axmol/cocos2dx/particle_nodes/CCParticleExamples.cpp

846 lines
20 KiB
C++

/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCParticleExamples.h"
#include "CCDirector.h"
#include "CCTextureCache.h"
#include "CGPointExtension.h"
namespace cocos2d {
//
// ParticleFire
//
bool CCParticleFire::initWithTotalParticles(int numberOfParticles)
{
if( CCQuadParticleSystem::initWithTotalParticles(numberOfParticles) )
{
// duration
m_fDuration = kCCParticleDurationInfinity;
// Gravity Mode
this->m_nEmitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
this->modeA.gravity = ccp(0,0);
// Gravity Mode: radial acceleration
this->modeA.radialAccel = 0;
this->modeA.radialAccelVar = 0;
// Gravity Mode: speed of particles
this->modeA.speed = 60;
this->modeA.speedVar = 20;
// starting angle
m_fAngle = 90;
m_fAngleVar = 10;
// emitter position
CGSize winSize = CCDirector::getSharedDirector()->getWinSize();
this->m_tPosition = ccp(winSize.width/2, 60);
this->m_tPosVar = ccp(40, 20);
// life of particles
m_fLife = 3;
m_fLifeVar = 0.25f;
// size, in pixels
m_fStartSize = 54.0f;
m_fStartSizeVar = 10.0f;
m_fEndSize = kCCParticleStartSizeEqualToEndSize;
// emits per frame
m_fEmissionRate = m_nTotalParticles/m_fLife;
// color of particles
m_tStartColor.r = 0.76f;
m_tStartColor.g = 0.25f;
m_tStartColor.b = 0.12f;
m_tStartColor.a = 1.0f;
m_tStartColorVar.r = 0.0f;
m_tStartColorVar.g = 0.0f;
m_tStartColorVar.b = 0.0f;
m_tStartColorVar.a = 0.0f;
m_tEndColor.r = 0.0f;
m_tEndColor.g = 0.0f;
m_tEndColor.b = 0.0f;
m_tEndColor.a = 1.0f;
m_tEndColorVar.r = 0.0f;
m_tEndColorVar.g = 0.0f;
m_tEndColorVar.b = 0.0f;
m_tEndColorVar.a = 0.0f;
this->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
// additive
this->setIsBlendAdditive(true);
return true;
}
return false;
}
//
// ParticleFireworks
//
bool CCParticleFireworks::initWithTotalParticles(int numberOfParticles)
{
if( CCQuadParticleSystem::initWithTotalParticles(numberOfParticles) )
{
// duration
m_fDuration= kCCParticleDurationInfinity;
// Gravity Mode
this->m_nEmitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
this->modeA.gravity = ccp(0,-90);
// Gravity Mode: radial
this->modeA.radialAccel = 0;
this->modeA.radialAccelVar = 0;
// Gravity Mode: speed of particles
this->modeA.speed = 180;
this->modeA.speedVar = 50;
// emitter position
CGSize winSize = CCDirector::getSharedDirector()->getWinSize();
m_tPosition = ccp(winSize.width/2, winSize.height/2);
// angle
this->m_fAngle= 90;
this->m_fAngleVar = 20;
// life of particles
this->m_fLife = 3.5f;
this->m_fLifeVar = 1;
// emits per frame
this->m_fEmissionRate = m_nTotalParticles/m_fLife;
// color of particles
m_tStartColor.r = 0.5f;
m_tStartColor.g = 0.5f;
m_tStartColor.b = 0.5f;
m_tStartColor.a = 1.0f;
m_tStartColorVar.r = 0.5f;
m_tStartColorVar.g = 0.5f;
m_tStartColorVar.b = 0.5f;
m_tStartColorVar.a = 0.1f;
