mirror of https://github.com/axmolengine/axmol.git
1103 lines
30 KiB
C++
1103 lines
30 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPhysicsWorld.h"
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#ifdef CC_USE_PHYSICS
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#include <climits>
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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#include "chipmunk.h"
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#elif (CC_PHYSICS_ENGINE == CCPHYSICS_BOX2D)
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#include "Box2D.h"
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#endif
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#include "CCPhysicsBody.h"
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#include "CCPhysicsShape.h"
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#include "CCPhysicsContact.h"
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#include "CCPhysicsJoint.h"
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#include "CCPhysicsContact.h"
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#include "chipmunk/CCPhysicsWorldInfo_chipmunk.h"
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#include "box2d/CCPhysicsWorldInfo_box2d.h"
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#include "chipmunk/CCPhysicsBodyInfo_chipmunk.h"
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#include "box2d/CCPhysicsBodyInfo_box2d.h"
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#include "chipmunk/CCPhysicsShapeInfo_chipmunk.h"
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#include "box2d/CCPhysicsShapeInfo_box2d.h"
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#include "chipmunk/CCPhysicsContactInfo_chipmunk.h"
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#include "box2d/CCPhysicsContactInfo_box2d.h"
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#include "chipmunk/CCPhysicsJointInfo_chipmunk.h"
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#include "box2d/CCPhysicsJointInfo_box2d.h"
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#include "chipmunk/CCPhysicsHelper_chipmunk.h"
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#include "CCDrawNode.h"
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#include "CCArray.h"
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#include "CCScene.h"
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#include "CCDirector.h"
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#include "CCEventDispatcher.h"
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#include "CCEventCustom.h"
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#include <algorithm>
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NS_CC_BEGIN
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extern const char* PHYSICSCONTACT_EVENT_NAME;
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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const float PHYSICS_INFINITY = INFINITY;
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namespace
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{
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typedef struct RayCastCallbackInfo
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{
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PhysicsWorld* world;
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PhysicsRayCastCallbackFunc func;
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Point p1;
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Point p2;
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void* data;
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}RayCastCallbackInfo;
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typedef struct RectQueryCallbackInfo
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{
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PhysicsWorld* world;
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PhysicsRectQueryCallbackFunc func;
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void* data;
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}RectQueryCallbackInfo;
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typedef struct PointQueryCallbackInfo
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{
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PhysicsWorld* world;
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PhysicsPointQueryCallbackFunc func;
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void* data;
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}PointQueryCallbackInfo;
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}
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class PhysicsWorldCallback
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{
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public:
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static int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, PhysicsWorld *world);
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static int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
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static void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
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static void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
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static void rayCastCallbackFunc(cpShape *shape, cpFloat t, cpVect n, RayCastCallbackInfo *info);
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static void queryRectCallbackFunc(cpShape *shape, RectQueryCallbackInfo *info);
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static void queryPointFunc(cpShape *shape, cpFloat distance, cpVect point, PointQueryCallbackInfo *info);
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static void getShapesAtPointFunc(cpShape *shape, cpFloat distance, cpVect point, Array *arr);
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public:
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static bool continues;
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};
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bool PhysicsWorldCallback::continues = true;
