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{ GLFW_KEY_LEFT_SUPER , EventKeyboard::KeyCode::KEY_HYPER },
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{ GLFW_KEY_RIGHT_SHIFT , EventKeyboard::KeyCode::KEY_SHIFT },
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{ GLFW_KEY_RIGHT_CONTROL , EventKeyboard::KeyCode::KEY_CTRL },
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{ GLFW_KEY_RIGHT_ALT , EventKeyboard::KeyCode::KEY_ALT },
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{ GLFW_KEY_RIGHT_SUPER , EventKeyboard::KeyCode::KEY_HYPER },
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{ GLFW_KEY_MENU , EventKeyboard::KeyCode::KEY_MENU },
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{ GLFW_KEY_LAST , EventKeyboard::KeyCode::KEY_NONE }
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};
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//begin EGLViewEventHandler
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class EGLViewEventHandler
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{
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public:
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static bool s_captured;
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static float s_mouseX;
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static float s_mouseY;
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static void OnGLFWError(int errorID, const char* errorDesc);
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static void OnGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify);
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static void OnGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y);
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static void OnGLFWMouseScrollCallback(GLFWwindow* window, double x, double y);
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static void OnGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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static void OnGLFWCharCallback(GLFWwindow* window, unsigned int character);
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static void OnGLFWWindowPosCallback(GLFWwindow* windows, int x, int y);
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};
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bool EGLViewEventHandler::s_captured = false;
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float EGLViewEventHandler::s_mouseX = 0;
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float EGLViewEventHandler::s_mouseY = 0;
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void EGLViewEventHandler::OnGLFWError(int errorID, const char* errorDesc)
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{
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CCLOGERROR("GLFWError #%d Happen, %s\n", errorID, errorDesc);
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}
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void EGLViewEventHandler::OnGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
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{
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EGLView* eglView = EGLView::getInstance();
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if(nullptr == eglView) return;
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if(GLFW_MOUSE_BUTTON_LEFT == button)
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{
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if(GLFW_PRESS == action)
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{
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s_captured = true;
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if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,s_mouseY)))
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{
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long id = 0;
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eglView->handleTouchesBegin(1, &id, &s_mouseX, &s_mouseY);
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}
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}
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else if(GLFW_RELEASE == action)
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{
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s_captured = false;
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if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,s_mouseY)))
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{
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long id = 0;
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eglView->handleTouchesEnd(1, &id, &s_mouseX, &s_mouseY);
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}
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}
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}
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if(GLFW_PRESS == action)
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{
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EventMouse event(EventMouse::MouseEventType::MOUSE_DOWN);
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event.setCursorPosition(s_mouseX, eglView->getViewPortRect().size.height - s_mouseY);
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event.setMouseButton(button);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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else if(GLFW_RELEASE == action)
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{
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EventMouse event(EventMouse::MouseEventType::MOUSE_UP);
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event.setCursorPosition(s_mouseX, eglView->getViewPortRect().size.height - s_mouseY);
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event.setMouseButton(button);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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}
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void EGLViewEventHandler::OnGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
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{
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s_mouseX = (float)x;
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s_mouseY = (float)y;
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EGLView* eglView = EGLView::getInstance();
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if(nullptr == eglView) return;
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s_mouseX /= eglView->getFrameZoomFactor();
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s_mouseY /= eglView->getFrameZoomFactor();
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if(s_captured)
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{
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if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,eglView->getFrameSize().height - s_mouseY)))
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{
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long id = 0;
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eglView->handleTouchesMove(1, &id, &s_mouseX, &s_mouseY);
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}
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}
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EventMouse event(EventMouse::MouseEventType::MOUSE_MOVE);
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//Because OpenGL use upper left as origin point, we need to revert the mouse y coordinate here
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event.setCursorPosition(s_mouseX, eglView->getViewPortRect().size.height - s_mouseY);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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void EGLViewEventHandler::OnGLFWMouseScrollCallback(GLFWwindow* window, double x, double y)
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{
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EGLView* eglView = EGLView::getInstance();
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if(nullptr == eglView) return;
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EventMouse event(EventMouse::MouseEventType::MOUSE_SCROLL);
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//Because OpenGL use upper left as origin point, we need to revert the mouse y coordinate here
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event.setScrollData((float)x, -(float)y);
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event.setCursorPosition(s_mouseX, eglView->getViewPortRect().size.height - s_mouseY);