m_tEndColor.r = 0.1f;
m_tEndColor.g = 0.1f;
m_tEndColor.b = 0.1f;
m_tEndColor.a = 0.2f;
m_tEndColorVar.r = 0.1f;
m_tEndColorVar.g = 0.1f;
m_tEndColorVar.b = 0.1f;
m_tEndColorVar.a = 0.2f;
// size, in pixels
m_fStartSize = 8.0f;
m_fStartSizeVar = 2.0f;
m_fEndSize = kCCParticleStartSizeEqualToEndSize;
this->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
// additive
this->setIsBlendAdditive(false);
return true;
}
return false;
}
//
// ParticleSun
//
bool CCParticleSun::initWithTotalParticles(int numberOfParticles)
{
if( CCQuadParticleSystem::initWithTotalParticles(numberOfParticles) )
{
// additive
this->setIsBlendAdditive(true);
// duration
m_fDuration = kCCParticleDurationInfinity;
// Gravity Mode
m_nEmitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
modeA.gravity = ccp(0,0);
// Gravity mode: radial acceleration
modeA.radialAccel = 0;
modeA.radialAccelVar = 0;
// Gravity mode: speed of particles
modeA.speed = 20;
modeA.speedVar = 5;
// angle
m_fAngle = 90;
m_fAngleVar = 360;
// emitter position
CGSize winSize = CCDirector::getSharedDirector()->getWinSize();
m_tPosition = ccp(winSize.width/2, winSize.height/2);
m_tPosVar = CGPointZero;
// life of particles
m_fLife = 1;
m_fLifeVar = 0.5f;
// size, in pixels
m_fStartSize = 30.0f;
m_fStartSizeVar = 10.0f;
m_fEndSize = kCCParticleStartSizeEqualToEndSize;
// emits per seconds
m_fEmissionRate = m_nTotalParticles/m_fLife;
// color of particles
m_tStartColor.r = 0.76f;
m_tStartColor.g = 0.25f;
m_tStartColor.b = 0.12f;
m_tStartColor.a = 1.0f;
m_tStartColorVar.r = 0.0f;
m_tStartColorVar.g = 0.0f;
m_tStartColorVar.b = 0.0f;
m_tStartColorVar.a = 0.0f;
m_tEndColor.r = 0.0f;
m_tEndColor.g = 0.0f;
m_tEndColor.b = 0.0f;
m_tEndColor.a = 1.0f;
m_tEndColorVar.r = 0.0f;
m_tEndColorVar.g = 0.0f;
m_tEndColorVar.b = 0.0f;
m_tEndColorVar.a = 0.0f;
this->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
return true;
}
return false;
}
//
// ParticleGalaxy
//
bool CCParticleGalaxy::initWithTotalParticles(int numberOfParticles)
{
if( CCQuadParticleSystem::initWithTotalParticles(numberOfParticles) )
{
// duration
m_fDuration = kCCParticleDurationInfinity;
// Gravity Mode
m_nEmitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
modeA.gravity = ccp(0,0);
// Gravity Mode: speed of particles
modeA.speed = 60;
modeA.speedVar = 10;
// Gravity Mode: radial
modeA.radialAccel = -80;
modeA.radialAccelVar = 0;
// Gravity Mode: tagential
modeA.tangentialAccel = 80;
modeA.tangentialAccelVar = 0;
// angle
m_fAngle = 90;
m_fAngleVar = 360;
// emitter position
CGSize winSize = CCDirector::getSharedDirector()->getWinSize();
m_tPosition = ccp(winSize.width/2, winSize.height/2);
m_tPosVar = CGPointZero;
// life of particles
m_fLife = 4;
m_fLifeVar = 1;
// size, in pixels
m_fStartSize = 37.0f;
m_fStartSizeVar = 10.0f;
m_fEndSize = kCCParticleStartSizeEqualToEndSize;