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int PhysicsWorldCallback::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, PhysicsWorld *world)
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{
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CP_ARBITER_GET_SHAPES(arb, a, b);
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auto ita = PhysicsShapeInfo::getMap().find(a);
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auto itb = PhysicsShapeInfo::getMap().find(b);
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CC_ASSERT(ita != PhysicsShapeInfo::getMap().end() && itb != PhysicsShapeInfo::getMap().end());
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PhysicsContact* contact = PhysicsContact::create(ita->second->getShape(), itb->second->getShape());
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arb->data = contact;
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contact->_contactInfo = arb;
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return world->collisionBeginCallback(*contact);
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}
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int PhysicsWorldCallback::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world)
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{
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return world->collisionPreSolveCallback(*static_cast<PhysicsContact*>(arb->data));
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}
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void PhysicsWorldCallback::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world)
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{
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world->collisionPostSolveCallback(*static_cast<PhysicsContact*>(arb->data));
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}
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void PhysicsWorldCallback::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world)
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{
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PhysicsContact* contact = static_cast<PhysicsContact*>(arb->data);
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world->collisionSeparateCallback(*contact);
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delete contact;
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}
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void PhysicsWorldCallback::rayCastCallbackFunc(cpShape *shape, cpFloat t, cpVect n, RayCastCallbackInfo *info)
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{
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if (!PhysicsWorldCallback::continues)
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{
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return;
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}
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auto it = PhysicsShapeInfo::getMap().find(shape);
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CC_ASSERT(it != PhysicsShapeInfo::getMap().end());
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PhysicsRayCastInfo callbackInfo =
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{
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it->second->getShape(),
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info->p1,
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info->p2,
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Point(info->p1.x+(info->p2.x-info->p1.x)*t, info->p1.y+(info->p2.y-info->p1.y)*t),
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Point(n.x, n.y),
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(float)t,
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};
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PhysicsWorldCallback::continues = info->func(*info->world, callbackInfo, info->data);
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}
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void PhysicsWorldCallback::queryRectCallbackFunc(cpShape *shape, RectQueryCallbackInfo *info)
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{
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auto it = PhysicsShapeInfo::getMap().find(shape);
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CC_ASSERT(it != PhysicsShapeInfo::getMap().end());
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if (!PhysicsWorldCallback::continues)
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{
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return;
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}
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PhysicsWorldCallback::continues = info->func(*info->world, *it->second->getShape(), info->data);
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}
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void PhysicsWorldCallback::getShapesAtPointFunc(cpShape *shape, cpFloat distance, cpVect point, Array *arr)
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{
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auto it = PhysicsShapeInfo::getMap().find(shape);
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CC_ASSERT(it != PhysicsShapeInfo::getMap().end());
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arr->addObject(it->second->getShape());
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}
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void PhysicsWorldCallback::queryPointFunc(cpShape *shape, cpFloat distance, cpVect point, PointQueryCallbackInfo *info)
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{
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auto it = PhysicsShapeInfo::getMap().find(shape);
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CC_ASSERT(it != PhysicsShapeInfo::getMap().end());
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PhysicsWorldCallback::continues = info->func(*info->world, *it->second->getShape(), info->data);
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}
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bool PhysicsWorld::init(Scene& scene)