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Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
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}
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void EGLViewEventHandler::OnGLFWKeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
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{
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EventKeyboard event(g_keyCodeMap[key], GLFW_PRESS == action || GLFW_REPEAT == action);
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auto dispatcher = Director::getInstance()->getEventDispatcher();
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dispatcher->dispatchEvent(&event);
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}
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void EGLViewEventHandler::OnGLFWCharCallback(GLFWwindow *window, unsigned int character)
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{
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IMEDispatcher::sharedDispatcher()->dispatchInsertText((const char*) &character, 1);
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}
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void EGLViewEventHandler::OnGLFWWindowPosCallback(GLFWwindow *windows, int x, int y)
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{
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if(Director::getInstance())
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{
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Director::getInstance()->setViewport();
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}
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}
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//end EGLViewEventHandler
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//////////////////////////////////////////////////////////////////////////
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// impliment EGLView
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//////////////////////////////////////////////////////////////////////////
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EGLView* EGLView::s_pEglView = nullptr;
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EGLView::EGLView()
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: _captured(false)
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, _supportTouch(false)
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, _frameZoomFactor(1.0f)
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, _mainWindow(nullptr)
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{
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CCASSERT(nullptr == s_pEglView, "EGLView is singleton, Should be inited only one time\n");
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s_pEglView = this;
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_viewName = "Cocos2dxWin32";
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glfwSetErrorCallback(EGLViewEventHandler::OnGLFWError);
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glfwInit();
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}
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EGLView::~EGLView()
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{
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glfwTerminate();
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s_pEglView = nullptr;
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}
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bool EGLView::init(const char* viewName, float width, float height, float frameZoomFactor)
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{
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if(nullptr != _mainWindow) return true;
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setViewName(viewName);
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setFrameSize(width, height);
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setFrameZoomFactor(frameZoomFactor);
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glfwWindowHint(GLFW_RESIZABLE,GL_FALSE);
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_mainWindow = glfwCreateWindow(_screenSize.width * _frameZoomFactor, _screenSize.height * _frameZoomFactor, _viewName.c_str(), nullptr, nullptr);
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glfwMakeContextCurrent(_mainWindow);
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glfwGetFramebufferSize(_mainWindow, &_frameBufferSize[0], &_frameBufferSize[1]);
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glfwSetMouseButtonCallback(_mainWindow,EGLViewEventHandler::OnGLFWMouseCallBack);
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glfwSetCursorPosCallback(_mainWindow,EGLViewEventHandler::OnGLFWMouseMoveCallBack);
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glfwSetScrollCallback(_mainWindow, EGLViewEventHandler::OnGLFWMouseScrollCallback);
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glfwSetCharCallback(_mainWindow, EGLViewEventHandler::OnGLFWCharCallback);
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glfwSetKeyCallback(_mainWindow, EGLViewEventHandler::OnGLFWKeyCallback);
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glfwSetWindowPosCallback(_mainWindow, EGLViewEventHandler::OnGLFWWindowPosCallback);
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// check OpenGL version at first
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const GLubyte* glVersion = glGetString(GL_VERSION);
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CCLOG("OpenGL version = %s", glVersion);
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if ( atof((const char*)glVersion) < 1.5 )
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{
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char strComplain[256] = {0};
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sprintf(strComplain,
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"OpenGL 1.5 or higher is required (your version is %s). Please upgrade the driver of your video card.",
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glVersion);
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MessageBox(strComplain, "OpenGL version too old");
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return false;
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}
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GLenum GlewInitResult = glewInit();
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if (GLEW_OK != GlewInitResult)
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{
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MessageBox((char *)glewGetErrorString(GlewInitResult), "OpenGL error");
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return false;
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}
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if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)
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{
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log("Ready for GLSL");
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}
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else
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{
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log("Not totally ready :(");
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}
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if (glewIsSupported("GL_VERSION_2_0"))
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{
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log("Ready for OpenGL 2.0");
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}
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else
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{
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log("OpenGL 2.0 not supported");
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}
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// if(glew_dynamic_binding() == false)
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// {
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// MessageBox("No OpenGL framebuffer support. Please upgrade the driver of your video card.", "OpenGL error");
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// return false;
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// }
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//
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// Enable point size by default on windows.