// emits per second
m_fEmissionRate = m_nTotalParticles/m_fLife;
// color of particles
m_tStartColor.r = 0.12f;
m_tStartColor.g = 0.25f;
m_tStartColor.b = 0.76f;
m_tStartColor.a = 1.0f;
m_tStartColorVar.r = 0.0f;
m_tStartColorVar.g = 0.0f;
m_tStartColorVar.b = 0.0f;
m_tStartColorVar.a = 0.0f;
m_tEndColor.r = 0.0f;
m_tEndColor.g = 0.0f;
m_tEndColor.b = 0.0f;
m_tEndColor.a = 1.0f;
m_tEndColorVar.r = 0.0f;
m_tEndColorVar.g = 0.0f;
m_tEndColorVar.b = 0.0f;
m_tEndColorVar.a = 0.0f;
this->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
// additive
this->setIsBlendAdditive(true);
return true;
}
return false;
}
//
// ParticleFlower
//
bool CCParticleFlower::initWithTotalParticles(int numberOfParticles)
{
if( CCQuadParticleSystem::initWithTotalParticles(numberOfParticles) )
{
// duration
m_fDuration = kCCParticleDurationInfinity;
// Gravity Mode
m_nEmitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
modeA.gravity = ccp(0,0);
// Gravity Mode: speed of particles
modeA.speed = 80;
modeA.speedVar = 10;
// Gravity Mode: radial
modeA.radialAccel = -60;
modeA.radialAccelVar = 0;
// Gravity Mode: tagential
modeA.tangentialAccel = 15;
modeA.tangentialAccelVar = 0;
// angle
m_fAngle = 90;
m_fAngleVar = 360;
// emitter position
CGSize winSize = CCDirector::getSharedDirector()->getWinSize();
m_tPosition = ccp(winSize.width/2, winSize.height/2);
m_tPosVar = CGPointZero;
// life of particles
m_fLife = 4;
m_fLifeVar = 1;
// size, in pixels
m_fStartSize = 30.0f;
m_fStartSizeVar = 10.0f;
m_fEndSize = kCCParticleStartSizeEqualToEndSize;
// emits per second
m_fEmissionRate = m_nTotalParticles/m_fLife;
// color of particles
m_tStartColor.r = 0.50f;
m_tStartColor.g = 0.50f;
m_tStartColor.b = 0.50f;
m_tStartColor.a = 1.0f;
m_tStartColorVar.r = 0.5f;
m_tStartColorVar.g = 0.5f;
m_tStartColorVar.b = 0.5f;
m_tStartColorVar.a = 0.5f;
m_tEndColor.r = 0.0f;
m_tEndColor.g = 0.0f;
m_tEndColor.b = 0.0f;
m_tEndColor.a = 1.0f;
m_tEndColorVar.r = 0.0f;
m_tEndColorVar.g = 0.0f;
m_tEndColorVar.b = 0.0f;
m_tEndColorVar.a = 0.0f;
this->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
// additive
this->setIsBlendAdditive(true);
return true;
}
return false;
}
//
// ParticleMeteor
//
bool CCParticleMeteor::initWithTotalParticles(int numberOfParticles)
{
if( CCQuadParticleSystem::initWithTotalParticles(numberOfParticles) )
{
// duration
m_fDuration = kCCParticleDurationInfinity;
// Gravity Mode
m_nEmitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
modeA.gravity = ccp(-200,200);
// Gravity Mode: speed of particles
modeA.speed = 15;
modeA.speedVar = 5;
// Gravity Mode: radial
modeA.radialAccel = 0;
modeA.radialAccelVar = 0;
// Gravity Mode: tagential
modeA.tangentialAccel = 0;
modeA.tangentialAccelVar = 0;
// angle
m_fAngle = 90;
m_fAngleVar = 360;
// emitter position