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{
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do
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{
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_delayAddBodies = Array::create();
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_delayRemoveBodies = Array::create();
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CC_BREAK_IF(_delayAddBodies == nullptr || _delayRemoveBodies == nullptr);
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_delayAddBodies->retain();
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_delayRemoveBodies->retain();
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_info = new PhysicsWorldInfo();
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CC_BREAK_IF(_info == nullptr);
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_bodies = Array::create();
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CC_BREAK_IF(_bodies == nullptr);
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_bodies->retain();
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_scene = &scene;
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cpSpaceSetGravity(_info->getSpace(), PhysicsHelper::point2cpv(_gravity));
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cpSpaceSetDefaultCollisionHandler(_info->getSpace(),
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(cpCollisionBeginFunc)PhysicsWorldCallback::collisionBeginCallbackFunc,
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(cpCollisionPreSolveFunc)PhysicsWorldCallback::collisionPreSolveCallbackFunc,
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(cpCollisionPostSolveFunc)PhysicsWorldCallback::collisionPostSolveCallbackFunc,
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(cpCollisionSeparateFunc)PhysicsWorldCallback::collisionSeparateCallbackFunc,
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this);
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return true;
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} while (false);
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return false;
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}
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void PhysicsWorld::addBodyOrDelay(PhysicsBody* body)
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{
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if (_delayRemoveBodies->getIndexOfObject(body) != CC_INVALID_INDEX)
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{
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_delayRemoveBodies->removeObject(body);
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return;
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}
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if (_info->getSpace()->locked_private)
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{
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if (_delayAddBodies->getIndexOfObject(body) == CC_INVALID_INDEX)
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{
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_delayAddBodies->addObject(body);
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_delayDirty = true;
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}
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}else
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{
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doAddBody(body);
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}
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}
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void PhysicsWorld::removeBodyOrDelay(PhysicsBody* body)
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{
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if (_delayAddBodies->getIndexOfObject(body) != CC_INVALID_INDEX)
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{
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_delayAddBodies->removeObject(body);
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return;
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}
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if (_info->getSpace()->locked_private)
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{
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if (_delayRemoveBodies->getIndexOfObject(body) == CC_INVALID_INDEX)
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{
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_delayRemoveBodies->addObject(body);
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_delayDirty = true;
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}
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}else
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{
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doRemoveBody(body);
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}
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}
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void PhysicsWorld::addJointOrDelay(PhysicsJoint* joint)
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{
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auto it = std::find(_delayRemoveJoints.begin(), _delayRemoveJoints.end(), joint);
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if (it != _delayRemoveJoints.end())
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{
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_delayRemoveJoints.erase(it);
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return;
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}
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if (_info->getSpace()->locked_private)
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{
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if (std::find(_delayAddJoints.begin(), _delayAddJoints.end(), joint) == _delayAddJoints.end())
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{
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_delayAddJoints.push_back(joint);
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_delayDirty = true;
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}
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}else