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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return true;
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}
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bool EGLView::isOpenGLReady()
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{
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return nullptr != _mainWindow;
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}
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void EGLView::end()
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{
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if(_mainWindow)
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glfwSetWindowShouldClose(_mainWindow,1);
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}
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void EGLView::swapBuffers()
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{
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if(_mainWindow)
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glfwSwapBuffers(_mainWindow);
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}
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bool EGLView::windowShouldClose()
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{
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if(_mainWindow)
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return glfwWindowShouldClose(_mainWindow);
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else
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return true;
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}
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void EGLView::pollEvents()
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{
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glfwPollEvents();
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}
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void EGLView::setIMEKeyboardState(bool /*bOpen*/)
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{
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}
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void EGLView::setFrameZoomFactor(float fZoomFactor)
|
|
{
|
|
_frameZoomFactor = fZoomFactor;
|
|
Director::getInstance()->setProjection(Director::getInstance()->getProjection());
|
|
}
|
|
|
|
float EGLView::getFrameZoomFactor()
|
|
{
|
|
return _frameZoomFactor;
|
|
}
|
|
|
|
void EGLView::setFrameSize(float width, float height)
|
|
{
|
|
EGLViewProtocol::setFrameSize(width, height);
|
|
}
|
|
|
|
void EGLView::setViewPortInPoints(float x , float y , float w , float h)
|
|
{
|
|
float frameZoomFactorX = _frameBufferSize[0]/_screenSize.width;
|
|
float frameZoomFactorY = _frameBufferSize[1]/_screenSize.height;
|
|
glViewport((GLint)(x * _scaleX * frameZoomFactorX + _viewPortRect.origin.x * frameZoomFactorX),
|
|
(GLint)(y * _scaleY * frameZoomFactorY + _viewPortRect.origin.y * frameZoomFactorY),
|
|
(GLsizei)(w * _scaleX * frameZoomFactorX),
|
|
(GLsizei)(h * _scaleY * frameZoomFactorY));
|
|
}
|
|
|
|
void EGLView::setScissorInPoints(float x , float y , float w , float h)
|
|
{
|
|
float frameZoomFactorX = _frameBufferSize[0]/_screenSize.width;
|
|
float frameZoomFactorY = _frameBufferSize[1]/_screenSize.height;
|
|
glScissor((GLint)(x * _scaleX * frameZoomFactorX + _viewPortRect.origin.x * frameZoomFactorX),
|
|
(GLint)(y * _scaleY * frameZoomFactorY + _viewPortRect.origin.y * frameZoomFactorY),
|
|
(GLsizei)(w * _scaleX * frameZoomFactorX),
|
|
(GLsizei)(h * _scaleY * frameZoomFactorY));
|
|
}
|
|
|
|
EGLView* EGLView::getInstance()
|
|
{
|
|
CCASSERT(nullptr != s_pEglView, "EGL singleton should not be null");
|
|
return s_pEglView;
|
|
}
|
|
|
|
// XXX: deprecated
|
|
EGLView* EGLView::sharedOpenGLView()
|
|
{
|
|
return EGLView::getInstance();
|
|
}
|
|
|
|
NS_CC_END
|