CGSize winSize = CCDirector::getSharedDirector()->getWinSize();
m_tPosition = ccp(winSize.width/2, winSize.height/2);
m_tPosVar = CGPointZero;
// life of particles
m_fLife = 2;
m_fLifeVar = 1;
// size, in pixels
m_fStartSize = 60.0f;
m_fStartSizeVar = 10.0f;
m_fEndSize = kCCParticleStartSizeEqualToEndSize;
// emits per second
m_fEmissionRate = m_nTotalParticles/m_fLife;
// color of particles
m_tStartColor.r = 0.2f;
m_tStartColor.g = 0.4f;
m_tStartColor.b = 0.7f;
m_tStartColor.a = 1.0f;
m_tStartColorVar.r = 0.0f;
m_tStartColorVar.g = 0.0f;
m_tStartColorVar.b = 0.2f;
m_tStartColorVar.a = 0.1f;
m_tEndColor.r = 0.0f;
m_tEndColor.g = 0.0f;
m_tEndColor.b = 0.0f;
m_tEndColor.a = 1.0f;
m_tEndColorVar.r = 0.0f;
m_tEndColorVar.g = 0.0f;
m_tEndColorVar.b = 0.0f;
m_tEndColorVar.a = 0.0f;
this->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
// additive
this->setIsBlendAdditive(true);
return true;
}
return false;
}
//
// ParticleSpiral
//
bool CCParticleSpiral::initWithTotalParticles(int numberOfParticles)
{
if( CCQuadParticleSystem::initWithTotalParticles(numberOfParticles) )
{
// duration
m_fDuration = kCCParticleDurationInfinity;
// Gravity Mode
m_nEmitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
modeA.gravity = ccp(0,0);
// Gravity Mode: speed of particles
modeA.speed = 150;
modeA.speedVar = 0;
// Gravity Mode: radial
modeA.radialAccel = -380;
modeA.radialAccelVar = 0;
// Gravity Mode: tagential
modeA.tangentialAccel = 45;
modeA.tangentialAccelVar = 0;
// angle
m_fAngle = 90;
m_fAngleVar = 0;
// emitter position
CGSize winSize = CCDirector::getSharedDirector()->getWinSize();
m_tPosition = ccp(winSize.width/2, winSize.height/2);
m_tPosVar = CGPointZero;
// life of particles
m_fLife = 12;
m_fLifeVar = 0;
// size, in pixels
m_fStartSize = 20.0f;
m_fStartSizeVar = 0.0f;
m_fEndSize = kCCParticleStartSizeEqualToEndSize;
// emits per second
m_fEmissionRate = m_nTotalParticles/m_fLife;
// color of particles
m_tStartColor.r = 0.5f;
m_tStartColor.g = 0.5f;
m_tStartColor.b = 0.5f;
m_tStartColor.a = 1.0f;
m_tStartColorVar.r = 0.5f;
m_tStartColorVar.g = 0.5f;
m_tStartColorVar.b = 0.5f;
m_tStartColorVar.a = 0.0f;
m_tEndColor.r = 0.5f;
m_tEndColor.g = 0.5f;
m_tEndColor.b = 0.5f;
m_tEndColor.a = 1.0f;
m_tEndColorVar.r = 0.5f;
m_tEndColorVar.g = 0.5f;
m_tEndColorVar.b = 0.5f;
m_tEndColorVar.a = 0.0f;
this->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
// additive
this->setIsBlendAdditive(false);
return true;
}
return false;
}
//
// ParticleExplosion
//
bool CCParticleExplosion::initWithTotalParticles(int numberOfParticles)
{
if( CCQuadParticleSystem::initWithTotalParticles(numberOfParticles) )
{
// duration
m_fDuration = 0.1f;
m_nEmitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
modeA.gravity = ccp(0,0);
// Gravity Mode: speed of particles
modeA.speed = 70;
modeA.speedVar = 40;
// Gravity Mode: radial