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{
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doAddJoint(joint);
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}
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}
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void PhysicsWorld::removeJointOrDelay(PhysicsJoint* joint)
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{
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auto it = std::find(_delayAddJoints.begin(), _delayAddJoints.end(), joint);
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if (it != _delayAddJoints.end())
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{
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_delayAddJoints.erase(it);
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return;
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}
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if (_info->getSpace()->locked_private)
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{
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if (std::find(_delayRemoveJoints.begin(), _delayRemoveJoints.end(), joint) == _delayRemoveJoints.end())
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{
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_delayRemoveJoints.push_back(joint);
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_delayDirty = true;
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}
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}else
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{
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doRemoveJoint(joint);
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}
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}
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void PhysicsWorld::addJoint(PhysicsJoint* joint)
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{
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if (joint->getWorld() != nullptr && joint->getWorld() != this)
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{
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joint->removeFormWorld();
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}
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addJointOrDelay(joint);
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_joints.push_back(joint);
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joint->_world = this;
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}
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void PhysicsWorld::removeJoint(PhysicsJoint* joint, bool destroy)
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{
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if (joint->getWorld() != this)
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{
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if (destroy)
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{
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CCLOG("physics warnning: the joint is not in this world, it won't be destoried utill the body it conntect is destoried");
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}
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return;
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}
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removeJointOrDelay(joint);
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_joints.remove(joint);
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joint->_world = nullptr;
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// clean the connection to this joint
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if (destroy)
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{
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if (joint->getBodyA() != nullptr)
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{
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joint->getBodyA()->removeJoint(joint);
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}
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if (joint->getBodyB() != nullptr)
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{
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joint->getBodyB()->removeJoint(joint);
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}
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// test the distraction is delaied or not
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if (_delayRemoveJoints.size() > 0 && _delayRemoveJoints.back() == joint)
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{
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joint->_destoryMark = true;
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}
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else
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{
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delete joint;
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}
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}
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}
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void PhysicsWorld::removeAllJoints(bool destroy)
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{
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for (auto joint : _joints)
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{
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removeJointOrDelay(joint);
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joint->_world = nullptr;
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// clean the connection to this joint
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if (destroy)
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{
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if (joint->getBodyA() != nullptr)
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{
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joint->getBodyA()->removeJoint(joint);
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}
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if (joint->getBodyB() != nullptr)
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{
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joint->getBodyB()->removeJoint(joint);