modeA.radialAccel = 0;
modeA.radialAccelVar = 0;
// Gravity Mode: tagential
modeA.tangentialAccel = 0;
modeA.tangentialAccelVar = 0;
// angle
m_fAngle = 90;
m_fAngleVar = 360;
// emitter position
CGSize winSize = CCDirector::getSharedDirector()->getWinSize();
m_tPosition = ccp(winSize.width/2, winSize.height/2);
m_tPosVar = CGPointZero;
// life of particles
m_fLife = 5.0f;
m_fLifeVar = 2;
// size, in pixels
m_fStartSize = 15.0f;
m_fStartSizeVar = 10.0f;
m_fEndSize = kCCParticleStartSizeEqualToEndSize;
// emits per second
m_fEmissionRate = m_nTotalParticles/m_fDuration;
// color of particles
m_tStartColor.r = 0.7f;
m_tStartColor.g = 0.1f;
m_tStartColor.b = 0.2f;
m_tStartColor.a = 1.0f;
m_tStartColorVar.r = 0.5f;
m_tStartColorVar.g = 0.5f;
m_tStartColorVar.b = 0.5f;
m_tStartColorVar.a = 0.0f;
m_tEndColor.r = 0.5f;
m_tEndColor.g = 0.5f;
m_tEndColor.b = 0.5f;
m_tEndColor.a = 0.0f;
m_tEndColorVar.r = 0.5f;
m_tEndColorVar.g = 0.5f;
m_tEndColorVar.b = 0.5f;
m_tEndColorVar.a = 0.0f;
this->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
// additive
this->setIsBlendAdditive(false);
return true;
}
return false;
}
//
// ParticleSmoke
//
bool CCParticleSmoke::initWithTotalParticles(int numberOfParticles)
{
if( CCQuadParticleSystem::initWithTotalParticles(numberOfParticles) )
{
// duration
m_fDuration = kCCParticleDurationInfinity;
// Emitter mode: Gravity Mode
m_nEmitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
modeA.gravity = ccp(0,0);
// Gravity Mode: radial acceleration
modeA.radialAccel = 0;
modeA.radialAccelVar = 0;
// Gravity Mode: speed of particles
modeA.speed = 25;
modeA.speedVar = 10;
// angle
m_fAngle = 90;
m_fAngleVar = 5;
// emitter position
CGSize winSize = CCDirector::getSharedDirector()->getWinSize();
m_tPosition = ccp(winSize.width/2, 0);
m_tPosVar = ccp(20, 0);
// life of particles
m_fLife = 4;
m_fLifeVar = 1;
// size, in pixels
m_fStartSize = 60.0f;
m_fStartSizeVar = 10.0f;
m_fEndSize = kCCParticleStartSizeEqualToEndSize;
// emits per frame
m_fEmissionRate = m_nTotalParticles/m_fLife;
// color of particles
m_tStartColor.r = 0.8f;
m_tStartColor.g = 0.8f;
m_tStartColor.b = 0.8f;
m_tStartColor.a = 1.0f;
m_tStartColorVar.r = 0.02f;
m_tStartColorVar.g = 0.02f;
m_tStartColorVar.b = 0.02f;
m_tStartColorVar.a = 0.0f;
m_tEndColor.r = 0.0f;
m_tEndColor.g = 0.0f;
m_tEndColor.b = 0.0f;
m_tEndColor.a = 1.0f;
m_tEndColorVar.r = 0.0f;
m_tEndColorVar.g = 0.0f;
m_tEndColorVar.b = 0.0f;
m_tEndColorVar.a = 0.0f;
this->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
// additive
this->setIsBlendAdditive(false);
return true;
}
return false;
}
//
// CCParticleSnow
//
bool CCParticleSnow::initWithTotalParticles(int numberOfParticles)
{
if( CCQuadParticleSystem::initWithTotalParticles(numberOfParticles) )
{
// duration
m_fDuration = kCCParticleDurationInfinity;
// set gravity mode.