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}
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// test the distraction is delaied or not
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if (_delayRemoveJoints.size() > 0 && _delayRemoveJoints.back() == joint)
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{
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joint->_destoryMark = true;
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}
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else
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{
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delete joint;
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}
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}
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}
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_joints.clear();
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}
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void PhysicsWorld::addShape(PhysicsShape* shape)
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{
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for (auto cps : shape->_info->getShapes())
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{
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_info->addShape(cps);
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}
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return;
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}
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void PhysicsWorld::doAddJoint(PhysicsJoint *joint)
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{
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for (auto subjoint : joint->_info->getJoints())
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{
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_info->addJoint(subjoint);
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}
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}
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void PhysicsWorld::doAddBody(PhysicsBody* body)
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{
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if (body->isEnabled())
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{
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//is gravity enable
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if (!body->isGravityEnabled())
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{
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body->applyForce(-_gravity);
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}
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// add body to space
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if (body->isDynamic())
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{
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_info->addBody(body->_info->getBody());
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}
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// add shapes to space
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for (auto shape : *body->getShapes())
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{
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addShape(dynamic_cast<PhysicsShape*>(shape));
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}
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}
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}
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void PhysicsWorld::addBody(PhysicsBody* body)
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{
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CCASSERT(body != nullptr, "the body can not be nullptr");
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if (body->getWorld() == this)
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{
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return;
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}
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if (body->getWorld() != nullptr)
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{
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body->removeFromWorld();
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}
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addBodyOrDelay(body);
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_bodies->addObject(body);
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body->_world = this;
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}
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void PhysicsWorld::removeBody(PhysicsBody* body)
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{
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if (body->getWorld() != this)
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{
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CCLOG("Physics Warnning: this body doesn't belong to this world");
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return;
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}
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// destory the body's joints
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for (auto joint : body->_joints)
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{
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removeJoint(joint, true);
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}
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removeBodyOrDelay(body);
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_bodies->removeObject(body);
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body->_world = nullptr;
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}
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void PhysicsWorld::removeBody(int tag)
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{
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for (Object* obj : *_bodies)
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{
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PhysicsBody* body = dynamic_cast<PhysicsBody*>(obj);
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if (body->getTag() == tag)
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{
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removeBody(body);
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return;
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}
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}
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}
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void PhysicsWorld::doRemoveBody(PhysicsBody* body)
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{
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CCASSERT(body != nullptr, "the body can not be nullptr");
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// reset the gravity
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if (!body->isGravityEnabled())
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{
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body->applyForce(-_gravity);
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}
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// remove shaps
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for (auto shape : *body->getShapes())
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{
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removeShape(dynamic_cast<PhysicsShape*>(shape));
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}
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// remove body
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_info->removeBody(body->_info->getBody());
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}
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void PhysicsWorld::doRemoveJoint(PhysicsJoint* joint)
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{
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for (auto subjoint : joint->_info->getJoints())
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{
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_info->removeJoint(subjoint);
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}
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}
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void PhysicsWorld::removeAllBodies()
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{
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for (Object* obj : *_bodies)
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{
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PhysicsBody* child = dynamic_cast<PhysicsBody*>(obj);
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removeBodyOrDelay(child);
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child->_world = nullptr;
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}
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_bodies->removeAllObjects();
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CC_SAFE_RELEASE(_bodies);
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}
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void PhysicsWorld::removeShape(PhysicsShape* shape)
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{
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for (auto cps : shape->_info->getShapes())
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{
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if (cpSpaceContainsShape(_info->getSpace(), cps))
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{
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cpSpaceRemoveShape(_info->getSpace(), cps);
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}
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}
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}
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void PhysicsWorld::updateBodies()
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{
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if (_info->getSpace()->locked_private)
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{
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return;
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}
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for (auto body : *_delayAddBodies)
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{
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doAddBody(dynamic_cast<PhysicsBody*>(body));
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}
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for (auto body : *_delayRemoveBodies)
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{
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doRemoveBody(dynamic_cast<PhysicsBody*>(body));
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}
|
|
|
|
_delayAddBodies->removeAllObjects();
|
|
_delayRemoveBodies->removeAllObjects();
|
|
}
|
|
|
|
void PhysicsWorld::updateJoints()
|
|
{
|
|
if (_info->getSpace()->locked_private)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (auto joint : _delayAddJoints)
|
|
{
|
|
doAddJoint(joint);
|
|
}
|
|
|
|
for (auto joint : _delayRemoveJoints)
|
|
{
|
|
doRemoveJoint(joint);
|
|
|
|
if (joint->_destoryMark)
|
|
{
|
|
delete joint;
|
|
}
|
|
}
|
|
|
|
_delayAddJoints.clear();
|
|
_delayRemoveJoints.clear();
|
|
}
|
|
|
|
void PhysicsWorld::update(float delta)
|
|
{
|
|
if (_delayDirty)
|
|
{
|
|
// the updateJoints must run before the updateBodies.
|
|
updateJoints();
|
|
updateBodies();
|
|
_delayDirty = !(_delayAddBodies->count() == 0 && _delayRemoveBodies->count() == 0 && _delayAddJoints.size() == 0 && _delayRemoveJoints.size() == 0);
|
|
}
|
|
|
|
for (auto body : *_bodies)
|
|
{
|
|
body->update(delta);
|
|
}
|
|
|
|
cpSpaceStep(_info->getSpace(), delta);
|
|
|
|
if (_debugDrawMask != PHYSICS_DEBUGDRAW_NONE)
|
|
{
|
|
debugDraw();
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::debugDraw()
|
|
{
|
|
if (_debugDraw == nullptr)
|
|
{
|
|
_debugDraw = new PhysicsDebugDraw(*this);
|
|
}
|
|
|
|
if (_debugDraw && _bodies != nullptr)
|
|
{
|
|
if (_debugDraw->begin())
|
|
{
|
|
if (_debugDrawMask & PHYSICS_DEBUGDRAW_SHAPE)
|
|
{
|
|
for (Object* obj : *_bodies)
|
|
{
|
|
PhysicsBody* body = dynamic_cast<PhysicsBody*>(obj);
|
|
|
|
for (auto shape : *body->getShapes())
|
|
{
|
|