m_nEmitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
modeA.gravity = ccp(0,-1);
// Gravity Mode: speed of particles
modeA.speed = 5;
modeA.speedVar = 1;
// Gravity Mode: radial
modeA.radialAccel = 0;
modeA.radialAccelVar = 1;
// Gravity mode: tagential
modeA.tangentialAccel = 0;
modeA.tangentialAccelVar = 1;
// emitter position
CGSize winSize = CCDirector::getSharedDirector()->getWinSize();
m_tPosition = ccp(winSize.width/2, winSize.height + 10);
m_tPosVar = ccp( winSize.width/2, 0 );
// angle
m_fAngle = -90;
m_fAngleVar = 5;
// life of particles
m_fLife = 45;
m_fLifeVar = 15;
// size, in pixels
m_fStartSize = 10.0f;
m_fStartSizeVar = 5.0f;
m_fEndSize = kCCParticleStartSizeEqualToEndSize;
// emits per second
m_fEmissionRate = 10;
// color of particles
m_tStartColor.r = 1.0f;
m_tStartColor.g = 1.0f;
m_tStartColor.b = 1.0f;
m_tStartColor.a = 1.0f;
m_tStartColorVar.r = 0.0f;
m_tStartColorVar.g = 0.0f;
m_tStartColorVar.b = 0.0f;
m_tStartColorVar.a = 0.0f;
m_tEndColor.r = 1.0f;
m_tEndColor.g = 1.0f;
m_tEndColor.b = 1.0f;
m_tEndColor.a = 0.0f;
m_tEndColorVar.r = 0.0f;
m_tEndColorVar.g = 0.0f;
m_tEndColorVar.b = 0.0f;
m_tEndColorVar.a = 0.0f;
this->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
// additive
this->setIsBlendAdditive(false);
return true;
}
return false;
}
//
// CCParticleRain
//
bool CCParticleRain::initWithTotalParticles(int numberOfParticles)
{
if( CCQuadParticleSystem::initWithTotalParticles(numberOfParticles) )
{
// duration
m_fDuration = kCCParticleDurationInfinity;
m_nEmitterMode = kCCParticleModeGravity;
// Gravity Mode: gravity
modeA.gravity = ccp(10,-10);
// Gravity Mode: radial
modeA.radialAccel = 0;
modeA.radialAccelVar = 1;
// Gravity Mode: tagential
modeA.tangentialAccel = 0;
modeA.tangentialAccelVar = 1;
// Gravity Mode: speed of particles
modeA.speed = 130;
modeA.speedVar = 30;
// angle
m_fAngle = -90;
m_fAngleVar = 5;
// emitter position
CGSize winSize = CCDirector::getSharedDirector()->getWinSize();
m_tPosition = ccp(winSize.width/2, winSize.height);
m_tPosVar = ccp( winSize.width/2, 0 );
// life of particles
m_fLife = 4.5f;
m_fLifeVar = 0;
// size, in pixels
m_fStartSize = 4.0f;
m_fStartSizeVar = 2.0f;
m_fEndSize = kCCParticleStartSizeEqualToEndSize;
// emits per second
m_fEmissionRate = 20;
// color of particles
m_tStartColor.r = 0.7f;
m_tStartColor.g = 0.8f;
m_tStartColor.b = 1.0f;
m_tStartColor.a = 1.0f;
m_tStartColorVar.r = 0.0f;
m_tStartColorVar.g = 0.0f;
m_tStartColorVar.b = 0.0f;
m_tStartColorVar.a = 0.0f;
m_tEndColor.r = 0.7f;
m_tEndColor.g = 0.8f;
m_tEndColor.b = 1.0f;
m_tEndColor.a = 0.5f;
m_tEndColorVar.r = 0.0f;
m_tEndColorVar.g = 0.0f;
m_tEndColorVar.b = 0.0f;
m_tEndColorVar.a = 0.0f;
this->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
// additive
this->setIsBlendAdditive(false);
return true;
}
return false;
}
}//namespace cocos2d