_debugDraw->drawShape(*dynamic_cast<PhysicsShape*>(shape));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_debugDrawMask & PHYSICS_DEBUGDRAW_JOINT)
|
|
{
|
|
for (auto joint : _joints)
|
|
{
|
|
_debugDraw->drawJoint(*joint);
|
|
}
|
|
}
|
|
|
|
_debugDraw->end();
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::setDebugDrawMask(int mask)
|
|
{
|
|
if (mask == PHYSICS_DEBUGDRAW_NONE)
|
|
{
|
|
CC_SAFE_DELETE(_debugDraw);
|
|
}
|
|
|
|
_debugDrawMask = mask;
|
|
}
|
|
|
|
int PhysicsWorld::collisionBeginCallback(PhysicsContact& contact)
|
|
{
|
|
bool ret = true;
|
|
|
|
PhysicsShape* shapeA = contact.getShapeA();
|
|
PhysicsShape* shapeB = contact.getShapeB();
|
|
PhysicsBody* bodyA = shapeA->getBody();
|
|
PhysicsBody* bodyB = shapeB->getBody();
|
|
std::vector<PhysicsJoint*> jointsA = bodyA->getJoints();
|
|
|
|
// check the joint is collision enable or not
|
|
for (PhysicsJoint* joint : jointsA)
|
|
{
|
|
if (std::find(_joints.begin(), _joints.end(), joint) == _joints.end())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!joint->isCollisionEnabled())
|
|
{
|
|
PhysicsBody* body = joint->getBodyA() == bodyA ? joint->getBodyB() : joint->getBodyA();
|
|
|
|
if (body == bodyB)
|
|
{
|
|
contact.setNotificationEnable(false);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// bitmask check
|
|
if ((shapeA->getCategoryBitmask() & shapeB->getContactTestBitmask()) == 0
|
|
|| (shapeB->getContactTestBitmask() & shapeA->getCategoryBitmask()) == 0)
|
|
{
|
|
contact.setNotificationEnable(false);
|
|
}
|
|
|
|
if (shapeA->getGroup() != 0 && shapeA->getGroup() == shapeB->getGroup())
|
|
{
|
|
ret = shapeA->getGroup() > 0;
|
|
}
|
|
else
|
|
{
|
|
if ((shapeA->getCategoryBitmask() & shapeB->getCollisionBitmask()) == 0
|
|
|| (shapeB->getCategoryBitmask() & shapeA->getCollisionBitmask()) == 0)
|
|
{
|
|
ret = false;
|
|
}
|
|
}
|
|
|
|
contact.setEventCode(PhysicsContact::EventCode::BEGIN);
|
|
contact.setWorld(this);
|
|
EventCustom event(PHYSICSCONTACT_EVENT_NAME);
|
|
event.setUserData(&contact);
|
|
_scene->getEventDispatcher()->dispatchEvent(&event);
|
|
|
|
return ret ? contact.resetResult() : false;
|
|
}
|
|
|
|
int PhysicsWorld::collisionPreSolveCallback(PhysicsContact& contact)
|
|
{
|
|
if (!contact.isNotificationEnabled())
|
|
{
|
|
cpArbiterIgnore(static_cast<cpArbiter*>(contact._contactInfo));
|
|
return true;
|
|
}
|
|
|
|
contact.setEventCode(PhysicsContact::EventCode::PRESOLVE);
|
|
contact.setWorld(this);
|
|
EventCustom event(PHYSICSCONTACT_EVENT_NAME);
|
|
event.setUserData(&contact);
|
|
_scene->getEventDispatcher()->dispatchEvent(&event);
|
|
|
|
return contact.resetResult();
|
|
}
|
|
|
|
void PhysicsWorld::collisionPostSolveCallback(PhysicsContact& contact)
|
|
{
|
|
if (!contact.isNotificationEnabled())
|
|
{
|
|
return;
|
|
}
|
|
|
|
contact.setEventCode(PhysicsContact::EventCode::POSTSOLVE);
|
|
contact.setWorld(this);
|
|
EventCustom event(PHYSICSCONTACT_EVENT_NAME);
|
|
event.setUserData(&contact);
|
|
_scene->getEventDispatcher()->dispatchEvent(&event);
|
|
}
|
|
|
|
void PhysicsWorld::collisionSeparateCallback(PhysicsContact& contact)
|
|
{
|
|
if (!contact.isNotificationEnabled())
|
|
{
|
|
return;
|
|
}
|
|
|
|
contact.setEventCode(PhysicsContact::EventCode::SEPERATE);
|
|
contact.setWorld(this);
|
|
EventCustom event(PHYSICSCONTACT_EVENT_NAME);
|
|
event.setUserData(&contact);
|
|
_scene->getEventDispatcher()->dispatchEvent(&event);
|
|
}
|
|
|
|
void PhysicsWorld::setGravity(const Vect& gravity)
|
|
{
|
|
if (_bodies != nullptr)
|
|
{
|
|
for (auto child : *_bodies)
|
|
{
|
|
PhysicsBody* body = dynamic_cast<PhysicsBody*>(child);
|
|
|
|
// reset gravity for body
|
|
if (!body->isGravityEnabled())
|
|
{
|
|
body->applyForce(-_gravity);
|
|
body->applyForce(gravity);
|
|
}
|
|
}
|
|
}
|
|
|
|
_gravity = gravity;
|
|
cpSpaceSetGravity(_info->getSpace(), PhysicsHelper::point2cpv(gravity));
|
|
}
|
|
|
|
|
|
void PhysicsWorld::rayCast(PhysicsRayCastCallbackFunc func, const Point& point1, const Point& point2, void* data)
|
|
{
|
|
CCASSERT(func != nullptr, "func shouldn't be nullptr");
|
|
|
|
if (func != nullptr)
|
|
{
|
|
RayCastCallbackInfo info = { this, func, point1, point2, data };
|
|
|
|
PhysicsWorldCallback::continues = true;
|
|
cpSpaceSegmentQuery(this->_info->getSpace(),
|
|
PhysicsHelper::point2cpv(point1),
|
|
PhysicsHelper::point2cpv(point2),
|
|
CP_ALL_LAYERS,
|
|
CP_NO_GROUP,
|
|
(cpSpaceSegmentQueryFunc)PhysicsWorldCallback::rayCastCallbackFunc,
|
|
&info);
|
|
}
|
|
}
|
|
|
|
|
|
void PhysicsWorld::queryRect(PhysicsRectQueryCallbackFunc func, const Rect& rect, void* data)
|
|
{
|
|
CCASSERT(func != nullptr, "func shouldn't be nullptr");
|
|
|
|
if (func != nullptr)
|
|
{
|
|
RectQueryCallbackInfo info = {this, func, data};
|
|
|
|
PhysicsWorldCallback::continues = true;
|
|
cpSpaceBBQuery(this->_info->getSpace(),
|
|
PhysicsHelper::rect2cpbb(rect),
|
|
CP_ALL_LAYERS,
|
|
CP_NO_GROUP,
|
|
(cpSpaceBBQueryFunc)PhysicsWorldCallback::queryRectCallbackFunc,
|
|
&info);
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::queryPoint(PhysicsPointQueryCallbackFunc func, const Point& point, void* data)
|
|
{
|
|
CCASSERT(func != nullptr, "func shouldn't be nullptr");
|
|
|
|
if (func != nullptr)
|
|
{
|
|
PointQueryCallbackInfo info = {this, func, data};
|
|
|
|
PhysicsWorldCallback::continues = true;
|
|
cpSpaceNearestPointQuery(this->_info->getSpace(),
|
|
PhysicsHelper::point2cpv(point),
|
|
0,
|
|
CP_ALL_LAYERS,
|
|
CP_NO_GROUP,
|
|
(cpSpaceNearestPointQueryFunc)PhysicsWorldCallback::queryPointFunc,
|
|
&info);
|
|
}
|
|
}
|
|
|
|
Array* PhysicsWorld::getShapes(const Point& point) const
|
|
{
|
|
Array* arr = Array::create();
|
|
cpSpaceNearestPointQuery(this->_info->getSpace(),
|
|
PhysicsHelper::point2cpv(point),
|
|
0,
|
|
CP_ALL_LAYERS,
|
|
CP_NO_GROUP,
|
|
(cpSpaceNearestPointQueryFunc)PhysicsWorldCallback::getShapesAtPointFunc,
|
|
arr);
|
|
|
|
return arr;
|
|
}
|
|
|
|
PhysicsShape* PhysicsWorld::getShape(const Point& point) const
|
|
{
|
|
cpShape* shape = cpSpaceNearestPointQueryNearest(this->_info->getSpace(),
|
|
PhysicsHelper::point2cpv(point),
|
|
0,
|
|
CP_ALL_LAYERS,
|
|
CP_NO_GROUP,
|
|
nullptr);
|
|
|
|
return shape == nullptr ? nullptr : PhysicsShapeInfo::getMap().find(shape)->second->getShape();
|
|
}
|
|
|
|
Array* PhysicsWorld::getAllBodies() const
|
|
{
|
|
return _bodies;
|
|
}
|
|
|
|
PhysicsBody* PhysicsWorld::getBody(int tag) const
|
|
{
|
|
for (auto body : *_bodies)
|
|
{
|
|
if (((PhysicsBody*)body)->getTag() == tag)
|
|
{
|
|
return (PhysicsBody*)body;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
|
|
void PhysicsDebugDraw::drawShape(PhysicsShape& shape)
|
|
{
|
|
for (auto it = shape._info->getShapes().begin(); it != shape._info->getShapes().end(); ++it)
|
|
{
|
|
cpShape *subShape = *it;
|
|
|
|
switch ((*it)->klass_private->type)
|
|
{
|
|
case CP_CIRCLE_SHAPE:
|
|
{
|
|
float radius = PhysicsHelper::cpfloat2float(cpCircleShapeGetRadius(subShape));
|
|
Point centre = PhysicsHelper::cpv2point(cpBodyGetPos(cpShapeGetBody(subShape)))
|
|
+ PhysicsHelper::cpv2point(cpCircleShapeGetOffset(subShape));
|
|
|
|
static const int CIRCLE_SEG_NUM = 12;
|
|
Point seg[CIRCLE_SEG_NUM] = {};
|
|
|
|
for (int i = 0; i < CIRCLE_SEG_NUM; ++i)
|
|
{
|
|
float angle = (float)i * M_PI / (float)CIRCLE_SEG_NUM * 2.0f;
|
|
Point d(radius * cosf(angle), radius * sinf(angle));
|
|
seg[i] = centre + d;
|
|
}
|
|
_drawNode->drawPolygon(seg, CIRCLE_SEG_NUM, Color4F(1.0f, 0.0f, 0.0f, 0.3f), 1, Color4F(1, 0, 0, 1));
|
|
break;
|
|
}
|
|
case CP_SEGMENT_SHAPE:
|
|
{
|
|
cpSegmentShape *seg = (cpSegmentShape *)subShape;
|
|
_drawNode->drawSegment(PhysicsHelper::cpv2point(seg->ta),
|
|
PhysicsHelper::cpv2point(seg->tb),
|
|
PhysicsHelper::cpfloat2float(seg->r==0 ? 1 : seg->r), Color4F(1, 0, 0, 1));
|
|
break;
|
|
}
|
|
case CP_POLY_SHAPE:
|
|
{
|
|
cpPolyShape* poly = (cpPolyShape*)subShape;
|
|
int num = poly->numVerts;
|
|
Point* seg = new Point[num];
|
|
|
|
PhysicsHelper::cpvs2points(poly->tVerts, seg, num);
|
|
|
|
_drawNode->drawPolygon(seg, num, Color4F(1.0f, 0.0f, 0.0f, 0.3f), 1.0f, Color4F(1.0f, 0.0f, 0.0f, 1.0f));
|
|
|
|
delete[] seg;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsDebugDraw::drawJoint(PhysicsJoint& joint)
|
|
{
|
|
for (auto it = joint._info->getJoints().begin(); it != joint._info->getJoints().end(); ++it)
|
|
{
|
|
cpConstraint *constraint = *it;
|
|
|
|
|
|
cpBody *body_a = constraint->a;
|
|
cpBody *body_b = constraint->b;
|
|
|
|
const cpConstraintClass *klass = constraint->klass_private;
|
|
if(klass == cpPinJointGetClass())
|
|
{
|
|
cpPinJoint *subJoint = (cpPinJoint *)constraint;
|
|
|
|
cpVect a = cpvadd(body_a->p, cpvrotate(subJoint->anchr1, body_a->rot));
|
|
cpVect b = cpvadd(body_b->p, cpvrotate(subJoint->anchr2, body_b->rot));
|
|
|
|
_drawNode->drawSegment(PhysicsHelper::cpv2point(a), PhysicsHelper::cpv2point(b), 1, Color4F(0.0f, 0.0f, 1.0f, 1.0f));
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(a), 2, Color4F(0.0f, 1.0f, 0.0f, 1.0f));
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(b), 2, Color4F(0.0f, 1.0f, 0.0f, 1.0f));
|
|
}
|
|
else if(klass == cpSlideJointGetClass())
|
|
{
|
|
cpSlideJoint *subJoint = (cpSlideJoint *)constraint;
|
|
|
|
cpVect a = cpvadd(body_a->p, cpvrotate(subJoint->anchr1, body_a->rot));
|
|
cpVect b = cpvadd(body_b->p, cpvrotate(subJoint->anchr2, body_b->rot));
|
|
|
|
_drawNode->drawSegment(PhysicsHelper::cpv2point(a), PhysicsHelper::cpv2point(b), 1, Color4F(0.0f, 0.0f, 1.0f, 1.0f));
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(a), 2, Color4F(0.0f, 1.0f, 0.0f, 1.0f));
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(b), 2, Color4F(0.0f, 1.0f, 0.0f, 1.0f));
|
|
}
|
|
else if(klass == cpPivotJointGetClass())
|
|
{
|
|
cpPivotJoint *subJoint = (cpPivotJoint *)constraint;
|
|
|
|
cpVect a = cpvadd(body_a->p, cpvrotate(subJoint->anchr1, body_a->rot));
|
|
cpVect b = cpvadd(body_b->p, cpvrotate(subJoint->anchr2, body_b->rot));
|
|
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(a), 2, Color4F(0.0f, 1.0f, 0.0f, 1.0f));
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(b), 2, Color4F(0.0f, 1.0f, 0.0f, 1.0f));
|
|
}
|
|
else if(klass == cpGrooveJointGetClass())
|
|
{
|
|
cpGrooveJoint *subJoint = (cpGrooveJoint *)constraint;
|
|
|
|
cpVect a = cpvadd(body_a->p, cpvrotate(subJoint->grv_a, body_a->rot));
|
|
cpVect b = cpvadd(body_a->p, cpvrotate(subJoint->grv_b, body_a->rot));
|
|
cpVect c = cpvadd(body_b->p, cpvrotate(subJoint->anchr2, body_b->rot));
|
|
|
|
_drawNode->drawSegment(PhysicsHelper::cpv2point(a), PhysicsHelper::cpv2point(b), 1, Color4F(0.0f, 0.0f, 1.0f, 1.0f));
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(c), 2, Color4F(0.0f, 1.0f, 0.0f, 1.0f));
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsDebugDraw::drawContact()
|
|
{
|
|
|
|
}
|
|
|
|
#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
|
|
|
|
#endif
|
|
|
|
PhysicsWorld* PhysicsWorld::construct(Scene& scene)
|
|
{
|
|
PhysicsWorld * world = new PhysicsWorld();
|
|
if(world && world->init(scene))
|
|
{
|
|
return world;
|
|
}
|
|
|
|
CC_SAFE_DELETE(world);
|
|
return nullptr;
|
|
}
|
|
|
|
PhysicsWorld::PhysicsWorld()
|
|
: _gravity(Point(0.0f, -98.0f))
|
|
, _speed(1.0f)
|
|
, _info(nullptr)
|
|
, _bodies(nullptr)
|
|
, _scene(nullptr)
|
|
, _delayDirty(false)
|
|
, _debugDraw(nullptr)
|
|
, _debugDrawMask(PHYSICS_DEBUGDRAW_NONE)
|
|
, _delayAddBodies(nullptr)
|
|
, _delayRemoveBodies(nullptr)
|
|
{
|
|
|
|
}
|
|
|
|
PhysicsWorld::~PhysicsWorld()
|
|
{
|
|
removeAllJoints(true);
|
|
removeAllBodies();
|
|
CC_SAFE_RELEASE(_delayRemoveBodies);
|
|
CC_SAFE_RELEASE(_delayAddBodies);
|
|
CC_SAFE_DELETE(_info);
|
|
CC_SAFE_DELETE(_debugDraw);
|
|
}
|
|
|
|
|
|
|
|
PhysicsDebugDraw::PhysicsDebugDraw(PhysicsWorld& world)
|
|
: _drawNode(nullptr)
|
|
, _world(world)
|
|
{
|
|
}
|
|
|
|
PhysicsDebugDraw::~PhysicsDebugDraw()
|
|
{
|
|
if (_drawNode != nullptr)
|
|
{
|
|
_drawNode->removeFromParent();
|
|
_drawNode = nullptr;
|
|
}
|
|
}
|
|
|
|
bool PhysicsDebugDraw::begin()
|
|
{
|
|
if (_drawNode != nullptr)
|
|
{
|
|
_drawNode->removeFromParent();
|
|
_drawNode = nullptr;
|
|
}
|
|
|
|
_drawNode = DrawNode::create();
|
|
|
|
if (_drawNode == nullptr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
_world.getScene().addChild(_drawNode);
|
|
|
|
return true;
|
|
}
|
|
|
|
void PhysicsDebugDraw::end()
|
|
{
|
|
}
|
|
|
|
NS_CC_END
|
|
|
|
#endif // CC_USE_PHYSICS
|